| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003288 | Spring engine | General | public | 2012-09-27 22:41 | 2012-09-27 23:42 | ||||
| Reporter | Beherith | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 91.0 | ||||||||
| Target Version | Fixed in Version | 91.0.1+git | |||||||
| Summary | 0003288: Crashing aircraft can be reclaimed to give infinite resources | ||||||||
| Description | Even if the aircraft is SetUnitNoSelect(unitID,true) when set to crashing, it can be reclaimed. A crashing aircraft is 'reclaimed' in 1 frame, meaning that the resources it cost are given to the reclaimer, but it does not disappear! It can be reclaimed every frame for near infinite resources. | ||||||||
| Steps To Reproduce | Can be reproduced in BA 7.71 (not 7.72 as that has a hacky fix through AllowUnitBuildStep). Note attached BA 7.71 DSD replay. | ||||||||
| Additional Information | SetUnitCosts(unitID,{10000,0,0}) Also didnt do anything | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-09-27 22:41 | Beherith | New Issue | |
| 2012-09-27 22:41 | Beherith | File Added: 20120927_223755_DeltaSiegeDry_91.sdf | |
| 2012-09-27 23:42 | Kloot | Status | new => resolved |
| 2012-09-27 23:42 | Kloot | Fixed in Version | => 91.0.1+git |
| 2012-09-27 23:42 | Kloot | Resolution | open => fixed |
| 2012-09-27 23:42 | Kloot | Assigned To | => Kloot |


