2024-03-19 08:03 CET

Spring engine - Change Log

Spring engine - 104.0 +git (Released 2017-09-24) View Issues ]
================================================
- 0006414: [General] Maximum texture atlas size is only 2k by 2k, which we have run out of for CEGs. (Kloot) - resolved.
- 0006378: [General] maint 1474 crash on unload? (Kloot) - resolved.
- 0006244: [General] Something is wrong with making screenshots on x64 builds - resolved.
- 0006410: [Unit Scripting] CEGs not displaying in 1542-gfdd9 (Kloot) - resolved.
- 0006409: [General] 104.0.1-1529-gffcc8d2 maintenance Reproducible access violation on loading save file (Kloot) - resolved.
- 0006408: [Lua] VFS.FileExists seems to use wrong mode when loading defs (Kloot) - resolved.
- 0006407: [Lua] Deleted projectile can still hit a target (Kloot) - resolved.
- 0006404: [General] 104.0.1-1510-g89bb8e3: SetUnitSensorRadius(unitID, "airLos", value) is setting both los and airLos (Kloot) - resolved.
- 0006077: [General] 104.0.1-888-g15d6cc6 maintenance crash at exit with -107374181 / 0xC0000005L / STATUS_ACCESS_VIOLATION (Kloot) - resolved.
- 0006391: [General] Spring.Reload no longer detects that files have been changed with an archive (Kloot) - resolved.
- 0006392: [Linux] [Watchdog] Hang detection triggered for Spring 104.0 on Fedora (Kloot) - resolved.
- 0006332: [General] 104.0.1-1432-gba1702d maintenance Possibly synced access violation related to AI (Kloot) - resolved.
- 0005986: [General] Crash on startup - terminate called after throwing an instance of 'std::bad_alloc' (Kloot) - resolved.
- 0006287: [General] 104.0.1-1378-g00fda18_maintenance |black square around some CEG effects (Kloot) - resolved.
- 0003310: [Unit Scripting] [Request] One default for ownerExpAccWeight (Kloot) - resolved.
- 0006291: [General] 104.0.1-1383-ga0129db maintenance Incorrect sounds when loading saved games (Kloot) - resolved.
- 0006293: [General] 104.0.1-1383-ga0129db maintenance Plane flies off the edge of the map forever (Kloot) - resolved.
- 0006296: [General] 104.0.1-1383-ga0129db maintence "Creating Smooth Height Mesh" crash (Kloot) - resolved.
- 0006303: [General] adding/changing cursors via widget (Kloot) - resolved.
- 0006304: [General] 104.0.1-1398-g7442945 maintenance | non-upright units flicker between sloped and upright positions on slopes (Kloot) - resolved.
- 0006306: [Lua] enemyID is nil in AllowUnitCloak for two script-cloaked units within min decloak distance (Kloot) - resolved.
- 0006343: [AI] CircuitAI update - resolved.
- 0006347: [General] air transports overshoot their move destination and float around (Kloot) - resolved.
- 0006346: [General] 104.0.1-1435-g79d77ca maintenance Structure stacking with a group of constructors. (Kloot) - resolved.
- 0006337: [General] Give unit a tag that allows dying unit to Fire (Kloot) - resolved.
- 0006329: [Lua] Increase maxAllocedBytes for lua (Kloot) - resolved.
- 0006331: [General] camera smoothing does nothing unless restarting (Kloot) - resolved.
- 0006328: [Lua] 104.0.1-1429-g1add37c maintenance Los check in GetUnitNearestEnemy is ignored (Kloot) - resolved.
- 0006327: [General] heap-buffer-overflow in spring 104.0.1-1429-g1add37cca0 (Kloot) - resolved.
- 0006317: [Lua] Expand AllowCommand with playerID (Kloot) - resolved.
- 0006325: [General] cutomformations widget stopped working (Kloot) - resolved.
- 0006322: [Lua] CEG errors are ambiguous (Kloot) - resolved.
- 0006318: [General] Can control self-hosted AI without godmode, even enemy (Kloot) - resolved.
- 0006316: [General] spring camera zooms to center when cursor out of map (Kloot) - resolved.
- 0006311: [General] Error: [VBO::New] cannot recreate persistent storage buffer [f=-000001] Error (Kloot) - resolved.
- 0006315: [Buildbot] validation test assert fails in PreGame.cpp:582: clientNet->GetDemoRecorder() == nullptr (Kloot) - resolved.
- 0006307: [General] on large camera distance there is a white screen cutoff wall appearing - resolved.
- 0006295: [General] 104.0.1-1383-ga0129db maintence Synced midgame crash (Kloot) - resolved.
- 0006286: [General] joined battle room, game is downloaded from rapid but user remains unsynced (Kloot) - resolved.
- 0004636: [General] [Feature request] Ally selection / control (Kloot) - resolved.
- 0004381: [General] Allow to cancel selection rectangle with ESC/custom action (Kloot) - resolved.
- 0006228: [General] reloadcegs makes particle textures opaque (Kloot) - resolved.
- 0006261: [General] 104.0.1-1305-gf2c1261 maintenance Spring keeps hanging on luarules reload (Kloot) - resolved.
- 0006282: [General] 104.0.1-1344-g07bdbaf maintenance Simultaneously killing a wreck spawns duplicate debris (Kloot) - resolved.
- 0006278: [General] 104.0.1-1344-g07bdbaf maintenance Incorrect minimap visibility with /specfullview (Kloot) - resolved.
- 0006263: [General] 104.0.1-1305-gf2c1261 maintenance Clean but long desync (Kloot) - resolved.
- 0006273: [General] 104.0.1-1333-gce618bd maintenance Some desyncs (Kloot) - resolved.
- 0006277: [General] 104.0.1-1344-g07bdbaf maintenance Structure stacking on cliffs (Kloot) - resolved.
- 0006267: [General] Broken F1 view on AMD GPU (Kloot) - resolved.
- 0006269: [General] 104.0.1-1329-g8b9c8ae maintenance A significant amount of desync (Kloot) - resolved.
- 0006270: [General] 104.0.1-1329-g8b9c8ae maintenance Units fail to follow Patrol orders (Kloot) - resolved.
- 0006266: [General] radar coverage not reaching map edges when it should (Kloot) - resolved.
- 0006264: [General] Performance regression from 104.0.1-1289-gfd5619c to 104.0.1-1296-gfc8c95e maintenance (Kloot) - resolved.
- 0006242: [General] 104.0.1-1289-gfd5619c maintenance Midgame VFS desync (Kloot) - resolved.
- 0004586: [General] Request to have new filter: isJammer (Kloot) - resolved.
- 0002379: [General] [feature request] Lua: add VFS.GetFileChecksum() - resolved.
- 0006255: [Linux] 104.0.1-1305-gf2c1261 Deadlock (?) logging error messages (Kloot) - resolved.
- 0006253: [General] 104.0.1-1305-gf2c1261 maintenance Access violation on launch (Kloot) - resolved.
- 0005417: [General] Delete path caches on checksum mismatch (Kloot) - resolved.
- 0006247: [General] 104.0.1-1303-gf5616a3 maintenance Path cache desync (Kloot) - resolved.
- 0006246: [General] "shadow" lua materials - resolved.
- 0006157: [General] 104.0.1-1060-g7f3541f maintenance AI desync (Kloot) - resolved.
- 0006241: [General] 104.0.1-1289-gfd5619c maintenance Failed to allocate memory in VFS during game load (Kloot) - resolved.
- 0006238: [General] $heightmap is rendered off-by-one? (Kloot) - resolved.
- 0006189: [General] 104.0.1-1156-gb72a9cc maintenance Early spectator non-AI desync (Kloot) - resolved.
- 0006237: [General] 104.0.1-1274-g77ce312 maintenance Issues with loading models midgame (Kloot) - resolved.
- 0006163: [Lua] 104.0.1-1060-g7f3541f maintenance VFS seemed to misplace files inside a sdz during a game (Kloot) - resolved.
- 0006222: [General] 104.0.1-1239-g12caea1 maintenance Circuit AI does not do anything in ssf loaded games (Kloot) - resolved.
- 0006227: [General] PlaySoundFile() refuses to play ogg files (Cannot "find" them) (Kloot) - resolved.
- 0006206: [General] 104.0.1-1752-g139d66b develop Units move towards too-distant path waypoints - resolved.
- 0006215: [Unit Scripting] Factory crashes game upon completing unit (Kloot) - resolved.
- 0006216: [General] 1223 crashes (Kloot) - resolved.
- 0006214: [General] [CrashHandler] Warning: Setting a ThreadControls object on a thread that already has such an object registered. (Kloot) - resolved.
- 0006211: [General] [DESYNC WARNING] path-checksum for spectator 1 (~UnnamedPlayer) is 0 (Kloot) - resolved.
- 0006185: [AI] aicontrol crashes other users (Kloot) - resolved.
- 0006208: [General] Specify custom directories for spring archive content (Kloot) - resolved.
- 0006210: [Lua] Spread `Script.IsEngineMinVersion` availability (Kloot) - resolved.
- 0005845: [General] Flamethrower fire doesnt always die out. (Kloot) - resolved.
- 0006204: [General] Make nanoframe shadow grow alongside unit instead of appearing suddenly (Kloot) - resolved.
- 0006203: [General] 104.0.1-1745-g3758b87 develop Hang while loading (Kloot) - resolved.
- 0006092: [Lua] Add a way to make the mouse completely ignore the minimap (Kloot) - resolved.
- 0006201: [General] CmdCescrCache overflow is caused by stockpile (hokomoko) - resolved.
- 0005815: [Gfx driver issues] 104 engine render map with repeated square of texture on AMD Gfx card (Kloot) - resolved.
- 0006195: [General] 104.0.1-1686-g9a24a29 develop Default UI elements flicker (Kloot) - resolved.
- 0006200: [General] Feature - Set whether a unit is shown by LOS or airLOS (Kloot) - resolved.
- 0006196: [General] 104.0.1-1686-g9a24a29 develop Units phase through enemies (Kloot) - resolved.
- 0006197: [General] 104.0.1-1686-g9a24a29 develop Units with pushResistant become stuck on each other (Kloot) - resolved.
- 0006193: [General] Feature: Weapon collision tag for only colliding with target unitID (Kloot) - resolved.
- 0006192: [General] crash at start in rts/lib/lua/src/lobject.cpp:123 (Kloot) - resolved.
- 0006187: [General] 104.0.1-1156-gb72a9cc maintenance Midgame crash (Kloot) - resolved.
- 0006186: [General] crash at start in rts/Rendering/GL/AttribState.hpp:114 (Kloot) - resolved.
- 0005959: [Lua] Spring.SetConfigInt("TreeRadius",value) doesnt work (Kloot) - resolved.
- 0006184: [General] Spring-Headless crashes when connecting to server (Kloot) - resolved.
- 0001382: [General] Unit type avaliable to LUA for ceasefired allies. - resolved.
- 0006183: [General] request: a way to update featuredrawdistance without the needing a restart (Kloot) - resolved.
- 0006181: [General] ASSIMP collada importer using id property instead of name (Kloot) - resolved.
- 0006180: [General] 104.0.1-1130-g19e9a8c maintenance Graphics glitch on camera tilt (Kloot) - resolved.
- 0006176: [Lua] Feature: A way to not watch unit shrapnel (Kloot) - resolved.
- 0004479: [Lua] Let Script.SetWatchWeapon pick callins (Kloot) - resolved.
- 0006173: [General] 104.0.1-1085-gfc6d80e maintenance Commander avoids building airpad and becomes stuck out of build range (Kloot) - resolved.
- 0006168: [General] 104.0.1-1085-gfc6d80e maintenance Constructor self-bugger-off stuck between construction options in rectangle build (Kloot) - resolved.
- 0006160: [General] 104.0.1-1060-g7f3541f maintenence Failed to allocate memory (Kloot) - resolved.
- 0006158: [General] 104.0.1-1060-g7f3541f maintenance Elevated hold position ballistic trajectory weapon target aquisition failure (Kloot) - resolved.
- 0006156: [General] 104.0.1-1060-g7f3541f maintenance Save crash (Kloot) - resolved.
- 0006165: [General] 104.0.1-1060-g7f3541f maintenance "seconds per frame" after Load (Kloot) - resolved.
- 0006151: [General] model lighting wrong on -1057 (Kloot) - resolved.
- 0006149: [General] 104.0.1-1049-g88de633 maintenance Shields seem to always emit from ground level (Kloot) - resolved.
- 0006146: [General] 104.0.1-1025-g07748ef maintenance Shields sometimes fail to block projectiles (Kloot) - resolved.
- 0006143: [Lua] 104.0.1-1025-g07748ef maintenance I don't know how to use the new EmitSfx (Kloot) - resolved.
- 0006127: [General] transportable ghosted enemy buildings will move (Kloot) - resolved.
- 0006128: [Lua] [Feature Request] Add number timeout arg to Spring.GiveOrderToUnit(unitID, cmdID, cmdParams, cmdOptions) (Kloot) - resolved.
- 0006130: [General] all unit sounds error (Kloot) - resolved.
- 0006133: [General] 104.0.1-990-gcb8f2ce maintenance Jittering unit (Kloot) - resolved.
- 0006137: [General] access violation crash on loading a savegame (Kloot) - resolved.
- 0006139: [General] 104.0.1-1016-g1929a5d maintenance Crash on viewing profiler (Kloot) - resolved.
- 0006119: [General] crash for everybody2 (Kloot) - resolved.
- 0006122: [General] FeatureDrawer accepts a huge amount of features (consuming a lot of RAM) (Kloot) - resolved.
- 0006113: [General] Reflection cubemap becomes incorrect on zoom out (Kloot) - resolved.
- 0006112: [General] Gunships on manoeuver ignore enemies (Kloot) - resolved.
- 0006099: [General] Ugly seams on the $reflection cubemap (Kloot) - resolved.
- 0005327: [General] construction aircraft turn away from target (Kloot) - resolved.
- 0005999: [General] spring.exe --help return nothing on a console with WINDOWS 10 (Kloot) - resolved.
- 0005951: [General] Significant performance regression from 104.0.1-286-gd47727e maintenance to 104.0.1-309-ga8b5ffc maintenance (Kloot) - resolved.
- 0006044: [General] .DDS file using 3dc compression doesn't load (Kloot) - resolved.
- 0006039: [General] Reconnecting disobeys AssignPlayerToTeam (Kloot) - resolved.
- 0002203: [General] missing autocompletion commands (Kloot) - resolved.
- 0004620: [General] maxSpeed with SetGroundMoveTypeData relies of CMD_SET_WANTED_MAX_SPEED and fails to work correctly. (Kloot) - resolved.
- 0006055: [General] Can't build develop branch under VC++ 2017 (Kloot) - resolved.
- 0006019: [Lua] Spring.IsAABBInView seems incorrect (Kloot) - resolved.
- 0006026: [Linux] double SDL include (Kloot) - resolved.
- 0006008: [General] share window doesn't list usernames (Kloot) - resolved.
- 0005989: [General] desync (Kloot) - resolved.
- 0006001: [General] Spring is outputting various atlas textures to png files (Kloot) - resolved.
- 0005998: [Linux] Unable to compile spring reinterpret_cast problem (Kloot) - resolved.
- 0005960: [General] unsynced callout to to get mem usage of all lua states (Kloot) - resolved.
- 0005953: [General] validation test fails with (LUA_ERRMEM) callin=DrawScreen trace=[Internal Lua error: Call failure] not enough memory (Kloot) - resolved.
- 0005936: [General] Desyncs at frame 300 (Kloot) - resolved.
- 0005915: [General] crash with 104.0.1-138-gf19449b maintenance on calling /specfullview (Kloot) - resolved.
- 0005909: [General] 104.0.1-257-g02191c9 maintenance Innacurate range rings (Kloot) - resolved.
- 0005908: [General] 104.0.1-257-g02191c9 maintenance commander range ring regression (Kloot) - resolved.
- 0005905: [General] unitpic is rendered upside down when used in loadscreen (Kloot) - resolved.
- 0005900: [General] 104.0.1-245-gdc95053 maintenance living range rings are missing (Kloot) - resolved.
- 0005206: [General] BA. constructors stuck near labs very often (Kloot) - resolved.
- 0002683: [General] new unit tag: Unhardcoded cloak detection behaviour (Kloot) - resolved.
- 0004678: [General] Changing targets during a burst can lead to units firing anywhere (Kloot) - resolved.
- 0005885: [Lua] calling Spring.GetTeamUnitsSorted(teamID) with enemy team param (when playing) crashes spring (Kloot) - resolved.
- 0005766: [General] 103.0.1-1408 Access violation (Kloot) - resolved.
- 0005859: [General] A replay recorded with DemoFromDemo doesn't retain godmode commands (Kloot) - resolved.
- 0005853: [General] 104 maintenance desyncs (Kloot) - resolved.
- 0005822: [General] 104.0.1-55-g5d0ff28 Endgame crash with memory map (Kloot) - resolved.
- 0005787: [General] 103.0.1-1484 - Midgame crash (Kloot) - resolved.
- 0005837: [General] 104.0.1-92-g4409317 maintenence crash (Kloot) - resolved.
- 0005740: [General] 103.0.1-1285 Failed to allocate memory (Kloot) - resolved.
- 0005829: [General] Collada model extents calculated erroneously for Z-up models, breaking nanoframes (Kloot) - resolved.
- 0005201: [General] 4 different viewdistance tree icons next to eachother (Kloot) - resolved.
- 0005676: [General] Chat gets corrupted (Kloot) - resolved.
- 0006280: [General] 104.0.1-1344-g07bdbaf maintenance LightningCannon that is meant to always hit sometimes misses (Kloot) - closed.
- 0006353: [General] 104.0.1.1429 maintenance : units with airhoverfactor are unstable when idling (Kloot) - closed.
- 0001324: [General] Make LockLuaUI.txt detection use the CRC32 hash of the filename. (gajop) - closed.
- 0006004: [Lua] Missing Uniforms in LUA map shaders - closed.
- 0005938: [General] 104.0.1-325-g9ad8116 maintenance Failed to allocate memory (Kloot) - closed.

