| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0006270 | Spring engine | General | public | 2019-08-03 09:42 | 2019-08-03 14:14 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 104.0 +git | ||||||||
| Target Version | Fixed in Version | 104.0 +git | |||||||
| Summary | 0006270: 104.0.1-1329-g8b9c8ae maintenance Units fail to follow Patrol orders | ||||||||
| Description | Units that are bumped out of the way when nearing the move goal of their patrol order sit idle near the waypoint. They should either keep trying to move towards the waypoint or declare that waypoint to be reached and skip to the next waypoint. The bug does not occur with units set to repeat a series of fight commands. Patrol should essentially implement this situation. I reproduced the bug with luarules and luaui disabled. I do not know when the bug first appeared. | ||||||||
| Additional Information | Game: Zero-K v 1.7.6.4 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | Irrelevant | ||||||||
| Attached Files |
| ||||||||
Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-08-03 09:42 | Google_Frog | New Issue | |
| 2019-08-03 09:42 | Google_Frog | File Added: idlePatrol.jpg | |
| 2019-08-03 09:42 | Google_Frog | File Added: 20190803_172902_TitanDuel 2_104.0.1-1329-g8b9c8ae maintenance.sdfz | |
| 2019-08-03 14:14 | Kloot | Assigned To | => Kloot |
| 2019-08-03 14:14 | Kloot | Status | new => resolved |
| 2019-08-03 14:14 | Kloot | Resolution | open => fixed |
| 2019-08-03 14:14 | Kloot | Fixed in Version | => 104.0 +git |


