View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0006196 | Spring engine | General | public | 2019-04-05 07:53 | 2019-04-05 19:12 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 104.0 +git | ||||||||
Target Version | Fixed in Version | 104.0 +git | |||||||
Summary | 0006196: 104.0.1-1686-g9a24a29 develop Units phase through enemies | ||||||||
Description | I made a high maneuverability unit that is fairly close to the Spring default. These units are able to pass right through enemy units without affecting them. This is caused by allowPushingEnemyUnits=false, but I do not want my units to push enemy units. https://youtu.be/lmehx7JQ3ss https://github.com/GoogleFrog/SpringCraft/commit/fab40f26d9385759fa3d6d347c891a1c97ad9b63 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | Irrelevant | ||||||||
Attached Files |
|
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2019-04-05 07:53 | Google_Frog | New Issue | |
2019-04-05 19:12 | Kloot | Assigned To | => Kloot |
2019-04-05 19:12 | Kloot | Status | new => resolved |
2019-04-05 19:12 | Kloot | Resolution | open => fixed |
2019-04-05 19:12 | Kloot | Fixed in Version | => 104.0 +git |
2019-04-05 19:12 | Kloot | Note Added: 0019921 |