2025-08-01 19:01 CEST

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IDProjectCategoryView StatusLast Update
0003241Spring engineUnit Scriptingpublic2012-08-13 19:12
ReporterGodde 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version89.0 
Target VersionFixed in Version89.0.1+git 
Summary0003241: Units with cannons remain out of range when you force fire onto high ground
DescriptionWhen you attack the ground which has alot higher elevation than the unit it will drive there but will remain out of range without firing.
Steps To ReproduceTake a unit with a cannon weapon and long range. Attack highground somewhere out of range. Let the unit drive closer and it wont fire.
Tested with "armmart" and "armodd" in NOTA 1.681
Additional InformationTested with:
88.0
89.0
Current test version: 89.0.1-87-gce4d36e (10. Aug 2012)

My guess its that it doesn't take height difference into account when checking if it is in range of the target zone(the unit will drive into range and fire against actual units).
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Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2012-08-13 13:29 Godde New Issue
2012-08-13 19:12 Kloot Status new => resolved
2012-08-13 19:12 Kloot Fixed in Version => 89.0.1+git
2012-08-13 19:12 Kloot Resolution open => fixed
2012-08-13 19:12 Kloot Assigned To => Kloot
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