Spring engine - Change Log Spring engine - 100.0+git (Released 2015-07-16) [ View Issues ] =============================================== - 0003535: [Unit Scripting] GetUnitSensorRadius do not match SetUnitSensorRadius (jK) - resolved. - 0005113: [General] pregame initial queue shows no more com buildrange and unit groundspace indicators (Kloot) - resolved. - 0005104: [General] "ready" button is not working (Kloot) - resolved. - 0005100: [General] spring crashes when you cheat (Kloot) - resolved. - 0005096: [Lua] UnitCommand is missing from the gadget handler (Kloot) - resolved. - 0003622: [General] Aircons vibrate while building (Kloot) - resolved. - 0005080: [General] Activated/deactivated callin spam when non-fighter plane is guarding (hokomoko) - resolved. - 0005067: [General] spawned buildings have their decals with a small offset (Kloot) - resolved. - 0003923: [General] SMFTexAniso (Kloot) - resolved. - 0004835: [General] change "Loading all definitions: 0.592000" -> "Loading all definitions: 592ms" (Kloot) - resolved. - 0004757: [General] Bumpmapped water with BumpWaterRefraction=2 hides nanoframe lines underwater (Kloot) - resolved. - 0002003: [General] Features fade too fast (Kloot) - resolved. - 0004566: [Gfx driver issues] Engine trees are black/darker when falling over (Kloot) - resolved. - 0005052: [General] crash in rts/Game/UI/MouseHandler.cpp:230 (Kloot) - resolved. - 0004947: [General] Compile error:Line Error C2955 'std::map': use of class template requires template argument list (Kloot) - resolved. - 0004497: [Unit Scripting] Unit in reverse seem to use BrakeRate to accelerate in reverse (Kloot) - resolved. - 0004496: [Unit Scripting] slopeMod not applied correctly to reversing units (Kloot) - resolved. - 0005051: [General] Crash in LosMap.cpp:585 after /give all (Kloot) - resolved. - 0005047: [General] incorrect command origin/icon drawing position (Kloot) - resolved. - 0004995: [General] When switching from f4 metal view to normal view, LOS fades FROM black (instead of to black) (Kloot) - resolved. - 0005038: [Lua] Unable to use chataction before gameframe #2 (Kloot) - resolved. - 0004688: [General] Desync with XTA test-934 (hokomoko) - resolved. - 0001907: [Lua] remove gadget/widget will block calls for other gadgets/widgets (Kloot) - resolved. - 0004659: [General] gadgetHandler miscounting with RemoveGadget (Kloot) - resolved. - 0004957: [General] shadows for features are "randomly" not drawn from some camera angles (Kloot) - resolved. - 0004555: [General] sharp short slowdown when large move order is given - closed. - 0004948: [AI] crash in aai? (abma) - closed. - 0001366: [General] Window position is not stored on exit & is not restored on next run - closed. - 0004952: [General] Hang when exiting game on Linux (nvidia drivers) (Kloot) - closed.