[161 issues]

Spring engine - 103.0 +git (Released 2016-07-19) View Issues ]
================================================
- 0005434: [General] 103.0.1-519-g91b0000 win64 cannot take screenshots (Kloot) - resolved.
- 0005214: [Lua] New lua event callin to support fog widgets / gadgets (Kloot) - resolved.
- 0005220: [General] Ability to spawn wake effects from gadget directly (Kloot) - resolved.
- 0005778: [General] 103.0.1-1408 - finalizing PFS crash (Kloot) - resolved.
- 0005694: [General] 103.0.1-1253 Allocator deadlock (Kloot) - resolved.
- 0005754: [General] 103.0.1-1336 Load crash with only half a stacktrace (hokomoko) - resolved.
- 0004319: [General] invalid handling of CMD_RECLAIM / BuilderCAI.cpp:1567 - resolved.
- 0005738: [General] Creating ShadowHandler: FBO incomplete: no attachments and default width or height is 0 [-1] - resolved.
- 0005737: [General] WeaponDef.cpp:566: void WeaponDef::LoadSound(): Assertion `soundData[soundIdx].id == -1' failed. (Kloot) - resolved.
- 0005696: [General] 103.0.1-1256 sdz hang during load (Kloot) - resolved.
- 0005622: [Gfx driver issues] Glitch with missing triangles (Kloot) - resolved.
- 0005721: [AI] Structures created by AIs sometimes don't level ground (Kloot) - resolved.
- 0005719: [General] UnitDrawer.cpp:592:CUnitDrawer::DrawOpaqueUnitsShadow(int): Assertion`(modelType == MODELTYPE_3DO) == (textureType == -1) failed (Kloot) - resolved.
- 0005697: [General] 103.0.1-1256 zlib1 crash (Kloot) - resolved.
- 0005687: [General] 103.0.1-1244 LuaMenuController::Reset Error (Kloot) - resolved.
- 0005706: [General] 103.0.1-1261 Weird error on lobby launch (Kloot) - resolved.
- 0005683: [General] 103.0.1-1244 Vsync is enabled erroneously (Kloot) - resolved.
- 0005672: [General] Suspicious performance drop between icons and models (Kloot) - resolved.
- 0005164: [General] Grass meshes are nearly black outside of LOS/Radar with LOS view on (Kloot) - resolved.
- 0003759: [Unit Scripting] ground transport unload area ultra inacurate (Kloot) - resolved.
- 0005648: [General] 103.0.1-1198 Access violation on LuaMenu load (Kloot) - resolved.
- 0004827: [General] 98.0.1-841 Flying idle gunships jiggle away from their position - resolved.
- 0005638: [General] 103.0.1-1166 Missing GL_ARB_texture_env_combine on Linux (hokomoko) - resolved.
- 0005372: [General] sometimes robots move without displaying walk cycle (Kloot) - resolved.
- 0005632: [General] Spring should not look frozen while caching (Kloot) - resolved.
- 0005635: [General] 103.0.1-1134 SWIW synced crash (Kloot) - resolved.
- 0005608: [General] 103.0.1-1026 Access violation on game start (Kloot) - resolved.
- 0005629: [General] Flatten ground structure terraform can flatten the wrong area (Kloot) - resolved.
- 0005628: [General] 103.0.1-1144 No shadows or deferred rendering (Kloot) - resolved.
- 0005287: [General] isFirePlatform tag is useless (Kloot) - resolved.
- 0005171: [General] Way to identify if file is part of game or came from a map/mutator (hokomoko) - resolved.
- 0005624: [General] 103.0.1-1134 WindowState springsetting is not saved. (Kloot) - resolved.
- 0004466: [Gfx driver issues] Underwater unit's icon is drawn behind water. (Kloot) - resolved.
- 0002850: [General] spring-dedicated crash when StartPosType=0,1 (fixed, random) - resolved.
- 0005582: [General] 103.0.1-980 sync error (Kloot) - resolved.
- 0005592: [General] 103.0.1-980 Very early desync (Kloot) - resolved.
- 0005574: [General] 103.0.1-939 various failues to allocate memory (Kloot) - resolved.
- 0005597: [General] 103.0.1-1023 A popup appears for users with low GPU memory (Kloot) - resolved.
- 0005311: [Lua] Mouse off Spring detection (Kloot) - resolved.
- 0005611: [General] wrong vram reported (Kloot) - resolved.
- 0005463: [General] Failing to connect to battle should send user back to LuaMenu (Kloot) - resolved.
- 0005607: [General] 103.0.1-1044 infolog lacks a lot of information (Kloot) - resolved.
- 0005600: [General] 103.0.1-1019 Error: Failed to allocate memory (Kloot) - resolved.
- 0005602: [General] 103.0.1-1019 Nvidia graphics crash (Kloot) - resolved.
- 0005599: [General] 103.0.1-1023 32 bit windows Spring does nothing on startup (Kloot) - resolved.
- 0005598: [General] 103.0.1-1023 Failed to allocate memory (Kloot) - resolved.
- 0005595: [General] 103.0.1-980 Invalid thread number 0 (Kloot) - resolved.
- 0005587: [General] Units in sharp holes sink underground (Kloot) - resolved.
- 0005588: [General] 103.0.1-980 Grass jitter on camera movement (Kloot) - resolved.
- 0005572: [General] 103.0.1-939 AL_OUT_OF_MEMORY (Kloot) - resolved.
- 0005575: [General] 103.0.1-939 crash on save game (Kloot) - resolved.
- 0005565: [General] 103.0.1-924 could not create SDL GL-context (Kloot) - resolved.
- 0005577: [General] rts/System/FileSystem/FileHandler.cpp:97: Assertion `fileBuffer.size() == fileBuffer.capacity()' failed. (Kloot) - resolved.
- 0005578: [General] rts/Rendering/Models/OBJParser.cpp:77 Assertion `model.numPieces == modelTable.GetInt("numpieces", 0)' failed. (Kloot) - resolved.
- 0005571: [General] spring-headless: rts/System/Threading/ThreadPool.h:656: Assertion `tg->ExecLoopDone()' failed. (Kloot) - resolved.
- 0005566: [General] 103.0.1-927 cutaway broken (Kloot) - resolved.
- 0005551: [General] 103.0.1-880 terrain geometry low detail flickering. (Kloot) - resolved.
- 0005060: [Lua] Feature: Dynamic feature reclaim yield (Kloot) - resolved.
- 0005557: [General] test_ThreadPool hangs in test "parallel" (Kloot) - resolved.
- 0005547: [General] 103.0.1-880 Failed to set SDL video mode (Kloot) - resolved.
- 0005561: [General] 103.0.1-900 Dante missile ceg bug (Kloot) - resolved.
- 0005560: [General] 103.0.1-900 Synced midgame crash (Kloot) - resolved.
- 0005558: [General] heap-buffer-overflow in rts/System/Object.cpp:62 (Kloot) - resolved.
- 0005559: [General] failing assert in rts/Rendering/FarTextureHandler.cpp:135: (Kloot) - resolved.
- 0005554: [General] validation test: SEGV in rts/Net/Protocol/NetProtocol.cpp:132 (Kloot) - resolved.
- 0005555: [General] spring-headless: rts/Game/UI/PlayerRoster.cpp:100: Assertion `compareType != Disabled' failed. (Kloot) - resolved.
- 0005553: [General] 103.0.1-885 consistent crash on game exit (Kloot) - resolved.
- 0005545: [General] 103.0.1-877-g9eb8948 Missing selection tokens InPrevSel and Builder (Kloot) - resolved.
- 0004723: [General] EmitSfx when referencing effect not in unitdef causes crash (Kloot) - resolved.
- 0005056: [Lua] Feature: Get weapon blocked state. (Kloot) - resolved.
- 0004229: [General] airStrafe should apply to construction aircraft (Kloot) - resolved.
- 0001846: [Linux] build on non x86 architectures impossible (Kloot) - resolved.
- 0005317: [General] Lots of lag, upto 1000 - 2000ms pauses when zooming at any point in game, but worse with more units. (Kloot) - resolved.
- 0004940: [General] "Recompressing Map Tiles with ETC1" triggers watchdog (Kloot) - resolved.
- 0005528: [General] 103.0.1-764 crash on game launch (Kloot) - resolved.
- 0005532: [Lua] 103.0.1-764 Error: Internal Lua error: stack corrupted (Kloot) - resolved.
- 0005542: [General] Spring crashes when launching game via chobby (Kloot) - resolved.
- 0004700: [Gfx driver issues] elevation map show all blue in certain map, ATI graphic (Kloot) - resolved.
- 0003922: [General] 94.1.1-826 UHM failure to update (Kloot) - resolved.
- 0005304: [General] Models are not loaded (Kloot) - resolved.
- 0005358: [General] theoretical desync with strtod / atof (Kloot) - resolved.
- 0005535: [General] Mutator files aren't overriding dependencies (Kloot) - resolved.
- 0005522: [General] 103.0.1-747 "Error: VBO/PBO: out of memory" crash (Kloot) - resolved.
- 0005529: [General] 103.0.1-764 midgame crashes (Kloot) - resolved.
- 0005525: [General] 103.0.1-747 Audio library error crash. (Kloot) - resolved.
- 0005491: [General] 103.0.1-648-g5775975 failed to allocate memory (Kloot) - resolved.
- 0005502: [General] 103.0.1-712 safe_element index out of bounds crash (Kloot) - resolved.
- 0005503: [General] 103.0.1-712 failed to allocate memory (Kloot) - resolved.
- 0005495: [General] spring: rts/Game/LoadScreen.h:27: static CLoadScreen* CLoadScreen::GetInstance(): Assertion `singleton' failed. (Kloot) - resolved.
- 0005446: [General] 103.0.1-529-gb68830c start of game crash (Kloot) - resolved.
- 0005456: [General] 103.0.1-573-g3cdfeb7 Crash during game load (Kloot) - resolved.
- 0005470: [General] 103.0.1-588-gab2f239 midgame crash possibly luaMat (Kloot) - resolved.
- 0005471: [General] 103.0.1-588-gab2f239 end of game crash (Kloot) - resolved.
- 0005451: [General] 103.0.1-570-gcf3f016 crash near loading or game start (Kloot) - resolved.
- 0005318: Music plays too fast (Kloot) - resolved.
- 0005449: [General] 103.0.1-568-g9fc2560 Frame 0 crash after some reloading (Kloot) - resolved.
- 0005448: [General] 103.0.1-566-g670e0d4 win 32 crash on screenshot (Kloot) - resolved.
- 0005441: [General] 103.0.1-540-g9fb8b24 windows users don't send CPU (Kloot) - resolved.
- 0005445: [AI] AI unit info functions broken (Kloot) - resolved.
- 0005438: [General] Threadpool active with WorkerThreadCount = 0 (Kloot) - resolved.
- 0005435: [General] assert(quadSize > 1.0f) triggered in CGroundFlash::CalcNormal (Kloot) - resolved.
- 0005427: [General] shadows broken (Kloot) - resolved.
- 0005425: [General] 103.0.1-439 crash on exit (Kloot) - resolved.
- 0005419: [Lua] VFS rapid tag -> game name function (gajop) - resolved.
- 0005048: [General] Crash in Spring 100.0 with MCL (Kloot) - resolved.
- 0000944: [General] VFS.BASE, VFS.MOD, and VFS.MAP are unimplemented (hokomoko) - resolved.
- 0005412: [Lua] GameRulesParams persist through Spring.Restart (Kloot) - resolved.
- 0005400: [General] CEG ExploSpikes do not spawn in air (Kloot) - resolved.
- 0005272: [General] Units can take highly inefficient path (Kloot) - resolved.
- 0003450: [Lua] Spring.SetUnitBuildSpeed setting a value of 0 does not stop reclaim - closed.
- 0002460: [Lua] Missing Game Commands - closed.
- 0005500: [General] Desync on 103.0 with Spring: 1944 test-4884-571ebca on DeltaSiege (Kloot) - closed.
- 0005440: [General] Desync on 103.0 with Spring: 1944 test-4861 on 1944_Titan (Kloot) - closed.
- 0005517: [General] 103.0.1-747 Desync in a short game (Kloot) - closed.
- 0005515: [General] 103.0.1-747 QTPFS Desync (Kloot) - closed.
- 0005518: [General] 103.0.1-747 LogicDaemon desync (Kloot) - closed.
- 0004937: [General] compile error: 'AAirMoveType': cannot instantiate abstract class - closed.
- 0005285: [Lua] SetGroundMoveTypeData with "floatOnWater" key does nothing (Kloot) - closed.

[118 issues]

Spring engine - 104.0 (Released 2016-07-19) View Issues ]
===========================================
- 0004516: [General] fighter aircraft fly too low and sometimes bump off the ground when engaging targets (Kloot) - resolved.
- 0005277: [General] Transport unload method 2 passengers fail to unload (Kloot) - resolved.
- 0005211: [General] add gpl license info to README.markdown in source repo (Kloot) - resolved.
- 0005618: [General] GPL font blurred (Kloot) - resolved.
- 0005270: [AI] Unit events sent after UnitDestroyed may crash AI - resolved.
- 0005755: [General] 103.0.1-1380 Spring launch hang (sound thread related?) - resolved.
- 0005774: [Lua] widget:DrawScreen[Post]() unexpected behaviour (Kloot) - resolved.
- 0005350: Sync errors (Kloot) - closed.

