|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006099||Spring engine||General||public||2018-12-15 11:29||2018-12-17 19:53|
|Product Version||104.0 +git|
|Target Version||Fixed in Version||104.0 +git|
|Summary||0006099: Ugly seams on the $reflection cubemap|
|Description||$reflection cubemap looks incorrect.|
1) Top face is visibly brighter than adjacent faces
2) There are visible discontinues between right-bottom and left-top faces
3) Seams between all faces [I checked earlier glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) doesn't remove them]
P.S. This map has no skybox texture, so it's not related to wrong map supplier skybox cubemap.
|Steps To Reproduce||1) Establish sphere reflective surface|
2) Make it reflect the environment.
3) See the subject
|Tags||No tags attached.|
Last edited: 2018-12-17 02:01
GL_TEXTURE_CUBE_MAP_SEAMLESS only works with unclamped texcoors and would not fundamentally solve face discontinuities (which were caused by rendering with a wrong AR), I'll add an option for it.
the extra brightness might be a bug with z=y cameras but I did not track it down.
I'm pleased to report that seams and other artifacts are gone in 104.0.1-941-gfcc4751.
P.S. Can you give some guidance on: https://springrts.com/mantis/view.php?id=6084
(I'll try to implement it myself upon your advice)
|will check soon, ty|
|2018-12-15 11:29||lhog||New Issue|
|2018-12-15 11:29||lhog||File Added: screen00087.png|
|2018-12-17 01:42||Kloot||Note Added: 0019616|
|2018-12-17 02:01||Kloot||Note Edited: 0019616||View Revisions|
|2018-12-17 13:32||lhog||File Added: screen00090.png|
|2018-12-17 13:32||lhog||Note Added: 0019617|
|2018-12-17 19:53||Kloot||Assigned To||=> Kloot|
|2018-12-17 19:53||Kloot||Status||new => resolved|
|2018-12-17 19:53||Kloot||Resolution||open => fixed|
|2018-12-17 19:53||Kloot||Fixed in Version||=> 104.0 +git|
|2018-12-17 19:53||Kloot||Note Added: 0019622|