2025-08-01 19:09 CEST

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IDProjectCategoryView StatusLast Update
0002250Spring engineGeneralpublic2011-05-01 16:32
Reporterdjmad 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.82.6.1 
Target VersionFixed in Version0.82.7+git 
Summary0002250: Ego-Mode not able to shoot target
DescriptionIts not possible to shoot a Target in the egomode, equal if friend or foe.

An option to complete disable the detector would also be nice, if i want to shoot my own unit, i should be able to do this
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0006121

Kloot (developer)

fixed in master at some point

~0006573

djmad (reporter)

seems still not working,

as soon as there is a target in the crosshair its not possible to fire a shot
equal of the selected mod

~0006581

Kloot (developer)

"master" != 82.7
+Notes

-Issue History
Date Modified Username Field Change
2010-12-07 09:27 djmad New Issue
2010-12-21 19:59 Kloot Note Added: 0006121
2010-12-21 19:59 Kloot Status new => resolved
2010-12-21 19:59 Kloot Fixed in Version => 0.82.6.1+git
2010-12-21 19:59 Kloot Resolution open => fixed
2010-12-21 19:59 Kloot Assigned To => Kloot
2011-04-27 22:50 djmad Note Added: 0006573
2011-04-27 22:50 djmad Status resolved => assigned
2011-04-27 22:50 djmad Resolution fixed => reopened
2011-05-01 16:32 Kloot Note Added: 0006581
2011-05-01 16:32 Kloot Status assigned => resolved
2011-05-01 16:32 Kloot Fixed in Version 0.82.7 => 0.82.7+git
2011-05-01 16:32 Kloot Resolution reopened => fixed
+Issue History