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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003241 | Spring engine | Unit Scripting | public | 2012-08-13 13:29 | 2012-08-13 19:12 | ||||
Reporter | Godde | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 89.0 | ||||||||
Target Version | Fixed in Version | 89.0.1+git | |||||||
Summary | 0003241: Units with cannons remain out of range when you force fire onto high ground | ||||||||
Description | When you attack the ground which has alot higher elevation than the unit it will drive there but will remain out of range without firing. | ||||||||
Steps To Reproduce | Take a unit with a cannon weapon and long range. Attack highground somewhere out of range. Let the unit drive closer and it wont fire. Tested with "armmart" and "armodd" in NOTA 1.681 | ||||||||
Additional Information | Tested with: 88.0 89.0 Current test version: 89.0.1-87-gce4d36e (10. Aug 2012) My guess its that it doesn't take height difference into account when checking if it is in range of the target zone(the unit will drive into range and fire against actual units). | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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