| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004827 | Spring engine | General | public | 2015-06-20 09:42 | 2017-07-12 00:02 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | |||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 98.0.1+git | ||||||||
| Target Version | Fixed in Version | 103.0 +git | |||||||
| Summary | 0004827: 98.0.1-841 Flying idle gunships jiggle away from their position | ||||||||
| Description | Gunships set to fly mode with no order will eventually jiggle away from their original position. | ||||||||
| Steps To Reproduce |  * Spawn an armkam * Set the unit to fly * (Optionally) Give the unit a move order * Mark the position of the unit * Set the game speed to 20  | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files | 
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 Notes	 | 
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		 abma (administrator) 2015-06-20 19:58 Last edited: 2015-06-20 19:59  | 
	
		similar happens to armpeep on ba: when build it flies very far away from the lab, when in comparinson with spring 98.0 it landed close by the lab. (not sure if thats the same bug)  | 
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		 hokomoko (developer) 2015-06-21 11:43  | 
	I've just tested 98.0 and armpeep flew far away as well. | 
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		 abma (administrator) 2015-06-21 16:46  | 
	
		ohhh, true. i could swear it didn't do, sorry. drift for units is so slow... not sure if a change is needed as units seems to mostly stay in area.  | 
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		 hokomoko (developer) 2015-06-21 16:57  | 
	
		This is very low priority IMO. My plan for after the release is to create a sane interface for creating LuaMoveTypes. This should solve all ridiculous movement issues.  | 
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		 jK (developer) 2015-06-21 17:16  | 
	dejavu? | 
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		 hokomoko (developer) 2015-06-21 17:16  | 
	I already wrote it somewhere? | 
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		 jK (developer) 2015-06-22 18:32  | 
	this was already happening sometime in the past and kloot fixed it | 
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		 Kloot (developer) 2017-07-12 00:02  | 
	I ran a test with ZK gunships for 60 in-game minutes (at speed 60) and didn't see any perma-drift away from their initial hovering position. | 
 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2015-06-20 09:42 | Google_Frog | New Issue | |
| 2015-06-20 19:58 | abma | Note Added: 0014662 | |
| 2015-06-20 19:59 | abma | Note Edited: 0014662 | View Revisions | 
| 2015-06-21 11:43 | hokomoko | Note Added: 0014666 | |
| 2015-06-21 16:46 | abma | Note Added: 0014675 | |
| 2015-06-21 16:57 | hokomoko | Note Added: 0014676 | |
| 2015-06-21 17:16 | jK | Note Added: 0014678 | |
| 2015-06-21 17:16 | hokomoko | Note Added: 0014679 | |
| 2015-06-22 18:32 | jK | Note Added: 0014682 | |
| 2015-06-22 18:40 | abma | Relationship added | related to 0001167 | 
| 2017-07-12 00:02 | Kloot | Status | new => resolved | 
| 2017-07-12 00:02 | Kloot | Resolution | open => fixed | 
| 2017-07-12 00:02 | Kloot | Fixed in Version | => 103.0 +git | 
| 2017-07-12 00:02 | Kloot | Note Added: 0018009 | |

	
