Spring engine - Change Log Spring engine - 89.0.1+git (Released 2012-07-10) [ View Issues ] ================================================ - 0003176: [General] Unit selection volume is too large when zoomed out (jK) - resolved. - 0003242: [General] Shield rendering behaviour when !VisibleShield && VisibleShieldHitFrames (Kloot) - resolved. - 0003257: [General] 90 Aircraft dont exit lab when the lab is given a waypoint (Kloot) - resolved. - 0003260: [General] 91.0 - bombers dont land to reload properly (Kloot) - resolved. - 0003258: [General] another bomber issue in 0.90 (zerver) - resolved. - 0003238: [General] Torpedo launcher don't fire under patrol command (Kloot) - resolved. - 0003254: [General] Can't build syncdebug version with spring 90 (Kloot) - resolved. - 0003256: [General] 90 Gunships pop up 0000075:0000064 elmos when taking off, and pop below ground on landing (Kloot) - resolved. - 0003232: [Linux] merge kill-using-namespace-streflop to develop (abma) - resolved. - 0003253: [General] some issues with bombers in 0.90 (zerver) - resolved. - 0000239: [General] Feature decals. (Kloot) - resolved. - 0003241: [Unit Scripting] Units with cannons remain out of range when you force fire onto high ground (Kloot) - resolved. - 0003187: [General] (win32 installer) create shortcut to online readme first (abma) - resolved. - 0003239: [General] 89.0.1-90-g2a49c60 crash (Kloot) - resolved. - 0003236: [General] Crash just before/after entering "No Owner Mode" (Kloot) - resolved. - 0003211: [General] Desync then all client crash (Cannon.cpp:102) apart from specs (Kloot) - resolved. - 0003224: [General] Crash in CollisionHandler.cpp:55 (Kloot) - resolved. - 0003234: [General] Armed constructors attack neutral units on Fight order (Kloot) - resolved. - 0003199: [General] Air bumps into walls - wont start building (Kloot) - resolved. - 0003228: [General] Spring crashes when sending large messages (zerver) - resolved. - 0003227: [General] Zero-K script size hitting some engine limit Server sent us invalid GameData: unpacking game-data packet failed (262144 bytes de (Kloot) - resolved. - 0003226: [General] Spring.SetFeaturePosition doesn't work (Kloot) - resolved. - 0002971: [Unit Scripting] TargetBorder=1 only works when a unit has a specific attack command (Kloot) - resolved. - 0002898: [Lua] Game ends with no Spring.GameOver call (Kloot) - resolved. - 0003221: [General] Gunships dont always aquire targets despite fire at will+roam+fly (Kloot) - resolved. - 0003166: [General] The network connection is not properly closed when an error occurs (zerver) - resolved. - 0003223: [General] Player stats not available for other players (Kloot) - resolved. - 0002777: [General] Endgame stats only show APM for self (Kloot) - resolved. - 0003222: [General] falling wreckage not lose all its forward speed - affect dead ships and hovers, too (Kloot) - resolved. - 0003182: [General] Sea wreaks Movement (Kloot) - resolved. - 0003218: [General] Units fire without aiming if ordered to right before they finish reloading (Kloot) - resolved. - 0003216: [General] Reclaiming units under construction results in no resources being returned (Kloot) - resolved. - 0003208: [General] Decals bugged when having no shadows and changing them only ingame. (Kloot) - resolved. - 0003198: [General] If air constructor lands it often fails to do next construction command (Kloot) - resolved. - 0003046: [Unit Scripting] cloakCostMoving no longer defaults to cloakCost (Kloot) - resolved. - 0003210: [General] Constructor stops before it enters build range (Kloot) - resolved. - 0003190: [General] Bombers with fight command do not fire (Kloot) - resolved. - 0003195: [General] Bombers with area attack dont work (Kloot) - resolved. - 0003203: [General] LOS view does not render trees in the same way (Kloot) - resolved. - 0003207: [General] Grass is not animated in LOS view (Kloot) - resolved. - 0003180: [Unit Scripting] Aiming animations ignore maxAngleDif (Kloot) - resolved. - 0003205: [General] Emit-sfxed weapons point at {0, 0, 0} instead of piece direction (Kloot) - resolved. - 0003201: [General] Units firing at opponents out of range (Kloot) - resolved. - 0003175: [General] Unload commands close to map edges are ignored. (zerver) - resolved. - 0003192: [General] SIGFPE in GameHelper.cpp:127 at exit (Kloot) - resolved. - 0003116: [General] Hitvolume config causes invulnerability (Kloot) - resolved. - 0003103: [General] Reduced BeamLaser damage when tilted (Kloot) - resolved. - 0003173: [General] 89: Gunships dont obey land/fly state (zerver) - resolved. - 0002947: [General] Size of unidentified radar blips can be determined with mouseover (Kloot) - resolved. - 0003259: [Linux] desync in 90.0 (jK) - closed.