| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0006113 | Spring engine | General | public | 2019-01-05 13:31 | 2019-01-06 15:09 | ||||
| Reporter | lhog | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 104.0 +git | ||||||||
| Target Version | Fixed in Version | 104.0 +git | |||||||
| Summary | 0006113: Reflection cubemap becomes incorrect on zoom out | ||||||||
| Description | Hi! I'm trying to put together a PBR Map shader and one of the steps PBR shader has to is to sample an environment cubemap. When I zoom out too far, $reflection cubemap becomes incorrect, thus leading to ugly map rendering. See two consecutive screenshots. Here I zoom out: one screenshot is made right before the cubemap becomes incorrect, second - after. Note I placed a glossy sphere (a unit) to show what the top face of the cubemap becomes: 1) https://cdn.discordapp.com/attachments/288994979748249600/531081674579247106/screen00115.png 2) https://cdn.discordapp.com/attachments/288994979748249600/531081684242792448/screen00116.png | ||||||||
| Steps To Reproduce | Sample $reflect on maximal zoom and notice that top face of the cubemap turns wrong. | ||||||||
| Additional Information | Version: win32\104.0.1-941-gfcc4751 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-01-05 13:31 | lhog | New Issue | |
| 2019-01-06 15:09 | Kloot | Assigned To | => Kloot |
| 2019-01-06 15:09 | Kloot | Status | new => resolved |
| 2019-01-06 15:09 | Kloot | Resolution | open => fixed |
| 2019-01-06 15:09 | Kloot | Note Added: 0019644 | |
| 2019-01-06 15:09 | Kloot | Fixed in Version | => 104.0 +git |


