Spring engine - Change Log Spring engine - 91.0.1+git (Released 2012-09-03) [ View Issues ] ================================================ - 0003329: [Lua] Spring.SetUnitVelocity() cannot work for x,z direction (Kloot) - resolved. - 0003251: [Gfx driver issues] When catching up, Spring becomes unresponsive for a long time if the window is being restored from minimized or F11 is pressed (zerver) - resolved. - 0003305: [General] Crash after a minute of play! Assertion `commandQue.empty()' failed. (Kloot) - resolved. - 0003453: [General] (91.0.1-1323-ge82acc8) Transportiee disappears if transport dies over impassable terrain. (Kloot) - resolved. - 0003447: [General] grassdrawer crash Spring 91.0.1-1305-gcb1371b develop (OMP) (Kloot) - resolved. - 0003398: [General] sync error in E323 validation test (Kloot) - resolved. - 0003434: [General] git crash and hang everytime I quit (Kloot) - resolved. - 0000671: [General] SVN: Units ignore attack orders until weapon1 is in range (Kloot) - resolved. - 0001506: [General] Submerged units take no damage on exposed portions of their Hitsphere (Kloot) - resolved. - 0003393: [General] Incorrect walk behaviour of Kbots on hills (develop build) (Kloot) - resolved. - 0003390: [Lua] Mapinfo tags "hardness" and "notDeformable" are not accessible from lua (Kloot) - resolved. - 0003355: [General] [91.0.1-566] Many units trying to move to one spot cause high cpu load (Kloot) - resolved. - 0003346: [General] Nanoframes of shielded units block lasers (cleanrock) - resolved. - 0002925: [General] Ships become stuck on shore (islands) and they are very hard to unstuck (Kloot) - resolved. - 0003322: [General] Unit targeted indefinitely after recloak (Kloot) - resolved. - 0003320: [General] Planes sometimes stuck on repair pad doing nothing (Kloot) - resolved. - 0003299: [General] Assertion `pro->weapon || pro->piece failed in LuaSyncedRead.cpp:4381 (zerver) - resolved. - 0003243: [Lua] SetFeaturePosition's snapToGround get reset when there is terraform nearby. (Kloot) - resolved. - 0003306: [Unit Scripting] [Request] Make manualbombsettings default to true (Kloot) - resolved. - 0003308: [General] Partly reclaiming factory allows unit teleportation/remote destruction (Kloot) - resolved. - 0003307: [General] air transports have trouble loading multiple units if units are large (Kloot) - resolved. - 0003295: [Gfx driver issues] OpenGL error message spam with opensource drivers (Linux 3.5) (jK) - resolved. - 0003303: [Unit Scripting] Units with height advantage are unable to force fire with that range (Kloot) - resolved. - 0003302: [General] Total velocity loss during a prolonged unit-to-unit collision (Kloot) - resolved. - 0003300: [Unit Scripting] Move/Turn (piece) fails with negative speed (Kloot) - resolved. - 0003298: [Lua] Gadgets seems to be loaded twice (Kloot) - resolved. - 0003291: [Lua] Only "free style" camera allows to set FOV ingame, add it for all modes (Kloot) - resolved. - 0003289: [General] Only StrafeAirMoveType supports SetUnitCOBValue(unitID, COB.CRASHING, 1) (Kloot) - resolved. - 0003293: [Lua] Spring.GetUnitNearestAlly takes self into account (Kloot) - resolved. - 0003281: Error: LuaRules::RunCallIn: error = 2, UnsyncedHeightMapUpdate, attempt to call a nil value (zerver) - resolved. - 0003292: [General] Segmentation fault at game start (Kloot) - resolved. - 0003287: [General] Paralyzed landed aircraft start moving forward slowly. Same with aircraft under construction not in a lab. (Kloot) - resolved. - 0003290: [General] Units get stuck in sea labs on build completion (Kloot) - resolved. - 0003288: [General] Crashing aircraft can be reclaimed to give infinite resources (Kloot) - resolved. - 0003283: [General] SIGFPE in GroundMoveType.cpp:1064 (Kloot) - resolved. - 0003274: [Lua] MT crashes upon /luarules reload (zerver) - resolved. - 0003246: [General] remove / deduplicate INTERNAL_ORDER/DONT_REPEAT (Kloot) - resolved. - 0003276: [General] Tactical nuke sub fails to fire on ground attack order (Kloot) - resolved. - 0003262: [General] 91.0 emp causes skating, gunships jitter and do not move (zerver) - resolved. - 0003269: nuke doesn't fire if attack order is given before missile is ready (zerver) - resolved. - 0003266: [General] SIGSEV in GroundDecalHandler.cpp:437 (zerver) - resolved. - 0003264: [Lua] 91.0 lua given attack orders are slowly lost (Kloot) - resolved.