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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004995 | Spring engine | General | public | 2015-11-12 07:36 | 2016-01-25 22:02 | ||||
Reporter | Beherith | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 100.0+git | ||||||||
Target Version | Fixed in Version | 100.0+git | |||||||
Summary | 0004995: When switching from f4 metal view to normal view, LOS fades FROM black (instead of to black) | ||||||||
Description | After placing a metal extractor, and switching back to normal view with LOS mode turned on, the LOS textures starts as full black, then gradually the areas in LOS fade from black to full LOS. This is visually a little bit jarring, as it would be ideal to have the areas in LOS not fade at all. | ||||||||
Steps To Reproduce | Place mex, cancel selection, watch it turn from black to fully lit again. | ||||||||
Additional Information | The new infomap shaders look absolutely stunning and professional, thank you for all your hard work on them! | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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