2025-06-14 04:42 CEST

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IDProjectCategoryView StatusLast Update
0002685Spring engineGeneralpublic2011-11-12 01:41
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeveritytrivialReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.82.7.1 
Target VersionFixed in Version84.0 
Summary0002685: Low reload BeamLaser stutter
Descriptioncorllt in ZK has stuttering fire behaviour. It has a reload time of 0.1 and beam time of 0.1 so the expected behaviour is constant firing with an effective reload time of 3 frames (for DPS calculating).

Instead it fires 10 times with a delay between firing of 1 frame then an 11th time with a duration of 5 frames between fires. The downtime is clearly visible when watching it fire.
Additional InformationDetermined with this code in a gadget.

"local last

function gadget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer,
                            weaponID, attackerID, attackerDefID, attackerTeam)
    Spring.SetUnitExperience(attackerID,0)
    local f = Spring.GetGameFrame()
    if last then
        Spring.Echo(f-last)
    end
    last = f
end"
TagsNo tags attached.
Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2011-10-07 07:24 Google_Frog New Issue
2011-11-12 01:41 Kloot Status new => resolved
2011-11-12 01:41 Kloot Fixed in Version => 84.0
2011-11-12 01:41 Kloot Resolution open => fixed
2011-11-12 01:41 Kloot Assigned To => Kloot
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