[8 issues]

Spring engine - 101.0+git (Released 2016-02-28) View Issues ]
===============================================
- 0005149: [AI] EVENT_ENEMY_CREATED / EVENT_ENEMY_FINISHED never sent (Kloot) - resolved.
- 0005136: [General] CustomUnitShaders graphical glitches - loss of tex1 and tex2 (Kloot) - resolved.
- 0003957: [General] Unit icons of underwater units are drawn at water level instead of actual depth (Kloot) - resolved.
- 0005163: [General] Features that have been moved by impulse never stop moving (Kloot) - closed.

[4 issues]

Spring engine - 100.0+git (Released 2015-07-16) View Issues ]
===============================================
- 0003535: [Unit Scripting] GetUnitSensorRadius do not match SetUnitSensorRadius (jK) - resolved.
- 0005113: [General] pregame initial queue shows no more com buildrange and unit groundspace indicators (Kloot) - resolved.
- 0005104: [General] "ready" button is not working (Kloot) - resolved.
- 0005100: [General] spring crashes when you cheat (Kloot) - resolved.
- 0005096: [Lua] UnitCommand is missing from the gadget handler (Kloot) - resolved.
- 0003622: [General] Aircons vibrate while building (Kloot) - resolved.
- 0005080: [General] Activated/deactivated callin spam when non-fighter plane is guarding (hokomoko) - resolved.
- 0005067: [General] spawned buildings have their decals with a small offset (Kloot) - resolved.
- 0003923: [General] SMFTexAniso (Kloot) - resolved.
- 0004835: [General] change "Loading all definitions: 0.592000" -> "Loading all definitions: 592ms" (Kloot) - resolved.
- 0004757: [General] Bumpmapped water with BumpWaterRefraction=2 hides nanoframe lines underwater (Kloot) - resolved.
- 0002003: [General] Features fade too fast (Kloot) - resolved.
- 0004566: [Gfx driver issues] Engine trees are black/darker when falling over (Kloot) - resolved.
- 0005052: [General] crash in rts/Game/UI/MouseHandler.cpp:230 (Kloot) - resolved.
- 0004947: [General] Compile error:Line Error C2955 'std::map': use of class template requires template argument list (Kloot) - resolved.
- 0004497: [Unit Scripting] Unit in reverse seem to use BrakeRate to accelerate in reverse (Kloot) - resolved.
- 0004496: [Unit Scripting] slopeMod not applied correctly to reversing units (Kloot) - resolved.
- 0005051: [General] Crash in LosMap.cpp:585 after /give all (Kloot) - resolved.
- 0005047: [General] incorrect command origin/icon drawing position (Kloot) - resolved.
- 0004995: [General] When switching from f4 metal view to normal view, LOS fades FROM black (instead of to black) (Kloot) - resolved.
- 0005038: [Lua] Unable to use chataction before gameframe #2 (Kloot) - resolved.
- 0004688: [General] Desync with XTA test-934 (hokomoko) - resolved.
- 0001907: [Lua] remove gadget/widget will block calls for other gadgets/widgets (Kloot) - resolved.
- 0004659: [General] gadgetHandler miscounting with RemoveGadget (Kloot) - resolved.
- 0004957: [General] shadows for features are "randomly" not drawn from some camera angles (Kloot) - resolved.
- 0004555: [General] sharp short slowdown when large move order is given - closed.
- 0004948: [AI] crash in aai? (abma) - closed.
- 0001366: [General] Window position is not stored on exit & is not restored on next run - closed.
- 0004952: [General] Hang when exiting game on Linux (nvidia drivers) (Kloot) - closed.

[29 issues]

Spring engine - 99.0 (Released 2015-06-25) View Issues ]
==========================================
- 0004661: [General] BA 8+ doomsdays and annihilators sometimes bugged (abma) - resolved.
- 0004442: [General] beep noise with alt+key in windows & windowed mode (abma) - resolved.

[2 issues]

Spring engine - 98.0.1+git (Released 2014-10-07) View Issues ]
================================================
- 0004706: [Lua] Chatinput ignore first keypress if opened thru Lua (cleanrock) - resolved.
- 0004699: [General] Soundhitwet is not played; always plays soundhitdry (cleanrock) - resolved.
- 0004795: [General] out of LOS color is too bright (hokomoko) - resolved.
- 0004662: [General] haveUserTarget is also set for weapons that have a different target (cleanrock) - resolved.
- 0004702: [General] Broken pathing (Kloot) - resolved.
- 0004471: [General] Area commands are spherical instead of cylindrical (cleanrock) - resolved.
- 0004711: [General] crash in validationtest (cleanrock) - resolved.
- 0004710: [General] Assert triggered at shutdown. Debug2 build. (cleanrock) - resolved.
- 0004783: [General] Spring changes to bordered windowed alt-tab is done (abma) - closed.
- 0004641: [General] Feature: Configurable weapon aim sanity check (cleanrock) - closed.

[10 issues]

Spring engine - 97.0.1+git (Released 2014-06-01) View Issues ]
================================================
- 0004446: [General] [Pull request] Un-hardcode wobble reduction (Kloot) - resolved.
- 0004407: [General] SetUnitRotation broken for buildings, works for other units (Kloot) - resolved.

[2 issues]

Spring engine - 98.0 (Released 2014-06-01) View Issues ]
==========================================
- 0004413: [Lua] widget:GameProgress() was no longer called for rejoining player (cleanrock) - resolved.
- 0004469: [General] type conversion error with mingw (abma) - resolved.
- 0004468: [General] boost needs updating to 1.55 for mingw compile (jK) - resolved.

[3 issues]

Spring engine - 97.0 (Released 2014-01-03) View Issues ]
==========================================
- 0004380: [Lua] "FeatureDamaged" callin sends no attackerID and attackerDefID (Kloot) - resolved.
- 0004306: [General] synced callout request: Spring.SetPlayerToTeam(playerID, newteamID) - closed.

[2 issues]

Spring engine - 96.0.1+git (Released 2014-01-03) View Issues ]
================================================
- 0004248: [General] Engine wont load some maps (Kloot) - resolved.
- 0004256: [General] buggy testbuildsquare feature (2 bug) (Kloot) - resolved.

[2 issues]

Spring engine - 95.0 (Released 2013-11-05) View Issues ]
==========================================
- 0003857: [Gfx driver issues] Bumpwater causes access violation on some maps (abma) - resolved.
- 0003611: [Lua] function gadget:DefaultCommand() callin doesn't get called (Kloot) - resolved.
- 0003461: [Gfx driver issues] Some games crash during loading or when units get spawned (1334-g799e0c7) with Radeon X1300/X1550 Series (abma) - resolved.
- 0003826: [General] I can't view a replays from replays website (abma) - resolved.
- 0003991: [General] Spring-Headless => No way that replays autoupdate + infolog error (Kloot) - resolved.
- 0003836: [General] "stale PathEstimator-cache?" warning and desyncs (abma) - resolved.
- 0003840: [General] Old instance of Spring remains after a Spring.Restart (windows only) (abma) - resolved.
- 0003787: [AI] skirmish mid game segmentation fault by various AI, so far seen with KAIK, RAI (abma) - resolved.
- 0003556: [AI] KAIK crash in XTA after 15+ minutes (abma) - resolved.
- 0003788: [General] spring hanged on game end (abma) - resolved.
- 0003789: [General] bug in sound code (abma) - resolved.
- 0003777: [General] Crash on Loading Square Textures (abma) - resolved.
- 0003764: [Linux] build error with C++11 (cleanrock) - resolved.
- 0003706: [General] Can stacktraces from the linux static builds be translated? (jK) - resolved.

[14 issues]

Spring engine - 95.0.1+git (Released 2013-10-29) View Issues ]
================================================
- 0004235: FPS-Camera & Free-Camera can no longer rotate while looking down (Kloot) - resolved.
- 0004163: [General] Reflections are broken (Kloot) - resolved.
- 0004218: [General] Crash in ROAM code (jK) - resolved.
- 0004214: [General] BA DSD - commander stuck at 2:00 min ([teh]undertaker) (Kloot) - resolved.
- 0004209: [General] antinukes fire even when nuke lands well outside of their protection range (Kloot) - resolved.
- 0004152: [General] Crash with "Failed to allocate memory" (mod: XTA 9.731) (Kloot) - resolved.
- 0004165: [Lua] callin AllowWeaponInterceptTarget missing in basecontent (Kloot) - resolved.
- 0004147: [General] spring-dedicated reporting wrong values for stats to spads ??? (jK) - resolved.
- 0004151: [General] assertion failed: FBO.cpp:304: void FBO::Bind(): Assertion `boundBuffer == 0' failed. (Kloot) - resolved.
- 0004145: [General] depthcharges fired by ships have trouble reaching their targets (Kloot) - resolved.

[10 issues]

Spring engine - 94.1.1+git (Released 2013-03-23) View Issues ]
================================================
- 0003707: [General] unloading with a .DAE model rotate 90° the transported (all models) (Kloot) - resolved.
- 0003734: units change their colors (Kloot) - resolved.
- 0004123: [General] cons sometimes don't quite make it out of lab (Kloot) - resolved.
- 0004121: [General] aircraft make very tight turns (Kloot) - resolved.
- 0004108: [General] lua control of ready states (Kloot) - resolved.
- 0004106: [Lua] 94.1.1-1461 SetFeatureBlocking problems (Kloot) - resolved.
- 0004107: [General] don't make BA default to classicgroundmovetype (Kloot) - resolved.
- 0003949: [General] springsettings.cfg filled with thousands of empty lines when running spring.exe (Kloot) - resolved.
- 0003606: [General] torpedolauncher force attack aims at water surface (Kloot) - resolved.
- 0001926: [Unit Scripting] Lua Script callin broken for gunships (Kloot) - resolved.
- 0004044: [General] Lua bindable normal buffer (Kloot) - resolved.
- 0004021: [General] 94.1.1-1232 Failed to allocate memory with screenshot (Kloot) - resolved.
- 0004047: [General] ground decals don't fade away (Kloot) - resolved.
- 0004059: [General] SIGFPE's (Kloot) - resolved.
- 0004052: [General] 94.1.1-1348 Fatal Error (Kloot) - resolved.
- 0004007: [General] 94.1.1-1151 large unit-radius air transports slide off the unit they are attempting to lift (Kloot) - resolved.
- 0004043: [General] constructors can build large units ontop of themselves & walk through 'gaps' between large buildings (Kloot) - resolved.
- 0003845: [General] Partial (possibly graphical) lag when playing (Kloot) - resolved.
- 0003998: [General] unhelpful error message (Kloot) - resolved.
- 0003987: [General] units seem to be given new unitIDs whenever they do damage in 94.1.1-1077 (Kloot) - resolved.
- 0003981: [General] 94.1.1-1062 assert(globalRendering->timeOffset <= 1.0f) failed (Kloot) - resolved.
- 0003665: [Lua] AllowStartPosition(x, y, z, playerID) can't tell whether it was player or engine placing the startpos (Kloot) - resolved.
- 0003862: [General] Aircraft fail to land on air repair pads (Kloot) - resolved.
- 0003961: [General] Armordefs.lua requires a key-value map rather than array, but the value isn't used (Kloot) - resolved.
- 0003829: [General] Air Transports are really bad at picking up or dropping off units (Kloot) - resolved.
- 0003678: [Lua] AllowStartPosition(x,y,z,pID) and y=Spring.GetGroundHeight(x,z) return different y values (Kloot) - resolved.
- 0003935: [General] spring-94.1.1-890-gf5c9ba9: construction aircraft flying away from what they are building (Kloot) - resolved.
- 0003933: [General] 94.1.1-880 Access Violation on projectile hit (Kloot) - resolved.
- 0003835: [General] Units give themselves attack orders, do not obey weapon target priorities (Kloot) - resolved.
- 0003871: [General] "/give treetype1" -1 not possible (Kloot) - resolved.
- 0003926: [Unit Scripting] Feature Request: Allow some units to not have wobbling radar blip (Kloot) - resolved.
- 0003834: [General] air transports have trouble landing on air repair pads (Kloot) - resolved.
- 0003912: [Lua] [Request] Spring.SetProjectileVisibility (Kloot) - resolved.
- 0003806: [Unit Scripting] Units dont fire, fp-view doesent work (Kloot) - resolved.
- 0003820: [General] Cannot create unit for gaia team (Kloot) - resolved.
- 0003882: [General] Spring.SetFeatureBlocking (featureID, doesBlock) to toggle passabilty of features (Kloot) - resolved.
- 0003888: [General] lua readable pieceprojectile flags (FIRE, SMOKE) for projectile lights. (Kloot) - resolved.
- 0003896: [General] 94.1.1-730 gunship movement behaviour has changed since 91.0 (Kloot) - resolved.
- 0003799: [Lua] Spring.SetProjectileTarget with position args does not work as expected (cleanrock) - resolved.
- 0003714: [General] /specfullview shows radar icons (Kloot) - resolved.
- 0003776: [General] clang compile warning: CHoverAirMoveType::SetGoal' hides overloaded virtual function (Kloot) - resolved.
- 0003732: [Gfx driver issues] spring (=libdevil) supports jpeg2000 on windows but doesn't on linux (current ubuntu) (abma) - resolved.
- 0004049: [Lua] memory leak in luaui (Kloot) - closed.
- 0003708: [General] Please use realistic physic drag to solve issue 3704 (do not block impulse) (Kloot) - closed.

[44 issues]

Spring engine - 94.1 (Released 2013-03-17) View Issues ]
==========================================
- 0003581: [Gfx driver issues] nvidea profile crashes (abma) - resolved.
- 0003668: [General] SIGABRT CommandAI.cpp:751 (91.0) (Kloot) - closed.

[2 issues]

Spring engine - 93.2.1+git (Released 2013-03-14) View Issues ]
================================================
- 0003569: [General] 93.1 weapon dont SHOW .dae models (assimp) (Kloot) - resolved.

[1 issue]

Spring engine - 93.0.1+git (Released 2013-03-06) View Issues ]
================================================
- 0003541: [General] MT crash (zerver) - resolved.
- 0003528: [General] win7 portable version crash always (zerver) - resolved.
- 0003533: [General] springrts not playable when screen offpower (zerver) - resolved.

[3 issues]

Spring engine - 93.0 (Released 2013-02-13) View Issues ]
==========================================
- 0003543: Crash with MT in 91.0 (zerver) - resolved.
- 0003464: [General] downgrade glibc on buildslave (abma) - resolved.

[2 issues]

Spring engine - 92.0.1+git (Released 2013-02-13) View Issues ]
================================================
- 0003478: [Unit Scripting] Flying transport reservation not flushed properly with area commands (zerver) - resolved.
- 0003459: [General] [92.0] MT-SIM bug with 3dtrees on (zerver) - resolved.
- 0003473: [General] Starting spring.exe directly, startscript is not remembered (Kloot) - resolved.
- 0003463: [General] some bugs found in 91.0.1-1318 (abma) - resolved.
- 0003470: [General] Units failing to attack water surface (abma) - resolved.

[5 issues]

Spring engine - 92.0 (Released 2012-12-05) View Issues ]
==========================================
- 0003441: [General] MT-Loading not working on nvidia (zerver) - resolved.
- 0003428: [General] osx compile-warnings: OBJParser.cpp & S3OParser.cpp: warning: invalid access to non-static data member ... (abma) - resolved.

