View Issue Details

IDProjectCategoryView StatusLast Update
0005532Spring engineLuapublic2017-05-07 02:13
ReporterGoogle_Frog Assigned ToKloot  
PrioritynormalSeveritycrashReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version103.0 +git 
Fixed in Version103.0 +git 
Summary0005532: 103.0.1-764 Error: Internal Lua error: stack corrupted
DescriptionThis infolog contains "Error: Internal Lua error: stack corrupted" followed by a stacktrace when a game starts. I can't see any further information in the log about lua errors. What does it mean? https://github.com/ZeroK-RTS/CrashReports/issues/803
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2017-04-22 20:01

developer   ~0017485

it means that whatever is causing the recent string of crashes and desyncs (0005528/802, 0005484/147, ...) almost got caught in the act.

Kloot

2017-05-07 02:13

developer   ~0017562

PlayerRoster corruption; p <= 0.05

Issue History

Date Modified Username Field Change
2017-04-22 18:45 Google_Frog New Issue
2017-04-22 20:01 Kloot Note Added: 0017485
2017-05-07 02:13 Kloot Assigned To => Kloot
2017-05-07 02:13 Kloot Status new => resolved
2017-05-07 02:13 Kloot Resolution open => fixed
2017-05-07 02:13 Kloot Fixed in Version => 103.0 +git
2017-05-07 02:13 Kloot Note Added: 0017562