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| Reporter | KingRaptor | Assigned To | zerver | |
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| Priority | normal | Severity | major | Reproducibility | always |
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| Status | resolved | Resolution | fixed | |
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| Product Version | 0.82.7+git | |
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| Fixed in Version | 0.82.7+git | |
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| Summary | 0002472: (master) MT: Normalmapped units take on the textures of other units as they are loaded |
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| Description | When a unit (def A) with a normalmap is created, then a different unit (def B) is created, the first unit will change its textures to that of the new unit. Any further units of def A created will also have the bug.
Creating a new unit (def C) will again cause the units of def A to change their texture. Creating another unit of def B will not change the texture back. |
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| Additional Information | Tested with ZK (r3075, but latest stable should be identical) and 0.82.3-2126-g00266da MT-Sim |
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| Tags | No tags attached. |
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| Attached Files | normalmap_bug.gif (Attachment missing)
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| Checked infolog.txt for Errors | |
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