[2 issues]

Spring engine - 91.0.1+git (Released 2012-09-03) View Issues ]
================================================
- 0003329: [Lua] Spring.SetUnitVelocity() cannot work for x,z direction (Kloot) - resolved.
- 0003251: [Gfx driver issues] When catching up, Spring becomes unresponsive for a long time if the window is being restored from minimized or F11 is pressed (zerver) - resolved.
- 0003305: [General] Crash after a minute of play! Assertion `commandQue.empty()' failed. (Kloot) - resolved.
- 0003453: [General] (91.0.1-1323-ge82acc8) Transportiee disappears if transport dies over impassable terrain. (Kloot) - resolved.
- 0003447: [General] grassdrawer crash Spring 91.0.1-1305-gcb1371b develop (OMP) (Kloot) - resolved.
- 0003398: [General] sync error in E323 validation test (Kloot) - resolved.
- 0003434: [General] git crash and hang everytime I quit (Kloot) - resolved.
- 0000671: [General] SVN: Units ignore attack orders until weapon1 is in range (Kloot) - resolved.
- 0001506: [General] Submerged units take no damage on exposed portions of their Hitsphere (Kloot) - resolved.
- 0003393: [General] Incorrect walk behaviour of Kbots on hills (develop build) (Kloot) - resolved.
- 0003390: [Lua] Mapinfo tags "hardness" and "notDeformable" are not accessible from lua (Kloot) - resolved.
- 0003355: [General] [91.0.1-566] Many units trying to move to one spot cause high cpu load (Kloot) - resolved.
- 0003346: [General] Nanoframes of shielded units block lasers (cleanrock) - resolved.
- 0002925: [General] Ships become stuck on shore (islands) and they are very hard to unstuck (Kloot) - resolved.
- 0003322: [General] Unit targeted indefinitely after recloak (Kloot) - resolved.
- 0003320: [General] Planes sometimes stuck on repair pad doing nothing (Kloot) - resolved.
- 0003299: [General] Assertion `pro->weapon || pro->piece failed in LuaSyncedRead.cpp:4381 (zerver) - resolved.
- 0003243: [Lua] SetFeaturePosition's snapToGround get reset when there is terraform nearby. (Kloot) - resolved.
- 0003306: [Unit Scripting] [Request] Make manualbombsettings default to true (Kloot) - resolved.
- 0003308: [General] Partly reclaiming factory allows unit teleportation/remote destruction (Kloot) - resolved.
- 0003307: [General] air transports have trouble loading multiple units if units are large (Kloot) - resolved.
- 0003295: [Gfx driver issues] OpenGL error message spam with opensource drivers (Linux 3.5) (jK) - resolved.
- 0003303: [Unit Scripting] Units with height advantage are unable to force fire with that range (Kloot) - resolved.
- 0003302: [General] Total velocity loss during a prolonged unit-to-unit collision (Kloot) - resolved.
- 0003300: [Unit Scripting] Move/Turn (piece) fails with negative speed (Kloot) - resolved.
- 0003298: [Lua] Gadgets seems to be loaded twice (Kloot) - resolved.
- 0003291: [Lua] Only "free style" camera allows to set FOV ingame, add it for all modes (Kloot) - resolved.
- 0003289: [General] Only StrafeAirMoveType supports SetUnitCOBValue(unitID, COB.CRASHING, 1) (Kloot) - resolved.
- 0003293: [Lua] Spring.GetUnitNearestAlly takes self into account (Kloot) - resolved.
- 0003281: Error: LuaRules::RunCallIn: error = 2, UnsyncedHeightMapUpdate, attempt to call a nil value (zerver) - resolved.
- 0003292: [General] Segmentation fault at game start (Kloot) - resolved.
- 0003287: [General] Paralyzed landed aircraft start moving forward slowly. Same with aircraft under construction not in a lab. (Kloot) - resolved.
- 0003290: [General] Units get stuck in sea labs on build completion (Kloot) - resolved.
- 0003288: [General] Crashing aircraft can be reclaimed to give infinite resources (Kloot) - resolved.
- 0003283: [General] SIGFPE in GroundMoveType.cpp:1064 (Kloot) - resolved.
- 0003274: [Lua] MT crashes upon /luarules reload (zerver) - resolved.
- 0003246: [General] remove / deduplicate INTERNAL_ORDER/DONT_REPEAT (Kloot) - resolved.
- 0003276: [General] Tactical nuke sub fails to fire on ground attack order (Kloot) - resolved.
- 0003262: [General] 91.0 emp causes skating, gunships jitter and do not move (zerver) - resolved.
- 0003269: nuke doesn't fire if attack order is given before missile is ready (zerver) - resolved.
- 0003266: [General] SIGSEV in GroundDecalHandler.cpp:437 (zerver) - resolved.
- 0003264: [Lua] 91.0 lua given attack orders are slowly lost (Kloot) - resolved.

[42 issues]

Spring engine - 89.0.1+git (Released 2012-07-10) View Issues ]
================================================
- 0003176: [General] Unit selection volume is too large when zoomed out (jK) - resolved.
- 0003242: [General] Shield rendering behaviour when !VisibleShield && VisibleShieldHitFrames (Kloot) - resolved.
- 0003257: [General] 90 Aircraft dont exit lab when the lab is given a waypoint (Kloot) - resolved.
- 0003260: [General] 91.0 - bombers dont land to reload properly (Kloot) - resolved.
- 0003258: [General] another bomber issue in 0.90 (zerver) - resolved.
- 0003238: [General] Torpedo launcher don't fire under patrol command (Kloot) - resolved.
- 0003254: [General] Can't build syncdebug version with spring 90 (Kloot) - resolved.
- 0003256: [General] 90 Gunships pop up 0000075:0000064 elmos when taking off, and pop below ground on landing (Kloot) - resolved.
- 0003232: [Linux] merge kill-using-namespace-streflop to develop (abma) - resolved.
- 0003253: [General] some issues with bombers in 0.90 (zerver) - resolved.
- 0000239: [General] Feature decals. (Kloot) - resolved.
- 0003241: [Unit Scripting] Units with cannons remain out of range when you force fire onto high ground (Kloot) - resolved.
- 0003187: [General] (win32 installer) create shortcut to online readme first (abma) - resolved.
- 0003239: [General] 89.0.1-90-g2a49c60 crash (Kloot) - resolved.
- 0003236: [General] Crash just before/after entering "No Owner Mode" (Kloot) - resolved.
- 0003211: [General] Desync then all client crash (Cannon.cpp:102) apart from specs (Kloot) - resolved.
- 0003224: [General] Crash in CollisionHandler.cpp:55 (Kloot) - resolved.
- 0003234: [General] Armed constructors attack neutral units on Fight order (Kloot) - resolved.
- 0003199: [General] Air bumps into walls - wont start building (Kloot) - resolved.
- 0003228: [General] Spring crashes when sending large messages (zerver) - resolved.
- 0003227: [General] Zero-K script size hitting some engine limit Server sent us invalid GameData: unpacking game-data packet failed (262144 bytes de (Kloot) - resolved.
- 0003226: [General] Spring.SetFeaturePosition doesn't work (Kloot) - resolved.
- 0002971: [Unit Scripting] TargetBorder=1 only works when a unit has a specific attack command (Kloot) - resolved.
- 0002898: [Lua] Game ends with no Spring.GameOver call (Kloot) - resolved.
- 0003221: [General] Gunships dont always aquire targets despite fire at will+roam+fly (Kloot) - resolved.
- 0003166: [General] The network connection is not properly closed when an error occurs (zerver) - resolved.
- 0003223: [General] Player stats not available for other players (Kloot) - resolved.
- 0002777: [General] Endgame stats only show APM for self (Kloot) - resolved.
- 0003222: [General] falling wreckage not lose all its forward speed - affect dead ships and hovers, too (Kloot) - resolved.
- 0003182: [General] Sea wreaks Movement (Kloot) - resolved.
- 0003218: [General] Units fire without aiming if ordered to right before they finish reloading (Kloot) - resolved.
- 0003216: [General] Reclaiming units under construction results in no resources being returned (Kloot) - resolved.
- 0003208: [General] Decals bugged when having no shadows and changing them only ingame. (Kloot) - resolved.
- 0003198: [General] If air constructor lands it often fails to do next construction command (Kloot) - resolved.
- 0003046: [Unit Scripting] cloakCostMoving no longer defaults to cloakCost (Kloot) - resolved.
- 0003210: [General] Constructor stops before it enters build range (Kloot) - resolved.
- 0003190: [General] Bombers with fight command do not fire (Kloot) - resolved.
- 0003195: [General] Bombers with area attack dont work (Kloot) - resolved.
- 0003203: [General] LOS view does not render trees in the same way (Kloot) - resolved.
- 0003207: [General] Grass is not animated in LOS view (Kloot) - resolved.
- 0003180: [Unit Scripting] Aiming animations ignore maxAngleDif (Kloot) - resolved.
- 0003205: [General] Emit-sfxed weapons point at {0, 0, 0} instead of piece direction (Kloot) - resolved.
- 0003201: [General] Units firing at opponents out of range (Kloot) - resolved.
- 0003175: [General] Unload commands close to map edges are ignored. (zerver) - resolved.
- 0003192: [General] SIGFPE in GameHelper.cpp:127 at exit (Kloot) - resolved.
- 0003116: [General] Hitvolume config causes invulnerability (Kloot) - resolved.
- 0003103: [General] Reduced BeamLaser damage when tilted (Kloot) - resolved.
- 0003173: [General] 89: Gunships dont obey land/fly state (zerver) - resolved.
- 0002947: [General] Size of unidentified radar blips can be determined with mouseover (Kloot) - resolved.
- 0003259: [Linux] desync in 90.0 (jK) - closed.

[50 issues]

Spring engine - 89.0 (Released 2012-07-10) View Issues ]
==========================================
- 0003136: [Buildbot] spring-headless seems to use always 100% cpu (Kloot) - resolved.
- 0001360: [General] When i turn on LOS visualization (L key) then shadows disappear & mipmap level decreases (abma) - resolved.
- 0003163: [General] We're passing CWeapon pointers as CUnit pointers (zerver) - resolved.
- 0003157: [General] landed solar plane's radar sometimes rotates, sometime not (zerver) - resolved.
- 0003154: [General] atomic bomber doesn't attack ground units (Kloot) - resolved.
- 0003159: [General] subs try to attack transported units (Kloot) - resolved.
- 0002962: [General] Unit on fireplatform cannot be the target of an attack command. (Kloot) - resolved.
- 0000050: [General] Ground construction units attempt to repair air units while in flight (zerver) - resolved.
- 0003153: [General] SoundHitWet isn't played when a projectile impacts water surface but SoundHitDry instead (Kloot) - resolved.
- 0003151: [General] popup opens when it gets attacked (Kloot) - resolved.
- 0003115: [General] Dedicated server ends game near game start (Kloot) - resolved.
- 0003147: [General] (QTFS) assertion failed in /rts/Sim/Path/QTPFS/PathSearch.cpp", line=325, "tmpPoint != prvPoint" (Kloot) - resolved.
- 0003146: [General] "Warning: Network error 11: Resource temporarily unavailable" (zerver) - resolved.
- 0003140: crash/hangs mid/endgame (zerver) - resolved.
- 0003139: [General] Dedicated server signals GAMEOVER because 1 player timeouts (Kloot) - resolved.
- 0001843: [Lua] Unsynced GetUnitHealth buildProgress returns nothing on enemy unit with "hideDamage=1" (Kloot) - resolved.
- 0001932: [General] After Ctrl+F11 is pressed CTRL key is hanged (zerver) - resolved.
- 0002290: [Lua] Once returning from the LuaUI tweak mode (ctrl+f11), the scroll speed becomes very slow (zerver) - resolved.
- 0002904: [General] Keys are still "stuck" on alt tab (zerver) - resolved.
- 0002988: [General] cylinderTargetting tag is mispelled (should be cylinderTargeting) (zerver) - resolved.
- 0002944: [General] "Give everything to ..." to "uncontrolled" seems to crash dedicated server (zerver) - resolved.
- 0003056: [General] Fighter flies in straight line regardless of orders (zerver) - resolved.
- 0003108: [General] Fighters are unaffected by inserted move orders if they have a weapon target (zerver) - resolved.
- 0003126: [AI] E323 + spring-headless crashes on autohost message (zerver) - resolved.
- 0003122: [General] Failure to fire at badTargetCategory (Kloot) - resolved.
- 0002405: [General] Kamikaze units do not self-d when give an attack order and on hold fire (Kloot) - resolved.
- 0002646: [General] Request to implement soundwater and soundtrigger tags weapondef (Kloot) - resolved.
- 0002945: [General] On dedicated server do not restrict some commands to player 0 (Kloot) - resolved.
- 0003105: [Lua] player changed callin not available in unsynced gadgets (Kloot) - resolved.
- 0003123: [General] when "Server not reachable" spring should return exitcode != 0 (abma) - resolved.
- 0002701: [General] Some commands don't work in replays (Kloot) - resolved.
- 0003112: [General] Sync warning when resizing the main window before game start (zerver) - resolved.
- 0002796: [General] infolog.txt is buffered and not written instantly (abma) - resolved.
- 0003091: [General] 'ghost selection' when unit leave factory selected by hotkey (Kloot) - resolved.
- 0003117: [General] Emped shields block non-projectile weapons (Kloot) - resolved.
- 0003111: [Buildbot] zlib1.dll seems to interfere with headers (i guess...) (abma) - resolved.
- 0002762: [Mac OS X] OSX crash at start because of Sound (NoSound=1 works) (abma) - resolved.
- 0003075: [General] If you get kicked from game, it does not "end" for you (zerver) - resolved.
- 0003073: [General] If you reconnect long running game there is "waiting packet limit reached spam" (zerver) - resolved.
- 0003101: [General] Strange water reflections on water 1-3 (Kloot) - resolved.
- 0003104: [General] Similar default and custom hitspheres are not shown. (Kloot) - resolved.
- 0003106: [General] trouble with GetUnitVelocity (Kloot) - resolved.
- 0003100: [General] Smoke from geothermal sources must change direction (Kloot) - resolved.
- 0003099: [Lua] TraceScreenRay sky hit test failing with onlyCoords = true (Kloot) - resolved.
- 0003090: [Lua] AllowWeaponTarget does not work with multiple gadgets (Kloot) - resolved.
- 0003089: [Lua] Crash in engine provided Lua unit script framework gadget - WITH FIX (Kloot) - resolved.
- 0003079: [Linux] Compilation failure due to undefined JNI error values (hoijui) - resolved.
- 0003080: [General] endless loop in spring-mt (zerver) - resolved.
- 0003078: [General] Emped dead plane does not crash on ground (Kloot) - resolved.
- 0003060: [General] Spring.GiveOrderArrayToUnitArray (pairwise) (zerver) - resolved.
- 0003069: [General] Con/com gets weird move order after stop command is given (Kloot) - resolved.
- 0003059: [General] PathDrawer crashes with legacy Pathfinder (Kloot) - resolved.
- 0003057: [General] LightningCannon can fire into water (Kloot) - resolved.
- 0003048: [General] Lua'ed move speed modification is not kept (Kloot) - resolved.
- 0003031: [General] Units sometimes get stuck into each other when walking next each other (Kloot) - resolved.
- 0003023: [General] Aircraft rapidly vibrate on repair pads. (zerver) - resolved.
- 0003030: [General] spring doesn't print a stacktrace on std::bad_alloc() (zerver) - resolved.
- 0003013: [General] Debug view that shows default hitsphere (Kloot) - resolved.

[58 issues]

Spring engine - 88.0 (Released 2012-03-25) View Issues ]
==========================================
- 0002994: [General] strange unit bumping when multiple units move to a single point (Kloot) - resolved.
- 0002992: [General] Could not write to config file (abma) - resolved.

[2 issues]

Spring engine - 87.0.1+git (Released 2012-03-06) View Issues ]
================================================
- 0003018: [General] Resurrecting an individual wreck results in the resurrector not healing it (zerver) - resolved.
- 0003028: [General] factory wait broken (zerver) - resolved.
- 0003029: [General] crash when unit exits factory (std::bad_alloc) (Kloot) - resolved.
- 0003021: [General] pushResistant units built sequentially become stuck (Kloot) - resolved.
- 0003019: [Lua] ERROR_TYPE in WeaponDefs __index when looping over weaponDefs (Kloot) - resolved.
- 0003017: [General] Nanoframe targeting and water (Kloot) - resolved.
- 0003015: [General] valgrind warning "Conditional jump or move depends on uninitialised value(s)" in FBO.cpp:375 (zerver) - resolved.
- 0003014: [General] SIGSEGV in rts/Map/SMF/SMFGroundDrawer.cpp:306 (Kloot) - resolved.
- 0003009: [General] warning msg: "[DESYNC WARNING] path-checksum 3ee63e5e for player 23 (PorcyBot) does not match local checksum" ... (Kloot) - resolved.
- 0002989: [General] Units can be built on impassable terrain. (Kloot) - resolved.
- 0003004: [General] builders stop area reclaim - closed.

