| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0002685 | Spring engine | General | public | 2011-10-07 07:24 | 2011-11-12 01:41 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | trivial | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 0.82.7.1 | ||||||||
| Target Version | Fixed in Version | 84.0 | |||||||
| Summary | 0002685: Low reload BeamLaser stutter | ||||||||
| Description | corllt in ZK has stuttering fire behaviour. It has a reload time of 0.1 and beam time of 0.1 so the expected behaviour is constant firing with an effective reload time of 3 frames (for DPS calculating). Instead it fires 10 times with a delay between firing of 1 frame then an 11th time with a duration of 5 frames between fires. The downtime is clearly visible when watching it fire.  | ||||||||
| Additional Information | Determined with this code in a gadget. "local last function gadget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer, weaponID, attackerID, attackerDefID, attackerTeam) Spring.SetUnitExperience(attackerID,0) local f = Spring.GetGameFrame() if last then Spring.Echo(f-last) end last = f end"  | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files | 
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 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2011-10-07 07:24 | Google_Frog | New Issue | |
| 2011-11-12 01:41 | Kloot | Status | new => resolved | 
| 2011-11-12 01:41 | Kloot | Fixed in Version | => 84.0 | 
| 2011-11-12 01:41 | Kloot | Resolution | open => fixed | 
| 2011-11-12 01:41 | Kloot | Assigned To | => Kloot | 

	
