2025-08-14 20:50 CEST

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IDProjectCategoryView StatusLast Update
0004995Spring engineGeneralpublic2016-01-25 22:02
ReporterBeherith 
Assigned ToKloot 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
Product Version100.0+git 
Target VersionFixed in Version100.0+git 
Summary0004995: When switching from f4 metal view to normal view, LOS fades FROM black (instead of to black)
DescriptionAfter placing a metal extractor, and switching back to normal view with LOS mode turned on, the LOS textures starts as full black, then gradually the areas in LOS fade from black to full LOS.
This is visually a little bit jarring, as it would be ideal to have the areas in LOS not fade at all.

Steps To ReproducePlace mex, cancel selection, watch it turn from black to fully lit again.
Additional InformationThe new infomap shaders look absolutely stunning and professional, thank you for all your hard work on them!
TagsNo tags attached.
Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2015-11-12 07:36 Beherith New Issue
2016-01-25 22:02 Kloot Status new => resolved
2016-01-25 22:02 Kloot Fixed in Version => 100.0+git
2016-01-25 22:02 Kloot Resolution open => fixed
2016-01-25 22:02 Kloot Assigned To => Kloot
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