2025-08-11 07:28 CEST

Spring engine - Change Log

Spring engine - 0.81.0.0+git (Released 2010-01-19) View Issues ]
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- 0001994: [General] Terrain shadow glitch with SSMF (Kloot) - resolved.
- 0001919: [General] replay from desynced game shows different games (Kloot) - resolved.
- 0001826: [General] team color bug (Kloot) - resolved.
- 0002002: [General] SIGSEGV in Weapon.cpp:637 (Kloot) - resolved.
- 0001989: [General] not able to play with 250 players/teams (Kloot) - resolved.
- 0001986: [General] OGG files crash spring (Kloot) - resolved.
- 0001985: [General] Shadow mode 2 now broken. (Kloot) - resolved.
- 0001982: [General] singlestep in demos (Kloot) - resolved.
- 0001981: [General] remember pause state after /skip (Kloot) - resolved.
- 0001584: [General] Factories in Replays don't build anything (Kloot) - resolved.
- 0001293: [General] /vieworbit gives overview camera (Kloot) - resolved.
- 0001979: [General] Lines drawn across screen when plasma hits shield (Kloot) - resolved.
- 0001879: [General] Unit is at very high or low atitude, it can't be selected or be seen as spec from "normal" angels (Kloot) - resolved.
- 0001882: [General] Out of map glitch involving planes following planes. (Kloot) - resolved.
- 0001894: [General] Lighting directions dont follow feature rotation (Kloot) - resolved.
- 0001970: [General] Unit Nano-Frame in dead factory wiht negative HP (Kloot) - resolved.
- 0001952: [General] crash in rts/Sim/Path/PathEstimator.cpp:672 (Kloot) - resolved.
- 0001937: [General] crash in CMiniMap::GetUnitIcon (Kloot) - resolved.
- 0001966: [General] Crash in spring/master Testgame: in float3::operator* (this=0x7fff439c162b, f=0spring/rts/System/float3.h:213) (Kloot) - resolved.
- 0001965: [General] Units attached to Transports do not follow rotation of parent objects of the transport & Holdsteady=false acts awkward (Kloot) - resolved.
- 0001958: [General] Sky is flickering font does not show game quickly crashes. (Kloot) - resolved.
- 0001956: [General] SIGSEGV in Shared.cpp on Blindside_v1 (Kloot) - resolved.
- 0001950: [General] Pathfinding problems (Kloot) - resolved.
- 0001462: [General] Not all produced units innerhit factory orders (Kloot) - resolved.
- 0001931: [General] crash in UnitDrawer (Kloot) - resolved.
- 0001610: [General] Glitch in Movecontrol causes units to "blink" (Kloot) - resolved.
- 0001930: [General] CollisionVolumes are broken with non-zero midPos (Kloot) - resolved.
- 0001903: [General] desyncs in AI games (Kloot) - resolved.
- 0001928: [General] Sync error in frame 1 (Kloot) - resolved.
- 0001724: [General] featureVisibility = 0 shows features (Kloot) - resolved.
- 0001912: [Lua] Segmentation fault in Lua/LuaSyncedRead.cpp:2461 (Kloot) - resolved.
- 0001905: [General] Ghosted buildings still displayed after becoming a spectator (Kloot) - resolved.
- 0001886: [General] Tree glsl shader bug (Kloot) - resolved.
- 0001866: [General] Shadows status (Kloot) - resolved.
- 0001864: [General] segfault in ShadowHandler.h when Shadows=0 in ~/.springrc (Kloot) - resolved.
- 0001295: [General] Units dying change colors (Kloot) - resolved.
- 0001816: [General] Teamcolor changes (Kloot) - resolved.
- 0001849: [General] Un-Hardcode Accuracy/Sprayangle Bonuses With XP (Kloot) - resolved.
- 0001839: [General] Multiple cons fail to build on structures with open yardmaps (Kloot) - resolved.
- 0001835: [Gfx driver issues] Reflective unit and Water make crash spring (imbaczek) - resolved.
- 0001573: [Gfx driver issues] Memory leak when drawing queue lines (imbaczek) - resolved.
- 0001627: [General] Stealth units stealthed while under construction (Kloot) - resolved.
- 0001742: [General] long pathnames break "i" gameinfobox (tvo) - resolved.
- 0001801: [General] placing a building near buildings often fails (tvo) - resolved.
- 0001674: [General] active build command cannot be canceled (tvo) - resolved.
- 0001803: [General] terrain types aren't taken into account for path estimator hash (tvo) - resolved.
- 0001784: [General] "ShowPathMap" command should print help in chat instead of executing "showElevation" or "ShowMetalMap" (hoijui) - resolved.

[47 issues]