[11 issues]

Spring engine - 86.0.1+git (Released 2012-02-27) View Issues ]
================================================
- 0002998: [General] builder doesn't move close enough to start construction (Kloot) - resolved.
- 0002990: [General] SIGFPE in GroundMoveType.cpp:1077 (Kloot) - resolved.
- 0002987: [General] MoveType.cpp:53: virtual void AMoveType::SetMaxSpeed(float): Assertion `speed > 0.0f' failed. (Kloot) - resolved.
- 0002985: [General] weapon tag shieldAlpha does not do anything (Kloot) - resolved.

[4 issues]

Spring engine - 86.0 (Released 2011-12-22) View Issues ]
==========================================
- 0002975: [Unit Scripting] Unit repeatedly bumping into building (Kloot) - resolved.
- 0002966: [Lua] Unit(Pre)Damaged, distinguish between different types of -1 weaponID (Kloot) - resolved.
- 0002823: [General] Landed gunships do not follow height reduction (Kloot) - resolved.
- 0002952: [Lua] gadgetHandler:RegisterCMDID has an incorrect error message in master (Kloot) - resolved.
- 0002958: [General] All terrain units move commands are removed when climbing cliffs (Kloot) - resolved.
- 0002956: [General] Antinuke didn't work (Kloot) - resolved.
- 0001978: [Lua] Make CGlobalSynced::globalLOS an array (one globalLOS setting for each allyteam) (Kloot) - resolved.
- 0002371: [General] Too dark terrain visible at the coast transition (Kloot) - resolved.
- 0002948: [General] Unit LOD billboards are too dark (Kloot) - resolved.
- 0002950: [Unit Scripting] Warning message on SetGroundMoveTypeData(unitID, "maxSpeed", 0) (Kloot) - resolved.
- 0002929: [General] Gunship nanoframes jitter in factory if the land/fly state is land. (zerver) - resolved.
- 0002927: [General] Build grid broken at 66% (zerver) - resolved.
- 0002937: [General] Depthmod no longer works reliably (Kloot) - resolved.
- 0002857: [General] BeamLaser can fire into water (Kloot) - resolved.
- 0002856: [General] Planes land on sea floor. Gunships spend a short amount of time there (Kloot) - resolved.
- 0002764: [General] Building with Meta-Key pressed does not work (Kloot) - resolved.
- 0002852: [General] multiple crashes while playing "brickcraft" in GuiHandler.cpp:3597 (Kloot) - resolved.
- 0002849: [General] Deprecate toAirWeapon tag (Kloot) - resolved.
- 0002871: [General] request: add facing parameter to AllowUnitCreation (Kloot) - resolved.
- 0002875: [General] Transported units cannot be hit by weapons (Kloot) - resolved.
- 0002880: [General] "Move at slowest speed of group" move order (ctrl+alt) semi-permanently changes unit maxvelocity. (Kloot) - resolved.
- 0002924: [General] Aircraft crashing while landed results in irregular behavior (Kloot) - resolved.
- 0002933: [General] (develop) Graphical issues with SSMF maps (Kloot) - resolved.
- 0002406: [General] Gunship jams when on hold fire (Kloot) - resolved.
- 0002938: [General] Airmesh is 0 at x >= width and z >= height (Kloot) - resolved.
- 0002936: [General] fighters barly hit atlas out of map (Kloot) - resolved.
- 0002912: [General] Very difficult to select the unit in a factory in 85.0 (zerver) - resolved.
- 0002930: [Lua] Default gadgetHandler limits the range of registerable custom CmdIDs (Kloot) - closed.
- 0002960: [General] Textures above 1k width and up have the part above 1k width vertically flipped - closed.
- 0002832: [General] Enemied units can get stuck in each other with movectrl (Kloot) - closed.

[30 issues]

Spring engine - 85.0.1 (Released 2011-12-22) View Issues ]
============================================
- 0002879: [General] (spring-mt) de-syncs (zerver) - resolved.

[1 issue]

Spring engine - 85.0 (Released 2011-12-03) View Issues ]
==========================================
- 0002773: [General] building multiple fighters in airlabs is much slower as in 0.82.7 (Kloot) - resolved.
- 0002671: [General] way too long path chosen on TheRockFinal (Kloot) - resolved.
- 0002883: [General] Gunships 'pop' up to their smoothmesh height. (zerver) - resolved.
- 0002846: [General] Develop branch dedicated servers - user cannot ready up (hoijui) - resolved.
- 0002851: [General] crash in NetCommands when specs cheating in via /team (zerver) - resolved.
- 0002814: [General] Units slow to their minimun allowed speed when turning (Kloot) - resolved.
- 0002820: [General] Spring Freeze (zerver) - resolved.
- 0002815: [AI] Missing generated sources when building Cpp-AIWrapper (hoijui) - resolved.
- 0002837: [General] Airplanes don't `land` (Kloot) - resolved.
- 0002833: [Unit Scripting] Some factories cannot build (Kloot) - resolved.
- 0002819: [General] Minor Observations w/ Spring 84.0.1-457-g2ed2fed HEAD (MT-Sim) & BA 7.62 (Kloot) - resolved.
- 0002829: [General] Dragon's Claw (pop-up arm turret) lightning is wrong color in BA 7.62 (zerver) - resolved.
- 0002258: [Lua] Lua rules crashing spring.exe (UnitPreDamaged) in lauxlib.cpp:636 (Kloot) - resolved.
- 0002827: [Lua] canmanualfire tag broken in current develope branch (Kloot) - resolved.
- 0002818: [General] Units avoid walking on buildings with passable yardmap (Kloot) - resolved.
- 0002825: [General] Units significantly overshoot their destination (Kloot) - resolved.
- 0002822: [General] Pathmap view broken (Kloot) - resolved.
- 0002811: [General] Area Unload Behaving Incorrectly (zerver) - resolved.
- 0002801: [General] Stuck pathfinding example (Kloot) - resolved.
- 0002750: [AI] (AAI) SIGFPE in AAIBuildTable.cpp:3925 (hoijui) - resolved.
- 0002789: [General] UnitSync not reporting release version (hoijui) - resolved.
- 0002760: [General] Ambiguous Pathmap Colour (Kloot) - resolved.
- 0002810: [General] Gunships always act as if 'upright=true' (Kloot) - resolved.
- 0002809: [General] Separate crater AOE and damage AOE (Kloot) - resolved.
- 0002808: [General] C++ runtime error (zerver) - resolved.
- 0002804: [General] Mid Game Crash in ZK (Kloot) - resolved.
- 0002779: [General] Demo file name reported by dedi server does not match reality (Kloot) - resolved.
- 0002686: [Unit Scripting] CloakCost defaults to -1 and which becomes +1 energy income (Kloot) - resolved.
- 0002148: [General] Cannon weapon types ignore avoidFeature=1 (Kloot) - resolved.
- 0002803: [General] Error: [safe_element] index 3 out of bounds! (size 3) (zerver) - resolved.

[30 issues]

Spring engine - 84.0.1 (Released 2011-11-24) View Issues ]
============================================

development versions after 84.0

- 0002783: [AI] SIGFPE in AAIAttackManager.cpp:172 (hoijui) - resolved.
- 0002805: [General] (validationtest) SIGSEV in FarTextureHandler.cpp:133 (Kloot) - resolved.
- 0002196: [Unit Scripting] faulty Lua CEG effects crash spring.exe (Kloot) - resolved.
- 0002797: [General] By pushing each others units can go in impassable area. (Kloot) - resolved.
- 0002758: [General] Hang during pathing (zerver) - resolved.
- 0002776: [General] (MT) Access violation midgame (zerver) - resolved.
- 0002791: [General] When a XTA commander dies while in transit game crashes (Kloot) - resolved.
- 0002782: [General] SIGSEGV in SyncedFloat3.h:103 (Kloot) - resolved.
- 0002778: [Lua] (MT) Creating unit in gadget:Initialize() = "Unsafe attempt to change game state" -> LuaRules crash (zerver) - resolved.
- 0002775: [AI] RAI / BA / Sands_of_War_v2 path finding seems broken. Reproduced twice. Worked just fine on 0.82.7 (Kloot) - resolved.
- 0002774: [General] crash at start when port is already in use (Kloot) - resolved.

[11 issues]

Spring engine - 84.0 (Released 2011-11-06) View Issues ]
==========================================
- 0002731: [General] desync in "Spring 83.0.1-136-gaeee060 release" (Kloot) - resolved.
- 0002563: [General] (master) f7 to enable dynamic sky does nothing (Kloot) - resolved.
- 0002706: [General] Chat messages not in stdout before game starts (hoijui) - resolved.
- 0002763: [General] crash in rts/Lua/LuaHandle.cpp:1301 (Kloot) - resolved.
- 0002751: [General] "cannon" projectiles are orange (Kloot) - resolved.
- 0002753: [General] Impulse and unit throwing is really broken. (Kloot) - resolved.
- 0002733: [General] Demos don't save per frame sync checksum (Kloot) - resolved.
- 0002744: [General] Error: [safe_element const] index 3 out of bounds! (size 3) (Kloot) - resolved.
- 0002734: [General] immobile units gets push moves (Kloot) - resolved.
- 0002703: [General] AddDeathDependence: Duplicated listener object for dependence type 10 (Kloot) - resolved.
- 0002730: [General] All weapons mostly ignore "aimReady" (Kloot) - resolved.
- 0002723: [General] beamlaser targeting bugs (Kloot) - resolved.
- 0002685: [General] Low reload BeamLaser stutter (Kloot) - resolved.
- 0002679: [Unit Scripting] Fast LaserCannon weapons not hitting targets at the edge of their range (Kloot) - resolved.
- 0002727: [General] (develop) crash in DefaultPathDrawer.cpp:125 (Kloot) - resolved.
- 0002724: [General] modrules.lua: negative constructionDecaySpeed has funny results (Kloot) - resolved.
- 0001321: [General] Crashes and poor feedback on missing content (Kloot) - resolved.
- 0002712: [General] Chat shows frame numbers (abma) - resolved.
- 0002719: [General] F2 map: slopemod=0 does not make "completly" green ramps anymore. (Kloot) - resolved.
- 0002721: [General] UHM Bertha Issue (Kloot) - resolved.
- 0002713: [General] Lots of aircraft issues. (zerver) - resolved.
- 0002714: [General] Spring standard output is fully buffered (Kloot) - resolved.

[22 issues]

Spring engine - 83.0 (Released 2011-11-06) View Issues ]
==========================================
- 0002484: [General] Dedicated server massive memleak (3g+ in few seconds) - also brings down main spring server (abma) - resolved.
- 0002688: [Lua] (develop) UnitFinished is called twice when setting build progress to 1 with Lua (Kloot) - resolved.
- 0002449: [General] Backwards (facing away from the sun) slopes arent shadowed (Kloot) - resolved.
- 0002651: [AI] (master) crash in rai (hoijui) - resolved.
- 0002670: [General] Global data-dir is not scanned on windows (always acts like in ISOLATION mode) (hoijui) - resolved.
- 0002644: [General] (master) console output goes all to stderr (hoijui) - resolved.
- 0002645: [General] LOG section system in Sound.cpp fails (hoijui) - resolved.
- 0002640: [General] (master) crash when HOME isn't set (hoijui) - resolved.
- 0002639: [General] (master) spring --list-skirmish-ais doesn't return ai's (hoijui) - resolved.
- 0002629: [General] Pos2BuildPos (both Lua and engine-internal) ignores facing (hoijui) - resolved.
- 0002501: [General] Projectiles often not visible (hoijui) - resolved.
- 0002601: [General] Enable SIGNAL_NANs in debug compiles, except in rts/lib/lua/ (hoijui) - resolved.
- 0002595: [General] (master) valgrind log complains about: "Invalid read of size 4 in DamageArray::GetDefaultDamage() const (DamageArray.h:47)" (abma) - resolved.
- 0002599: [Buildbot] make generateSources doesn't work on a clean source-tree (hoijui) - resolved.
- 0002587: [General] (master) client crashed after server shutdown in UDPConnection.cpp:789 (hoijui) - resolved.
- 0002583: [General] (master) spring-headless: SIGFPE in InfoConsole.cpp:165 (hoijui) - resolved.

[16 issues]

