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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0006353 | Spring engine | General | public | 2019-11-30 22:02 | 2019-12-01 12:21 | ||||
Reporter | raaar | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||
Status | closed | Resolution | fixed | ||||||
Product Version | 104.0 +git | ||||||||
Target Version | Fixed in Version | 104.0 +git | |||||||
Summary | 0006353: 104.0.1.1429 maintenance : units with airhoverfactor are unstable when idling | ||||||||
Description | for air units with airhoverfactor > 0, after they reach the desired position, sometimes they start oscillating back and forth with increasing speed and distance, even beyond the max speed of the units themselves! when they're attacking they should also move around a bit instead of locking thelselves in place. | ||||||||
Steps To Reproduce | metal factions 1.21, spawn a dozen sphere_resolver, move them around then let them idle and wait for 30s. Repeat until one or more start showing the bug. Check the replay in attachment, one starts osciallating about 2mins in, then i move the group a bit and stop, then about 3 mins in another starts oscillating even more wildly and even shoots itself out of the map bounds! | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | Irrelevant | ||||||||
Attached Files |
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Date Modified | Username | Field | Change |
---|---|---|---|
2019-11-30 22:02 | raaar | New Issue | |
2019-11-30 22:02 | raaar | File Added: airhoverfactor_instability_cold_snap_v1_104.0.1-1429-g1add37c maintenance.sdfz | |
2019-12-01 12:21 | Kloot | Assigned To | => Kloot |
2019-12-01 12:21 | Kloot | Status | new => closed |
2019-12-01 12:21 | Kloot | Resolution | open => fixed |
2019-12-01 12:21 | Kloot | Fixed in Version | => 104.0 +git |
2019-12-01 12:21 | Kloot | Note Added: 0020271 |