Spring engine - Change Log Spring engine - 0.82.7+git (Released 2011-01-08) [ View Issues ] ================================================ - 0002335: [General] --version does not work for dedicated-server (Kloot) - resolved. - 0002702: [General] assert in GroundMoveType.cpp:633 (Kloot) - resolved. - 0002700: [General] Hang shortly after start of game (Kloot) - resolved. - 0002662: [General] units getting (semi-)stuck at building edges (zerver) - resolved. - 0002511: [Lua] (master) chat commands are reordered because of buffering in spring MT, this possible breaks widgets and possible more (Kloot) - resolved. - 0002672: [General] ShowPathMap renamed to ShowPathTraversability is not in changed in uikeys.txt (hoijui) - resolved. - 0002663: [General] when unit has to move away when building a building, and the generated move command points on a building (zerver) - resolved. - 0002123: [Unit Scripting] After capturing a unit, it still gets shot at. (zerver) - resolved. - 0002659: [General] Some terrain not drawn when looking almost directly down (Kloot) - resolved. - 0002654: [Lua] (feature request) Additional Parameters to FeatureDestroyed Callin (Kloot) - resolved. - 0002118: [General] Capture nanospray should be given highest priority (zerver) - resolved. - 0002525: [General] In the current test build there seems to be a lag when new units are created. (zerver) - resolved. - 0002541: [General] Skirmish AIs saturate command/sec limit of players (zerver) - resolved. - 0002451: [General] Shadows looking broken when dynamic sun is approximately 180 degrees to the other side of original sun position (Kloot) - resolved. - 0002648: [General] crash (Kloot) - resolved. - 0002647: [General] assertion triggered in weapon aiming code (Kloot) - resolved. - 0002620: [General] Repeat commands involving IDs remain after the object has been destroyed (zerver) - resolved. - 0002636: [General] Ship wakes are not rendered (Kloot) - resolved. - 0002632: [General] resources_map.lua cannot read from groundfx subtable (Kloot) - resolved. - 0002638: [General] (master) endless loop in EventHandler.cpp:518 (zerver) - resolved. - 0002624: [General] (master) shader compilation error with bumpmapped water (Kloot) - resolved. - 0002453: [General] Underwater shadowed areas on SSMF maps are 100% black (Kloot) - resolved. - 0000931: [General] game instadesync when comm dies and starting metal/energy are set to > 10 million (abma) - resolved. - 0002618: [General] crash in MP with magnetic BA (all 3 players crashed) (Kloot) - resolved. - 0002614: [General] (master) crash in EventHandler.cpp:197 (Kloot) - resolved. - 0002609: [General] (master) assertion failed in ProjectileHandler.cpp:214 (Kloot) - resolved. - 0002582: [General] at a specific zoom level, rotation of planes is wrong (units seems to move sidewards) (Kloot) - resolved. - 0002604: [General] remove Stdfx.h|cpp / merge into rts/System/Platform/Win (zerver) - resolved. - 0002602: [General] (master) failed assertion on start with zero-k 0.8.9.1 (Kloot) - resolved. - 0002598: [General] (master) crash after some /give all /godmode /... (Kloot) - resolved. - 0002534: [General] (master) strange move order lines when units are hit by explosion-fragments (Kloot) - resolved. - 0002592: [General] (master) SIGFPE in float3.h:529 (Kloot) - resolved. - 0002593: [General] (master) assertion in ProjectileHandler.cpp:219 (Kloot) - resolved. - 0002585: [General] (master) assert in UnitHandler.cpp:273 (Kloot) - resolved. - 0002517: [General] (master) desync+SIGSEGV in PathEstimator.cpp:494 (Kloot) - resolved. - 0002554: [General] (master) crash in FeatureDrawer.cpp:142 (Kloot) - resolved. - 0002485: [General] (master) crash in rts/Sim/Misc/QuadField.h:83 (Kloot) - resolved. - 0002556: [General] (master) desync + later a crash in 1v1 (Kloot) - resolved. - 0002578: [General] crash (segfault) in BA game - everyone except 1 player (Kloot) - resolved. - 0002572: [General] (master) F1 map can crash Spring in BaseGroundDrawer.cpp:395 (Kloot) - resolved. - 0002408: [General] Bugs in reconnect code (zerver) - resolved. - 0002565: [Unit Scripting] Crash in Sleep with EmitSfx in unit script (Kloot) - resolved. - 0002476: [General] (master) spring on macosx crashes on startup (hoijui) - resolved. - 0002564: [Mac OS X] Crash at startup (probably SDL) (zerver) - resolved. - 0002560: [General] (master) Control+c selects commander AND goes into FPS mode (Kloot) - resolved. - 0002562: [General] (master) Load and unload commands dont show up in command queue (Kloot) - resolved. - 0002558: [Unit Scripting] UnitLoaded callin is called when unit is Unloaded (Kloot) - resolved. - 0002557: [General] (master) instant assert in spring-headless at QuadField.h:73 (Kloot) - resolved. - 0002538: [General] (master) spring-multithreaded assert + segfault (zerver) - resolved. - 0002553: [General] (master) dgun sound + visual effect never stops (Kloot) - resolved. - 0002550: [General] Non-straight map edge when any map overlay is enabled (Kloot) - resolved. - 0002551: [General] Bugs with collidGround = false (Kloot) - resolved. - 0002397: [General] Multi threading in Zero-K (zerver) - resolved. - 0002547: [General] (master) win32 crash when commander moves in UnitScript.cpp:115 (Kloot) - resolved. - 0002499: [Lua] (master) LUS: WaitForTurn in a loop without sleeps causes stack overflow (zerver) - resolved. - 0002526: [General] desyncing BA replay (factories do not build) (Kloot) - resolved. - 0002529: [General] (master) crash in LosMap.cpp:330 (Kloot) - resolved. - 0000945: [General] Sonar and Jammer Behavior (Kloot) - resolved. - 0001802: [General] Viewport to 3D coords translation is not accurate? (Kloot) - resolved. - 0002536: [General] (master) endless loop in Wind.cpp:101 (on maps where wind == 0?) (Kloot) - resolved. - 0002535: [General] (master) crash after /give armflea 1000 in TeamHandler.h:52 (Kloot) - resolved. - 0002477: [General] 3do solid colors appear as black (Kloot) - resolved. - 0002512: [General] Many effects now have stationary little orange balls (Kloot) - resolved. - 0002524: [General] -DUSE_GML_DEBUG=true build fails (zerver) - resolved. - 0002471: [General] Dgun command with unit target uses weapon1 range rather than dgun range (Kloot) - resolved. - 0002519: [General] (master) assert when building in UnitHandler.cpp:429 (Kloot) - resolved. - 0002513: [General] Nanoframes always have LOS (Kloot) - resolved. - 0002507: [Lua] (master) Spring.GameOver is broken (Kloot) - resolved. - 0002509: [General] (master) Unit cannot decide how to move across a flat area to a point behind it (Kloot) - resolved. - 0002489: [General] (master) crash when using search for setting in startmenu (Kloot) - resolved. - 0002494: [General] (master) hang detection triggered when scanning for new files (zerver) - resolved. - 0002493: [General] (master) deadlock/endless loop on start (zerver) - resolved. - 0002492: [Unit Scripting] unit_script.lua from springcontent.sdz uses .n (hoijui) - resolved. - 0002480: [General] Spring MT - Crash in 0.82.7.1 in Object.h:14 / LuaUnsyncedCtrl.cpp:836 (zerver) - resolved. - 0002425: [Gfx driver issues] add "if (GLSL==NULL) Shadows=-1" (Kloot) - resolved. - 0002483: [General] (master) [f=0000000] [Watchdog::ClearTimer] Invalid thread number (Kloot) - resolved. - 0002481: [General] (master) crash in GameHelper.cpp:205 (Kloot) - resolved. - 0002472: [General] (master) MT: Normalmapped units take on the textures of other units as they are loaded (zerver) - resolved. - 0002394: [General] Paralysis degrading is wrong for health dependant paralysis (Kloot) - resolved. - 0002479: [General] (master) move/patrol orders (especially for vehicles) seem to timeout (Kloot) - resolved. - 0001869: [General] Changes required to MSVC project files (zerver) - resolved. - 0002169: [General] Crash in DrawLuaMatBins (zerver) - resolved. - 0002478: [General] (master) error msg when playing zk: "[safe_element const] ERROR: index 3 out of bounds! (size 1)" (hoijui) - resolved. - 0002469: [General] (master) MT-crash in DebugColVolDrawer.cpp:133 (zerver) - resolved. - 0001668: [General] Small Hills and Radar (Kloot) - resolved. - 0002466: [General] UnitDef Attribute 'losHeight' is not set-able (Kloot) - resolved. - 0002178: [General] Content Error is not always thrown for missing s3o textures (hoijui) - resolved. - 0002109: [Linux] "make install-spring" does too much (hoijui) - resolved. - 0002455: [General] (master) sound related crash somewhere in midgame (AudioChannel.cpp:54) (zerver) - resolved. - 0002424: [AI] (master) KAIK: failed handling event with topic 3, error: -2 (Kloot) - resolved. - 0002443: [AI] (master) nearly instant crash with KAIK/RAI on start of BA7.41 (Kloot) - resolved. - 0002427: [General] (master) deadlock in "Finalizing" (zerver) - resolved. - 0002452: [General] Minimap progressively gets more corrupt with time when dynamicsun is on (zerver) - resolved. - 0002447: [General] (master) "Red Build/Order Menu" isn't shown in BA (Kloot) - resolved. - 0002448: [General] Game view turns all waterplanecolored when a unit is in view. (Kloot) - resolved. - 0002450: [General] Text on mapmarks invisible (Kloot) - resolved. - 0002434: [General] Spring MT - Crash in LuaSyncedRead.cpp:3776 (zerver) - resolved. - 0002423: [General] (master) /give all + CTRL-A + give area-reclaim order -> Assertion `owner->unitDef->canReclaim' failed (Kloot) - resolved. - 0002430: [General] (master) crash in zero-k 0.8.7 when using gestures-menu (Kloot) - resolved. - 0002402: [General] featureDef: read geoThermal tag (Kloot) - resolved. - 0002436: [General] OOM on game-loading with many cpu-cores (Kloot) - resolved. - 0002435: [General] Maxunits restriction applies to GAIA (Kloot) - resolved. - 0002444: [General] plane under ground / invuln. unit (Kloot) - resolved. - 0002442: [General] Crash in Spring MT (GroundBlockingObjectMap.cpp:172) (zerver) - resolved. - 0002366: [General] Spring MT - Crash during the game in LuaSyncedRead.cpp:3508 (zerver) - resolved. - 0002422: [General] units doesn't accept commands (hoijui) - resolved. - 0001908: [Unit Scripting] SIGSEGV in UnitScript.cpp:232 (zerver) - resolved. - 0002250: [General] Ego-Mode not able to shoot target (Kloot) - resolved. - 0002361: [General] Some units continuously jumping up and down after give all (zerver) - resolved. - 0002386: [General] Mobile AA gunship target bug (Kloot) - resolved. - 0002381: [General] Holdsteady transports ignores upright=false/0 passengers. (Kloot) - resolved. - 0002376: [Lua] AddUnitImpulse turns units inside out (Kloot) - resolved. - 0001305: [General] Aircraft refuel pads are not disabled while reverse built (Kloot) - resolved. - 0001992: [General] wreckage is not always visible (zerver) - resolved. - 0002350: [Lua] mex upgrade isn't displayed in commands in spring master (Kloot) - resolved. - 0002373: [General] (master) amphibious complex in BA allows to place builded units (Kloot) - resolved. - 0002301: [General] Unit clump pathing slowdown (Kloot) - resolved. - 0002187: [General] Units when built, no matter where, upon completion get teleported to the ground. (Kloot) - resolved. - 0002344: [Lua] Req: GetUnitSpeed (uID) -> returns number and StartMoving (speed) (Kloot) - resolved. - 0002360: [General] Units flying ( and staying there ) outside the map once again (Kloot) - resolved. - 0002355: [General] (master) when restoring height unit stay on old height (Kloot) - resolved. - 0002352: [General] (master) Lua spawned groundmovetype units are flying till their first move (Kloot) - resolved. - 0002349: [General] (master) in fps mode, units move slooooooooooow... (Kloot) - resolved. - 0002346: [General] CSpherePartSpawner CEGs visible from outside LoS/airLoS and through walls (Kloot) - resolved. - 0002267: [Unit Scripting] killing unit with AddUnitDamage in script.Create crashes on /give but not from factory (Kloot) - resolved. - 0002340: [General] /advshading 0 then pressing alt b gives corrupted graphics in 0.82, not in 0.81 (Kloot) - resolved. - 0002341: [Unit Scripting] made unit that crashs spring.exe when targeting units but not when shooting at ground (Kloot) - resolved. - 0002321: [General] flare misplaced on beamweapons (Kloot) - resolved. - 0002332: [General] MT Crash after 30min in LuaSyncedRead.cpp:3508 (zerver) - resolved. - 0002336: [General] Game Crash in UnitScript.cpp:223 (zerver) - resolved. - 0002324: [General] Synced freeze somewhere in CommandAI (Kloot) - resolved. - 0002333: [General] Infolog from dedicated server is missing key information (Kloot) - resolved. - 0002331: [General] Partially reclaimed gunships fall through the map (Kloot) - resolved. - 0002326: [General] commandfire is broken for bombers (Kloot) - resolved. - 0002329: [General] Minimap reveals unit type even when radar shows "dots" (Kloot) - resolved. - 0002318: [General] With shadows on, 3do models are invisible (Kloot) - resolved. - 0002278: [General] Crash if in a AI-Game one of the Bots is destroyed (only in MT) (zerver) - resolved. - 0002173: [Lua] Return the player name in Spring.GetPlayerInfo instead of "SYNCED_NONAME". (Kloot) - resolved. - 0002296: [General] moved textures under buildings (at edge of map) (Kloot) - resolved. - 0002292: [General] crash in spring-headless (Kloot) - resolved. - 0002291: [AI] Crash with KAIK + Zero-K 0.5.1 (Kloot) - resolved. - 0002288: [Gfx driver issues] ghosty planes in spring masterr (Kloot) - resolved. - 0002051: [General] Bumpwater craps out when you resize the window. (Kloot) - resolved. - 0002238: [General] Crash in rts/Sim/MoveTypes/ScriptMoveType.cpp:170 (Kloot) - resolved. - 0002567: [General] endgame screen tells spectators they have won - closed. - 0002549: [General] Choppy / stuttering gameplay (Draw Call-Ins + Unsynced heightmap eats CPU) (zerver) - closed. - 0002257: [General] crash in Map/SMF/SmfReadMap.cpp:167 - closed. - 0002367: [Unit Scripting] Unit does not show ingame, no messages about it in infolog - closed.