Spring engine - 0.82.7+git (Released 2011-01-08) View Issues ]
================================================
- 0002335: [General] --version does not work for dedicated-server (Kloot) - resolved.
- 0002702: [General] assert in GroundMoveType.cpp:633 (Kloot) - resolved.
- 0002700: [General] Hang shortly after start of game (Kloot) - resolved.
- 0002662: [General] units getting (semi-)stuck at building edges (zerver) - resolved.
- 0002511: [Lua] (master) chat commands are reordered because of buffering in spring MT, this possible breaks widgets and possible more (Kloot) - resolved.
- 0002672: [General] ShowPathMap renamed to ShowPathTraversability is not in changed in uikeys.txt (hoijui) - resolved.
- 0002663: [General] when unit has to move away when building a building, and the generated move command points on a building (zerver) - resolved.
- 0002123: [Unit Scripting] After capturing a unit, it still gets shot at. (zerver) - resolved.
- 0002659: [General] Some terrain not drawn when looking almost directly down (Kloot) - resolved.
- 0002654: [Lua] (feature request) Additional Parameters to FeatureDestroyed Callin (Kloot) - resolved.
- 0002118: [General] Capture nanospray should be given highest priority (zerver) - resolved.
- 0002525: [General] In the current test build there seems to be a lag when new units are created. (zerver) - resolved.
- 0002541: [General] Skirmish AIs saturate command/sec limit of players (zerver) - resolved.
- 0002451: [General] Shadows looking broken when dynamic sun is approximately 180 degrees to the other side of original sun position (Kloot) - resolved.
- 0002648: [General] crash (Kloot) - resolved.
- 0002647: [General] assertion triggered in weapon aiming code (Kloot) - resolved.
- 0002620: [General] Repeat commands involving IDs remain after the object has been destroyed (zerver) - resolved.
- 0002636: [General] Ship wakes are not rendered (Kloot) - resolved.
- 0002632: [General] resources_map.lua cannot read from groundfx subtable (Kloot) - resolved.
- 0002638: [General] (master) endless loop in EventHandler.cpp:518 (zerver) - resolved.
- 0002624: [General] (master) shader compilation error with bumpmapped water (Kloot) - resolved.
- 0002453: [General] Underwater shadowed areas on SSMF maps are 100% black (Kloot) - resolved.
- 0000931: [General] game instadesync when comm dies and starting metal/energy are set to > 10 million (abma) - resolved.
- 0002618: [General] crash in MP with magnetic BA (all 3 players crashed) (Kloot) - resolved.
- 0002614: [General] (master) crash in EventHandler.cpp:197 (Kloot) - resolved.
- 0002609: [General] (master) assertion failed in ProjectileHandler.cpp:214 (Kloot) - resolved.
- 0002582: [General] at a specific zoom level, rotation of planes is wrong (units seems to move sidewards) (Kloot) - resolved.
- 0002604: [General] remove Stdfx.h|cpp / merge into rts/System/Platform/Win (zerver) - resolved.
- 0002602: [General] (master) failed assertion on start with zero-k 0.8.9.1 (Kloot) - resolved.
- 0002598: [General] (master) crash after some /give all /godmode /... (Kloot) - resolved.
- 0002534: [General] (master) strange move order lines when units are hit by explosion-fragments (Kloot) - resolved.
- 0002592: [General] (master) SIGFPE in float3.h:529 (Kloot) - resolved.
- 0002593: [General] (master) assertion in ProjectileHandler.cpp:219 (Kloot) - resolved.
- 0002585: [General] (master) assert in UnitHandler.cpp:273 (Kloot) - resolved.
- 0002517: [General] (master) desync+SIGSEGV in PathEstimator.cpp:494 (Kloot) - resolved.
- 0002554: [General] (master) crash in FeatureDrawer.cpp:142 (Kloot) - resolved.
- 0002485: [General] (master) crash in rts/Sim/Misc/QuadField.h:83 (Kloot) - resolved.
- 0002556: [General] (master) desync + later a crash in 1v1 (Kloot) - resolved.
- 0002578: [General] crash (segfault) in BA game - everyone except 1 player (Kloot) - resolved.
- 0002572: [General] (master) F1 map can crash Spring in BaseGroundDrawer.cpp:395 (Kloot) - resolved.
- 0002408: [General] Bugs in reconnect code (zerver) - resolved.
- 0002565: [Unit Scripting] Crash in Sleep with EmitSfx in unit script (Kloot) - resolved.
- 0002476: [General] (master) spring on macosx crashes on startup (hoijui) - resolved.
- 0002564: [Mac OS X] Crash at startup (probably SDL) (zerver) - resolved.
- 0002560: [General] (master) Control+c selects commander AND goes into FPS mode (Kloot) - resolved.
- 0002562: [General] (master) Load and unload commands dont show up in command queue (Kloot) - resolved.
- 0002558: [Unit Scripting] UnitLoaded callin is called when unit is Unloaded (Kloot) - resolved.
- 0002557: [General] (master) instant assert in spring-headless at QuadField.h:73 (Kloot) - resolved.
- 0002538: [General] (master) spring-multithreaded assert + segfault (zerver) - resolved.
- 0002553: [General] (master) dgun sound + visual effect never stops (Kloot) - resolved.
- 0002550: [General] Non-straight map edge when any map overlay is enabled (Kloot) - resolved.
- 0002551: [General] Bugs with collidGround = false (Kloot) - resolved.
- 0002397: [General] Multi threading in Zero-K (zerver) - resolved.
- 0002547: [General] (master) win32 crash when commander moves in UnitScript.cpp:115 (Kloot) - resolved.
- 0002499: [Lua] (master) LUS: WaitForTurn in a loop without sleeps causes stack overflow (zerver) - resolved.
- 0002526: [General] desyncing BA replay (factories do not build) (Kloot) - resolved.
- 0002529: [General] (master) crash in LosMap.cpp:330 (Kloot) - resolved.
- 0000945: [General] Sonar and Jammer Behavior (Kloot) - resolved.
- 0001802: [General] Viewport to 3D coords translation is not accurate? (Kloot) - resolved.
- 0002536: [General] (master) endless loop in Wind.cpp:101 (on maps where wind == 0?) (Kloot) - resolved.
- 0002535: [General] (master) crash after /give armflea 1000 in TeamHandler.h:52 (Kloot) - resolved.
- 0002477: [General] 3do solid colors appear as black (Kloot) - resolved.
- 0002512: [General] Many effects now have stationary little orange balls (Kloot) - resolved.
- 0002524: [General] -DUSE_GML_DEBUG=true build fails (zerver) - resolved.
- 0002471: [General] Dgun command with unit target uses weapon1 range rather than dgun range (Kloot) - resolved.
- 0002519: [General] (master) assert when building in UnitHandler.cpp:429 (Kloot) - resolved.
- 0002513: [General] Nanoframes always have LOS (Kloot) - resolved.
- 0002507: [Lua] (master) Spring.GameOver is broken (Kloot) - resolved.
- 0002509: [General] (master) Unit cannot decide how to move across a flat area to a point behind it (Kloot) - resolved.
- 0002489: [General] (master) crash when using search for setting in startmenu (Kloot) - resolved.
- 0002494: [General] (master) hang detection triggered when scanning for new files (zerver) - resolved.
- 0002493: [General] (master) deadlock/endless loop on start (zerver) - resolved.
- 0002492: [Unit Scripting] unit_script.lua from springcontent.sdz uses .n (hoijui) - resolved.
- 0002480: [General] Spring MT - Crash in 0.82.7.1 in Object.h:14 / LuaUnsyncedCtrl.cpp:836 (zerver) - resolved.
- 0002425: [Gfx driver issues] add "if (GLSL==NULL) Shadows=-1" (Kloot) - resolved.
- 0002483: [General] (master) [f=0000000] [Watchdog::ClearTimer] Invalid thread number (Kloot) - resolved.
- 0002481: [General] (master) crash in GameHelper.cpp:205 (Kloot) - resolved.
- 0002472: [General] (master) MT: Normalmapped units take on the textures of other units as they are loaded (zerver) - resolved.
- 0002394: [General] Paralysis degrading is wrong for health dependant paralysis (Kloot) - resolved.
- 0002479: [General] (master) move/patrol orders (especially for vehicles) seem to timeout (Kloot) - resolved.
- 0001869: [General] Changes required to MSVC project files (zerver) - resolved.
- 0002169: [General] Crash in DrawLuaMatBins (zerver) - resolved.
- 0002478: [General] (master) error msg when playing zk: "[safe_element const] ERROR: index 3 out of bounds! (size 1)" (hoijui) - resolved.
- 0002469: [General] (master) MT-crash in DebugColVolDrawer.cpp:133 (zerver) - resolved.
- 0001668: [General] Small Hills and Radar (Kloot) - resolved.
- 0002466: [General] UnitDef Attribute 'losHeight' is not set-able (Kloot) - resolved.
- 0002178: [General] Content Error is not always thrown for missing s3o textures (hoijui) - resolved.
- 0002109: [Linux] "make install-spring" does too much (hoijui) - resolved.
- 0002455: [General] (master) sound related crash somewhere in midgame (AudioChannel.cpp:54) (zerver) - resolved.
- 0002424: [AI] (master) KAIK: failed handling event with topic 3, error: -2 (Kloot) - resolved.
- 0002443: [AI] (master) nearly instant crash with KAIK/RAI on start of BA7.41 (Kloot) - resolved.
- 0002427: [General] (master) deadlock in "Finalizing" (zerver) - resolved.
- 0002452: [General] Minimap progressively gets more corrupt with time when dynamicsun is on (zerver) - resolved.
- 0002447: [General] (master) "Red Build/Order Menu" isn't shown in BA (Kloot) - resolved.
- 0002448: [General] Game view turns all waterplanecolored when a unit is in view. (Kloot) - resolved.
- 0002450: [General] Text on mapmarks invisible (Kloot) - resolved.
- 0002434: [General] Spring MT - Crash in LuaSyncedRead.cpp:3776 (zerver) - resolved.
- 0002423: [General] (master) /give all + CTRL-A + give area-reclaim order -> Assertion `owner->unitDef->canReclaim' failed (Kloot) - resolved.
- 0002430: [General] (master) crash in zero-k 0.8.7 when using gestures-menu (Kloot) - resolved.
- 0002402: [General] featureDef: read geoThermal tag (Kloot) - resolved.
- 0002436: [General] OOM on game-loading with many cpu-cores (Kloot) - resolved.
- 0002435: [General] Maxunits restriction applies to GAIA (Kloot) - resolved.
- 0002444: [General] plane under ground / invuln. unit (Kloot) - resolved.
- 0002442: [General] Crash in Spring MT (GroundBlockingObjectMap.cpp:172) (zerver) - resolved.
- 0002366: [General] Spring MT - Crash during the game in LuaSyncedRead.cpp:3508 (zerver) - resolved.
- 0002422: [General] units doesn't accept commands (hoijui) - resolved.
- 0001908: [Unit Scripting] SIGSEGV in UnitScript.cpp:232 (zerver) - resolved.
- 0002250: [General] Ego-Mode not able to shoot target (Kloot) - resolved.
- 0002361: [General] Some units continuously jumping up and down after give all (zerver) - resolved.
- 0002386: [General] Mobile AA gunship target bug (Kloot) - resolved.
- 0002381: [General] Holdsteady transports ignores upright=false/0 passengers. (Kloot) - resolved.
- 0002376: [Lua] AddUnitImpulse turns units inside out (Kloot) - resolved.
- 0001305: [General] Aircraft refuel pads are not disabled while reverse built (Kloot) - resolved.
- 0001992: [General] wreckage is not always visible (zerver) - resolved.
- 0002350: [Lua] mex upgrade isn't displayed in commands in spring master (Kloot) - resolved.
- 0002373: [General] (master) amphibious complex in BA allows to place builded units (Kloot) - resolved.
- 0002301: [General] Unit clump pathing slowdown (Kloot) - resolved.
- 0002187: [General] Units when built, no matter where, upon completion get teleported to the ground. (Kloot) - resolved.
- 0002344: [Lua] Req: GetUnitSpeed (uID) -> returns number and StartMoving (speed) (Kloot) - resolved.
- 0002360: [General] Units flying ( and staying there ) outside the map once again (Kloot) - resolved.
- 0002355: [General] (master) when restoring height unit stay on old height (Kloot) - resolved.
- 0002352: [General] (master) Lua spawned groundmovetype units are flying till their first move (Kloot) - resolved.
- 0002349: [General] (master) in fps mode, units move slooooooooooow... (Kloot) - resolved.
- 0002346: [General] CSpherePartSpawner CEGs visible from outside LoS/airLoS and through walls (Kloot) - resolved.
- 0002267: [Unit Scripting] killing unit with AddUnitDamage in script.Create crashes on /give but not from factory (Kloot) - resolved.
- 0002340: [General] /advshading 0 then pressing alt b gives corrupted graphics in 0.82, not in 0.81 (Kloot) - resolved.
- 0002341: [Unit Scripting] made unit that crashs spring.exe when targeting units but not when shooting at ground (Kloot) - resolved.
- 0002321: [General] flare misplaced on beamweapons (Kloot) - resolved.
- 0002332: [General] MT Crash after 30min in LuaSyncedRead.cpp:3508 (zerver) - resolved.
- 0002336: [General] Game Crash in UnitScript.cpp:223 (zerver) - resolved.
- 0002324: [General] Synced freeze somewhere in CommandAI (Kloot) - resolved.
- 0002333: [General] Infolog from dedicated server is missing key information (Kloot) - resolved.
- 0002331: [General] Partially reclaimed gunships fall through the map (Kloot) - resolved.
- 0002326: [General] commandfire is broken for bombers (Kloot) - resolved.
- 0002329: [General] Minimap reveals unit type even when radar shows "dots" (Kloot) - resolved.
- 0002318: [General] With shadows on, 3do models are invisible (Kloot) - resolved.
- 0002278: [General] Crash if in a AI-Game one of the Bots is destroyed (only in MT) (zerver) - resolved.
- 0002173: [Lua] Return the player name in Spring.GetPlayerInfo instead of "SYNCED_NONAME". (Kloot) - resolved.
- 0002296: [General] moved textures under buildings (at edge of map) (Kloot) - resolved.
- 0002292: [General] crash in spring-headless (Kloot) - resolved.
- 0002291: [AI] Crash with KAIK + Zero-K 0.5.1 (Kloot) - resolved.
- 0002288: [Gfx driver issues] ghosty planes in spring masterr (Kloot) - resolved.
- 0002051: [General] Bumpwater craps out when you resize the window. (Kloot) - resolved.
- 0002238: [General] Crash in rts/Sim/MoveTypes/ScriptMoveType.cpp:170 (Kloot) - resolved.
- 0002567: [General] endgame screen tells spectators they have won - closed.
- 0002549: [General] Choppy / stuttering gameplay (Draw Call-Ins + Unsynced heightmap eats CPU) (zerver) - closed.
- 0002257: [General] crash in Map/SMF/SmfReadMap.cpp:167 - closed.
- 0002367: [Unit Scripting] Unit does not show ingame, no messages about it in infolog - closed.

[148 issues]

Spring engine - 0.82.7.1 (Released 2011-01-08) View Issues ]
==============================================
- 0001296: [General] Increment the port when running scriptless and the socket is in use. (abma) - resolved.
- 0000281: [General] Water renderer fallback - no message (abma) - resolved.

[2 issues]

Spring engine - 0.82.7 (Released 2010-10-22) View Issues ]
============================================
- 0002237: [General] chating in replays shows wrong playername (zerver) - resolved.
- 0001927: [AI] RAI crashed at end of game (abma) - resolved.
- 0002185: [Linux] crash on exit of Spring on Linux in EventBatchHandler.cpp:19 (Kloot) - resolved.
- 0002272: [General] Units can walk trough permiter defenses (current spring master) (Kloot) - resolved.
- 0002273: [General] Units in current master default to "return fire" (Kloot) - resolved.
- 0002139: [Gfx driver issues] Crash on exit with old graphic card rts/Rendering/Shaders/Shader.cpp 173 (zerver) - resolved.
- 0001731: [General] units getting stuck when bumped into dragon's teeth by other units (Kloot) - resolved.
- 0002095: [General] Units make circles after they reach waypoint (Kloot) - resolved.
- 0002084: [General] Units stuck in features (Kloot) - resolved.
- 0002010: [General] Some units given move order don't reach goal (Kloot) - resolved.
- 0002255: [General] Spring UDPlistener gets bound to wrong IP if there are multiple addresses - ignores HostIP (Kloot) - resolved.
- 0001977: [General] `make spring' and `make install-spring' inconsistent wrt AI targets (abma) - resolved.
- 0001537: [General] window state saving breaks spring (abma) - resolved.
- 0002205: [General] No gameframe numbers in standard output (unlike infolog.txt) (Kloot) - resolved.
- 0001943: [General] Pathfinding problem testcase (Kloot) - resolved.
- 0002254: [General] crash in master with units of footprint 1x1 (Kloot) - resolved.
- 0002145: [General] Cannon weapon visuals are broken (Kloot) - resolved.
- 0002239: [General] current spring master crashes after a while (Kloot) - resolved.
- 0002227: [AI] kaik crash (abma) - resolved.
- 0002218: [AI] SIGABRT int AI/Skirmish/KAIK/ThreatMap.cpp:157 (Kloot) - resolved.
- 0002194: [General] most players/spec crashed at different time (Kloot) - resolved.
- 0002225: [General] CGlobalUnsynced random seed not really random (Kloot) - resolved.
- 0002222: [Lua] Rotated units are turned inside out at certain angles (Kloot) - resolved.
- 0002208: [Lua] Accessing particular FeatureDef radius causes spring to crash (Kloot) - resolved.
- 0002166: [Linux] Can't run two instances of Spring on one PC (Kloot) - resolved.
- 0002188: [General] Units unable to navigate past small obstructions (Kloot) - resolved.

[26 issues]

Spring engine - 0.82.6.1 (Released 2010-10-22) View Issues ]
==============================================
- 0002086: [General] ArchiveScanner silently fails with malformed modinfo.lua (abma) - resolved.
- 0000760: [General] ArchiveMover.exe moves otacontent/springcontent/bitmaps to mods (abma) - resolved.
- 0000330: [General] Flying units built by mobile units receive bad MoveTo directions (abma) - resolved.
- 0001773: [General] Spring crashed in BA FFA (every players crashed) (abma) - resolved.
- 0001996: [General] Access violation at address 0x00745177 (abma) - resolved.
- 0001895: [Gfx driver issues] System notifications crash the gfx/UI - closed.

[6 issues]

Spring engine - 0.82.6 (Released 2010-10-22) View Issues ]
============================================
- 0002090: [General] mid-game join -> desync (abma) - resolved.
- 0002078: [General] NullAI crash (hoijui) - resolved.

[2 issues]

Spring engine - 0.82.5.1 (Released 2010-09-03) View Issues ]
==============================================
- 0002181: [General] Mass crash in 82.6.1 (zerver) - resolved.
- 0002150: [General] crash in LuaUI at game end (master) (zerver) - resolved.
- 0002133: [Lua] patch: added PlayerRemoved call-in to widget handler (hoijui) - resolved.
- 0002135: [General] patch: add GamePaused call-in (hoijui) - resolved.
- 0002134: [General] patch: added PlayerAdded call-in (hoijui) - resolved.
- 0002137: [Linux] 0.82.5.1 on linux randomly crashes (zerver) - resolved.
- 0002132: [General] additional player gets exception when joining (zerver) - resolved.
- 0001598: [General] too much zoomout crashes the engine (Kloot) - resolved.
- 0002126: [General] Units with pushResistant tag obstruct construction (Kloot) - resolved.
- 0002125: [Lua] SetUnitNoDraw no longer hides the unit icon as well as the model (Kloot) - resolved.

[10 issues]

Spring engine - 0.82.5 (Released 2010-09-03) View Issues ]
============================================
- 0001883: [General] Spring freezes on startup - windows - windowed mode (abma) - resolved.
- 0002077: [General] Crash with alt-tab (spring 0.82.5) (zerver) - resolved.
- 0002069: [Linux] 0.82.4-mt seg faulting (zerver) - resolved.
- 0002092: [Linux] 0.82.5 on Linux randomly crashes multiple times during a game (zerver) - resolved.
- 0002089: [General] SIGSEGV in Rendering/InMapDraw.cpp:437 (zerver) - resolved.
- 0002085: [General] ghosted and real view of a unit shown at the same time (for specs) (zerver) - resolved.
- 0002074: [General] SIGSEGV in Rendering/Icon.h:20 (zerver) - resolved.

[7 issues]

Spring engine - 0.82.4 (Released 2010-08-14) View Issues ]
============================================
- 0002036: [Linux] SigSegV just as com captures enemy const vehicle (hoijui) - resolved.

[1 issue]

Spring engine - 0.82.3+git (Released 2010-08-14) View Issues ]
================================================
- 0002083: [General] Unit don't stop moving to unreachabe place (Kloot) - resolved.
- 0001902: [Gfx driver issues] [BumpWater] shorewaves-shader compilation error - NVIDIA GeForce GT220 (abma) - resolved.
- 0002265: [General] spring master crashes when commander is moved (xta) (abma) - resolved.
- 0002093: [General] Air LOS seems to be broken (Kloot) - resolved.
- 0002091: [General] Stationary units (buildings) still show map icon without LoS coverage after having been spotted once. (Kloot) - resolved.
- 0002072: [General] turnInPlace = 0, seems to be broken (Kloot) - resolved.
- 0002065: [General] cloaked units have no unit icon (Kloot) - resolved.
 - 0002070: [General] enemy radar dots always visible after once in LOS (Kloot) - resolved.
- 0002046: [General] Replays desync from original game because synced lua sees player who watches replay (zerver) - resolved.
- 0002041: [General] The game was fine, but the replay desyncs (zerver) - resolved.
- 0002062: [General] Non-Missiles do not show weapon model (Kloot) - resolved.
- 0002060: [General] KILL_UNIT does not default to self (Kloot) - resolved.
- 0002055: [General] segfault in SpringApp.cpp:1219 on game quit (Kloot) - resolved.
- 0002053: [General] Pathfinding still broken (Kloot) - resolved.
- 0002049: [General] Crash (zerver) - resolved.
- 0002044: [General] Crash at the end of loading when connecting to a running battle as spectator (BrainDamage) - resolved.
- 0002013: [General] minimap doesn't work with dualscreen mode enabled (jK) - resolved.
- 0002028: [Linux] Various fullscreen issues in 0.82.3 (abma) - resolved.
- 0002030: [General] Projectiles do not show up for missile weapons or torpedos (zerver) - resolved.
- 0002032: [General] Spring crashing on startup (Kloot) - resolved.
- 0002031: [General] Pathfinding is acting up (Kloot) - resolved.
- 0002035: [General] 2 Impulse related bugs (Kloot) - resolved.

[22 issues]

Spring engine - 0.82.1 (Released 2010-07-27) View Issues ]
============================================
- 0002022: [General] no const sync casts (Kloot) - resolved.
- 0002020: [General] end game screen: incorrect highlight (hoijui) - resolved.
- 0002011: [General] Siesmic pings don't go away. (tvo) - resolved.

[3 issues]

Spring engine - 0.82.0+git (Released 2010-07-27) View Issues ]
================================================
- 0002009: [General] Commander unloaded from trans survive adv fusion blast with almost no damage (Kloot) - resolved.
- 0002024: [Linux] NullPythonAI gets installed in / (aka root dir) (abma) - resolved.
- 0001929: [Lua] GetUnitNearestEnemy sometimes return the unit itself (Kloot) - resolved.
- 0002017: [General] Spring master - pathfinding: units are blocked by features / suddenly stop moving near waypoint (Kloot) - resolved.
- 0002015: [General] Com does moonwalk (zerver) - resolved.
- 0001918: [General] Radar jammer still active while jammer is in transport (Kloot) - resolved.
- 0001591: [General] Wait command has small delay for next queued item (zerver) - resolved.
- 0001298: [General] Seaplane factories don't build planes over his pad but inside the factory!!! (zerver) - resolved.
- 0001031: [General] nanoframes spawn while game is paused (zerver) - resolved.
- 0001842: [General] dark metal spots on metal-view, escpecialy in water (zerver) - resolved.
- 0001990: [General] specs sees radar bubbles (zerver) - resolved.

[11 issues]

Spring engine - 0.82.0 (Released 2010-07-27) View Issues ]
============================================
- 0001630: [General] Air Transports getting stuck when given: repeat,-load-unload-move orders (zerver) - resolved.
- 0001276: [General] Air transports stop responding randomly (zerver) - resolved.
- 0001199: [General] [patch] mouse behaviour fix (zerver) - resolved.
- 0001588: [Lua] widget:MousePress() and mid button (jK) - resolved.
- 0001938: [General] patch: do not flush output in sim thread (tvo) - resolved.
- 0001947: [General] ground attack broken (tvo) - resolved.
- 0001942: [General] spring-gml.exe does not have an icon (hoijui) - resolved.
- 0001768: [General] UpdateHeatMap() gets called too less (jK) - resolved.
- 0001762: [General] Far-Textures are sometimes totally empty images (jK) - resolved.
- 0001899: [General] Far-Textures all have the same team color (jK) - resolved.
- 0001897: [General] Units and buildings disappear on low detail (jK) - resolved.

[11 issues]

Spring engine - 0.81.2.1 (Released 2010-03-01) View Issues ]
==============================================

If the issues attached to this are done I might make 0.81.2.1 :-)

- 0001672: [General] Jamming while building bug (Kloot) - resolved.
- 0001941: [General] starting usync/spring slow when old unrecognized archives are present (tvo) - resolved.

[2 issues]

Spring engine - 0.81.2+git (Released 2010-02-22) View Issues ]
================================================
- 0001998: [General] No more commanders (jK) - resolved.
- 0001993: [General] minimap scale issue (jK) - resolved.
- 0001972: [General] Orders drawn on minimap show in wrong place (jK) - resolved.
- 0001867: [General] Csimpleparticlesystem does not obey always visible (jK) - resolved.
- 0001967: [General] Crash in Rendering/UnitDrawer.cpp (zerver) - resolved.
- 0001921: [Unit Scripting] BlockShot & TargetWeight don't work with LuaUnitScripts (tvo) - resolved.
- 0001944: [General] Gaia units are blinking (zerver) - resolved.
- 0001712: [General] projectile rendering problem (zerver) - resolved.
- 0001901: [General] CUnit* SIGSEGV (zerver) - resolved.
- 0001900: [General] SEGV in ~LuaParser on exit (37cb7783c20e1ee1c3058e82ceffc2c84c4061b4) (zerver) - resolved.
- 0001892: [General] nano particles not shown (zerver) - resolved.
- 0001850: [Gfx driver issues] warped text / build menus (tvo) - resolved.

[12 issues]

Spring engine - 0.81.2 (Released 2010-02-07) View Issues ]
============================================
- 0001813: [General] Reproducable desync (tvo) - resolved.
- 0001818: [General] XTA hovercraft are broken (tvo) - resolved.

[2 issues]

Spring engine - 0.81.1.3 (Released 2010-01-30) View Issues ]
==============================================
- 0001809: [General] segfault in FeatureDrawer.cpp, line 346 (tvo) - resolved.
- 0001810: [General] height (f1) highlight doesn't work (imbaczek) - resolved.

[2 issues]

Spring engine - 0.81.1+git (Released 2010-01-27) View Issues ]
================================================
- 0001840: [General] ImpactOnly weapons do not do damage to wrecks. (imbaczek) - resolved.
- 0001837: [General] StartSpectating() called for spectators (hoijui) - resolved.
- 0001841: [General] /shadows 1 artifacts in master (Kloot) - resolved.
- 0001838: [General] modInfo.humanName contains archive name for sd7 mods (hoijui) - resolved.
- 0001824: [General] put SpringDownloader into the installer (hoijui) - resolved.
- 0001830: [Gfx driver issues] very "interesting" effect on units in master (imbaczek) - resolved.
- 0001821: [General] ExternalAI/SkirmishAIHandler brings game down at start (hoijui) - resolved.
- 0001815: [Gfx driver issues] Open GL 1.4 issue - closed.

[8 issues]

Spring engine - 0.81.0.0+git (Released 2010-01-19) View Issues ]
==================================================
- 0001994: [General] Terrain shadow glitch with SSMF (Kloot) - resolved.
- 0001919: [General] replay from desynced game shows different games (Kloot) - resolved.
- 0001826: [General] team color bug (Kloot) - resolved.
- 0002002: [General] SIGSEGV in Weapon.cpp:637 (Kloot) - resolved.
- 0001989: [General] not able to play with 250 players/teams (Kloot) - resolved.
- 0001986: [General] OGG files crash spring (Kloot) - resolved.
- 0001985: [General] Shadow mode 2 now broken. (Kloot) - resolved.
- 0001982: [General] singlestep in demos (Kloot) - resolved.
- 0001981: [General] remember pause state after /skip (Kloot) - resolved.
- 0001584: [General] Factories in Replays don't build anything (Kloot) - resolved.
- 0001293: [General] /vieworbit gives overview camera (Kloot) - resolved.
- 0001979: [General] Lines drawn across screen when plasma hits shield (Kloot) - resolved.
- 0001879: [General] Unit is at very high or low atitude, it can't be selected or be seen as spec from "normal" angels (Kloot) - resolved.
- 0001882: [General] Out of map glitch involving planes following planes. (Kloot) - resolved.
- 0001894: [General] Lighting directions dont follow feature rotation (Kloot) - resolved.
- 0001970: [General] Unit Nano-Frame in dead factory wiht negative HP (Kloot) - resolved.
- 0001952: [General] crash in rts/Sim/Path/PathEstimator.cpp:672 (Kloot) - resolved.
- 0001937: [General] crash in CMiniMap::GetUnitIcon (Kloot) - resolved.
- 0001966: [General] Crash in spring/master Testgame: in float3::operator* (this=0x7fff439c162b, f=0spring/rts/System/float3.h:213) (Kloot) - resolved.
- 0001965: [General] Units attached to Transports do not follow rotation of parent objects of the transport & Holdsteady=false acts awkward (Kloot) - resolved.
- 0001958: [General] Sky is flickering font does not show game quickly crashes. (Kloot) - resolved.
- 0001956: [General] SIGSEGV in Shared.cpp on Blindside_v1 (Kloot) - resolved.
- 0001950: [General] Pathfinding problems (Kloot) - resolved.
- 0001462: [General] Not all produced units innerhit factory orders (Kloot) - resolved.
- 0001931: [General] crash in UnitDrawer (Kloot) - resolved.
- 0001610: [General] Glitch in Movecontrol causes units to "blink" (Kloot) - resolved.
- 0001930: [General] CollisionVolumes are broken with non-zero midPos (Kloot) - resolved.
- 0001903: [General] desyncs in AI games (Kloot) - resolved.
- 0001928: [General] Sync error in frame 1 (Kloot) - resolved.
- 0001724: [General] featureVisibility = 0 shows features (Kloot) - resolved.
- 0001912: [Lua] Segmentation fault in Lua/LuaSyncedRead.cpp:2461 (Kloot) - resolved.
- 0001905: [General] Ghosted buildings still displayed after becoming a spectator (Kloot) - resolved.
- 0001886: [General] Tree glsl shader bug (Kloot) - resolved.
- 0001866: [General] Shadows status (Kloot) - resolved.
- 0001864: [General] segfault in ShadowHandler.h when Shadows=0 in ~/.springrc (Kloot) - resolved.
- 0001295: [General] Units dying change colors (Kloot) - resolved.
- 0001816: [General] Teamcolor changes (Kloot) - resolved.
- 0001849: [General] Un-Hardcode Accuracy/Sprayangle Bonuses With XP (Kloot) - resolved.
- 0001839: [General] Multiple cons fail to build on structures with open yardmaps (Kloot) - resolved.
- 0001835: [Gfx driver issues] Reflective unit and Water make crash spring (imbaczek) - resolved.
- 0001573: [Gfx driver issues] Memory leak when drawing queue lines (imbaczek) - resolved.
- 0001627: [General] Stealth units stealthed while under construction (Kloot) - resolved.
- 0001742: [General] long pathnames break "i" gameinfobox (tvo) - resolved.
- 0001801: [General] placing a building near buildings often fails (tvo) - resolved.
- 0001674: [General] active build command cannot be canceled (tvo) - resolved.
- 0001803: [General] terrain types aren't taken into account for path estimator hash (tvo) - resolved.
- 0001784: [General] "ShowPathMap" command should print help in chat instead of executing "showElevation" or "ShowMetalMap" (hoijui) - resolved.

[47 issues]

Spring engine - 0.81.0.0 (Released 2010-01-19) View Issues ]
==============================================
- 0001576: [General] Map disapears at certain view angles (jK) - resolved.
- 0001796: [General] crashes - MT - 10-25 mins (zerver) - resolved.
- 0001602: [General] Segfault, with replay causing the segfault. (tvo) - resolved.
- 0001750: [General] segfault in LosMap (tvo) - resolved.
- 0001767: [Linux] rts/lib/gml/gml.cpp dont build on GCC 4.4.2 - memcpy undefined (zerver) - resolved.
- 0001718: [General] Spring Freezes (zerver) - resolved.
- 0001655: [Linux] CFileHandler::DirList doesn't work for VFS.ZIP_FIRST (tvo) - resolved.

[7 issues]

Spring engine - 0.80.5+git (Released 2009-10-18) View Issues ]
================================================
- 0001795: [General] rts/lib/gml/gml.cpp is incompatible with other Spring licenses (zerver) - resolved.
- 0001763: [General] Freeze in CTransportCAI::FindEmptySpot (Kloot) - resolved.
- 0001719: [Linux] Seg fault for no apparent reason (zerver) - resolved.
- 0001754: [General] Patch: add modrule paralyzeOnMaxHealth (Kloot) - resolved.
- 0001755: [General] Transparencies are jacked up when you look at the sky. (jK) - resolved.
- 0001524: [General] Graphics corruption on 2D model representation (lowest LOD) (hoijui) - resolved.
- 0001535: [General] FarTexture broken (hoijui) - resolved.
- 0001707: [Linux] [patch] spring and spring-dedicated manpages (hoijui) - resolved.
- 0001730: [General] endless loop in font rendering code for small screen resolution (hoijui) - resolved.
- 0001728: [General] 7z is not checked with cmake (hoijui) - resolved.
- 0001708: [General] [patch] various patches (tvo) - resolved.
- 0001697: [General] Crash while speccing Kernel Panic AI battle (hoijui) - resolved.
- 0001758: [Unit Scripting] Fix Kamikaze detonation detection. - closed.

[13 issues]

Spring engine - 0.80.5 (Released 2009-10-18) View Issues ]
============================================
- 0000451: [General] SM3 maps shadows do not work (tvo) - resolved.

[1 issue]

Spring engine - 0.80.4.0+git (Released 2009-09-09) View Issues ]
==================================================
- 0001566: [General] no feature shadows at all after fixing of 1538 (zerver) - resolved.
- 0001647: [General] Units with vlaunch missiles: The s3o model of the projectile disappears until the missile turns downward (Kloot) - resolved.
- 0001682: [General] different crashes in 1 demo (Kloot) - resolved.
- 0001635: [Unit Scripting] crash in UnitScript::GetLocalModelPiece() (Kloot) - resolved.
- 0001608: [General] Unknown crash (Kloot) - resolved.
- 0001673: [General] Units with backspace is not spawnable on /give (hoijui) - resolved.
- 0001675: [General] fake NETMSG_STARTPOS (hoijui) - resolved.
- 0001631: [General] spring 0.80.4.1 crashes when started with spring --list-skirmish-ais (hoijui) - resolved.
- 0001664: [General] [patch] minor text fix patch series (imbaczek) - resolved.
- 0001552: [Linux] /aicontrol 0 bla kills spring (hoijui) - resolved.
- 0001603: [General] Newframe messages get dropped (Auswaschbar) - resolved.
- 0001624: [General] Drawing 8000 lines, then viewing them causes Spring to segfault (zerver) - resolved.
- 0001625: [General] Java interface v0.1: CreateLineFigureDrawerAICommand causes Spring to segfault (hoijui) - resolved.
- 0001626: [General] Can't place sea units when you're not actually blocking (Kloot) - resolved.
- 0001636: [General] If a player hosts the game has random lag spikes (Auswaschbar) - resolved.
- 0001641: [General] Crash on Area Capture (Kloot) - resolved.
- 0001643: [General] Ghost buildings bug (zerver) - resolved.
- 0001616: [General] Mines are not buildable/walkable ontop any more (Kloot) - resolved.
- 0001656: [General] GetResourceMapSpotsPositions returns wrong positions on DeltaSiegeDry for ex. (Kloot) - resolved.
- 0001658: [General] crash in CUnitQuads::DrawQuad () (zerver) - resolved.
- 0001661: [General] Commanders starting in corners can't move (Kloot) - resolved.

[21 issues]

Spring engine - 0.80.4.0 (Released 2009-09-09) View Issues ]
==============================================
- 0000120: [General] Selection Editor, using Select from mouse. (hoijui) - resolved.
- 0001362: [General] Protection against player-spoofing in network code (Auswaschbar) - resolved.

[2 issues]

Spring engine - 0.80.2.0+git (Released 2009-08-22) View Issues ]
==================================================
- 0001677: [General] Double win screen when viewing replay (Auswaschbar) - resolved.
- 0001615: [Lua] UnitPreDamaged 'return 0' still applies full impulse (Kloot) - resolved.
- 0001600: [General] /nocost cant be turned off (Kloot) - resolved.
- 0001597: [General] Shadows are broken. (Kloot) - resolved.
- 0001585: [Linux] unitsync crashes with insufficient read rights (tvo) - resolved.
- 0001570: [General] Fps controls no longer work... (Auswaschbar) - resolved.

[6 issues]

Spring engine - 0.80.0.0+git (Released 2009-08-12) View Issues ]
==================================================
- 0001924: [Lua] gui elements disappear with DrawInMiniMap() (Kloot) - resolved.
- 0001913: [Lua] GetScreenGeometry: returns wrong vertical resolution (Kloot) - resolved.
- 0001906: [General] double free or corruption (Kloot) - resolved.

[3 issues]

Spring engine - 0.80.0.0 (Released 2009-08-12) View Issues ]
==============================================
- 0000876: [Linux] Crash when starting spring after succesfully started a ltsp session (on another computer) (hoijui) - resolved.
- 0000840: [General] Unit icons do not appear for most units and all buildings (hoijui) - resolved.
- 0001567: [Lua] VFS.SubDirs is not availble to the DEFS part of lua. (tvo) - resolved.

[3 issues]

Spring engine - 0.79.1.0+git (Released 2009-05-30) View Issues ]
==================================================
- 0001565: [Linux] 0.80.1 does not compile with USE_GML enabled (zerver) - resolved.
- 0001532: [General] almost-completed nanoframes (with partial texture) use too much cpu (imbaczek) - resolved.
- 0001534: [General] Some transparent objects do not get drawn at all (zerver) - resolved.
- 0001523: [General] Random crash after 10 minutes (similar to 0001330) (hoijui) - resolved.
- 0001481: [General] Doxygen fails to compile unitsync docs (hoijui) - resolved.
- 0001218: [General] units on patrol still attack allies unit if the ally is acquired using the /ally command (hoijui) - resolved.
- 0001171: [General] units still cant shoot through units that have a n extremly smal lhitshpere. (Kloot) - resolved.
- 0001262: [General] Units do not use collision primitives for aiming. (Kloot) - resolved.
- 0001435: [General] Spring cashes in an AIvsAI game with more then 4 AI's (hoijui) - resolved.
- 0001497: [Lua] CMD.REPAIR accepts mappos without radius, but then sometimes crashes (Kloot) - resolved.
- 0001486: [General] Some additions to unitsync (Kloot) - resolved.
- 0001489: [Lua] reading FeatureDef crashes spring (Kloot) - resolved.
- 0001484: [General] (MT) Crash in CPieceProjectile::DrawCallback (zerver) - resolved.
- 0001470: [Lua] LevelHeightMap can crash spring (Kloot) - resolved.
- 0001479: [General] Unit corpses don't have unit buildfacing (Kloot) - resolved.
- 0001473: [General] crash in ProjectileHandler::Draw (zerver) - resolved.
- 0001454: [General] Green triangles on screen (hoijui) - resolved.
- 0001448: [General] Air plants won't build when placed against something (Kloot) - resolved.
- 0001446: [General] Spring crashes when a transport is killed while carrying a factory (Kloot) - resolved.
- 0001397: [General] Properly render submerged transparent objects (zerver) - resolved.
- 0001442: [Lua] enum COLVOL_TESTS doesn't use consts (Kloot) - resolved.
- 0001440: [General] replay doesn't work (Kloot) - resolved.
- 0001428: [Linux] Running replays results in a crash (Kloot) - resolved.
- 0001436: [Lua] Lua: Allow(Unit/Feature)BuildStep function differently (Kloot) - resolved.
- 0001434: [General] New crash experienced during testing (Kloot) - resolved.

[25 issues]

Spring engine - 0.79.1.0 (Released 2009-05-30) View Issues ]
==============================================
- 0001291: [General] Spring crashes on attempt to first-person-control a plane with zero maxAileron (hoijui) - resolved.

[1 issue]

Spring engine - 0.79.0.2+git (Released 2009-05-23) View Issues ]
==================================================
- 0001227: [General] Lava on Lava Higround is broken (Kloot) - resolved.
- 0001420: [General] Lava bug -- lava acts like water (Kloot) - resolved.
- 0001383: [General] paralyze does not observe no self damage or collide friendly (Kloot) - resolved.
- 0001386: [General] Lightning Weapons do not obey Collidefriendly0 nor avoidfriendly0 (Kloot) - resolved.
- 0001418: [Linux] Segmentation fault in spring (zerver) - resolved.
- 0001419: [General] Segmentation fault in CFireProjectile::Draw() (zerver) - resolved.

[6 issues]

Spring engine - 0.79.0.1 (Released 2009-05-23) View Issues ]
==============================================
- 0001344: [General] Crash on single player when no maps installed (hoijui) - resolved.

[1 issue]

Spring engine - 0.79.0.0+git (Released 2009-05-20) View Issues ]
==================================================
- 0001398: [General] Can't spawn multiple CEG anymore (lurker) - resolved.
- 0001335: [General] fade out features before not drawing them (zerver) - resolved.
- 0001316: [General] Units leaving persistent radar after dying (zerver) - resolved.

[3 issues]

Spring engine - 0.79.0.0 (Released 2009-05-16) View Issues ]
==============================================
- 0001274: [General] GDB causes instant desyncing since 78 (hoijui) - resolved.
- 0001330: [General] Random crashes in game (hoijui) - resolved.
- 0000920: [General] LOS not updated correctly after changing teams (hoijui) - resolved.
- 0000775: [General] Separate setting for maxnanoparticles and maxparticles (Kloot) - resolved.
- 0001284: [General] gl.GetTextWidth Returns Wrong Result (jK) - resolved.
- 0000999: [General] mipmaps (glGenerateMipmapEXT) broken on ATI hardware - closed.

[6 issues]

Spring engine - 0.78.2.1+git (Released 2009-01-18) View Issues ]
==================================================
- 0001348: [Lua] Lua-widgets can seriously harm your system (Auswaschbar) - resolved.
- 0001376: [General] Paralise Immunity bug (imbaczek) - resolved.
- 0001390: [General] unit order confirmation sounds and selection sounds too quiet (imbaczek) - resolved.
- 0000072: [General] my troops attacking ground instead of enemy units (zerver) - resolved.
- 0000026: [General] Showing pathing status of other players for those already ingame (zerver) - resolved.
- 0001375: [General] Spring.IsPosInRadar Bug (Kloot) - resolved.
- 0001380: [General] Lua can only manipulate the 'primary' shield of a unit. (Kloot) - resolved.
- 0000248: [General] Floating Features does not work (zerver) - resolved.
- 0001304: [General] Zombie resurrection from underworld (zerver) - resolved.
- 0001338: [General] Add new command to set maxlines of history chat in-game (zerver) - resolved.
- 0001387: [General] Builder patrol reclaim / repair / ressurect behavior (zerver) - resolved.
- 0001318: [General] ground units loaded on a transport still give off seismic (zerver) - resolved.
- 0000228: [General] Mouse Locked, when altabbing. (zerver) - resolved.
- 0001232: [General] Tasclients beta sends ExitRequest to SpringDownloader causing it to quit (zerver) - resolved.
- 0001372: [General] Area capture captures even cloaked/inaccesible units (zerver) - resolved.
- 0001267: [General] commit 0e2c413180f causes increased cpu load and stutter (zerver) - resolved.
- 0001285: [General] crash in bfgrounddrawer (zerver) - resolved.
- 0001363: [General] Units given area repair command follow mobile units outside the area (zerver) - resolved.
- 0001277: [General] beamlasers sometimes don't shoot (zerver) - resolved.
- 0001217: [General] No warning message if required OpenGL support is missing (hoijui) - resolved.
- 0001236: [General] "give" units not working correctly with very high res monitor (zerver) - resolved.

[21 issues]

Spring engine - 0.78.2.1 (Released 2009-01-18) View Issues ]
==============================================
- 0001240: [General] When game speed slows down, it wont auto speed up! (zerver) - resolved.

[1 issue]

Spring engine - 0.78.1.1 (Released 2009-01-12) View Issues ]
==============================================
- 0001176: [General] crash when showing game interface (hoijui) - resolved.

[1 issue]

Spring engine - 0.77b5+svn (Released 2008-10-22) View Issues ]
================================================
- 0001229: [General] MapDrawCmd Triggers For Enemy and Spectator Map Points (Kloot) - resolved.
- 0001216: [General] Can't commbomb over water :D (Kloot) - resolved.
- 0001190: [General] Targetting issue (Kloot) - resolved.
- 0001213: [Unit Scripting] Lua CreateUnit can cause errors & corruption when unit is outside the map (replay) (Kloot) - resolved.
- 0001210: [General] crash in CA with infolog (Kloot) - resolved.
- 0001211: [General] crash on DSD with CA stable 3238 (Kloot) - resolved.
- 0001221: [General] LuaRules explosion call-in is not being called (Kloot) - resolved.
- 0001224: [General] misc crash (Kloot) - resolved.
- 0001215: [General] Unhandled exception crash (Auswaschbar) - resolved.
- 0001214: [General] Buffer overflow exploit on AutoHost interface (lurker) - resolved.
- 0001209: [General] unitsync crashes with springsettings on windows (Auswaschbar) - resolved.
- 0001206: [General] Dedicated server doesn't autostart when someone disconnected (Auswaschbar) - resolved.
- 0001205: [General] Unable to play on dedicated server against bots only (Auswaschbar) - resolved.
- 0001195: [General] Access violation (0xc0000005), Address: 0x00a680fa (zerver) - resolved.
- 0001160: [General] errors in lua scripts can cause spring crashes (uncaught throw in luaD_throw?) (zerver) - resolved.
- 0001043: [General] CA opengl ati crash r6421 (zerver) - resolved.
- 0001182: [General] GML (disabled) breaks bumpwater+dynwaves (zerver) - resolved.
- 0001174: [General] Crash on resizing window in windowed mode (tvo) - resolved.
- 0001197: [General] Tooltips offset for not current team (Auswaschbar) - resolved.
- 0000397: [General] When zooming out grey boxes appear on units (Auswaschbar) - resolved.
- 0001189: [General] transport gunships don't land anymore (imbaczek) - resolved.
- 0001183: [General] replay speed doesn't work well (Auswaschbar) - resolved.

[22 issues]

Spring engine - 0.77b4+svn (Released 2008-10-14) View Issues ]
================================================
- 0001156: [General] random crash (Kloot) - resolved.
- 0001150: [General] Fonts are resized/rendered improperly after window resize (Auswaschbar) - resolved.
- 0001097: [General] [PATCH] Bunch of compatibility tweaks (Auswaschbar) - closed.

[3 issues]

Spring engine - 0.77b3+svn (Released 2008-10-10) View Issues ]
================================================
- 0001129: [General] loading multiple units onto an intruder causes invalid deallocation (Kloot) - resolved.
- 0001074: [General] Gaia does not work well (imbaczek) - resolved.
- 0001100: [General] Start boxes arent displayed (imbaczek) - resolved.

[3 issues]

Spring engine - 0.77b2 (Released 2008-10-08) View Issues ]
============================================
- 0001014: [General] [0.77 branch] installer should download springdownloader.exe (Auswaschbar) - resolved.
- 0001032: [General] Desync in 2-player game CA (Auswaschbar) - resolved.
- 0001061: [General] 0.77 Tracker metabug - closed.

[3 issues]

Spring engine - 0.76b1+svn (Released 2008-01-02) View Issues ]
================================================
- 0001015: [General] BumpWater-FBO: (coast)incomplete draw buffers! ATI 4850 and catalyst 8.8 (hoijui) - resolved.
- 0000973: [General] Replays miss unit orders when recording with frame-by-frame! (Auswaschbar) - resolved.
- 0000759: [General] 76b1: players joined under wrong names/identities (Auswaschbar) - resolved.
- 0001048: [Linux] crash with SIGSEGV (0x084210fe in get_threadnum ()) (zerver) - resolved.
- 0001063: [Linux] Segmentation Fault at every Start (zerver) - resolved.
- 0001068: [General] r6536 causes severe performance drop on dynamic clouds (zerver) - resolved.
- 0001012: [General] [0.77 branch] installer should download new settings.exe (imbaczek) - resolved.
- 0001054: [General] add a distinguisher to real spectator names in a hosted replay (Auswaschbar) - resolved.
- 0001034: [General] text blinks on the "connecting" screen (Auswaschbar) - resolved.
- 0000953: [General] [patch] Minor changes to start script (Auswaschbar) - resolved.
- 0000940: [General] add CMake as another build option (Auswaschbar) - resolved.
- 0000924: [General] [SVN 5853] Solid-color 3DO models show as black (LordMatt) - resolved.
- 0000979: [General] [PATCH] New modrules tags to let {repair,reclaim,capture} cost energy - closed.

[13 issues]