2019-08-24 00:39 CEST

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IDProjectCategoryView StatusLast Update
0005885Spring engineLuapublic2018-02-06 17:47
ReporterFloris 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version104.0 +git 
Target VersionFixed in Version104.0 +git 
Summary0005885: calling Spring.GetTeamUnitsSorted(teamID) with enemy team param (when playing) crashes spring
Descriptioncalling Spring.GetTeamUnitsSorted(teamID) with enemy team param (when playing) crashes spring
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files
  • txt file icon infolog.txt (49,471 bytes) 2018-02-06 17:34 -
    Using writeable configuration source: "C:\Users\Flowris\Documents\My Games\Spring\springsettings.cfg"
    Available log sections: RoamMeshDrawer, FarTextureHandler, GroundMoveType, Texture, Net, BumpWater, ArchiveScanner, Font, Shader, CSMFGroundTextures, ModelRenderContainer, DynWater, CregSerializer, Sound, Path, AutohostInterface, KeyBindings, DecalsDrawerGL4, Piece, LuaSocket, SkyBox, VFS, Model, GameServer
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    ============== <User Config> ==============
      AdvSky = 1
      AllowDeferredMapRendering = 1
      AllowDeferredModelRendering = 1
      BumpWaterAnisotropy = 4
      BumpWaterTexSizeReflection = 256
      CamMode = 1
      CrossAlpha = 0
      FSAALevel = 4
      FullscreenEdgeMove = 0
      GrassDetail = 0
      GroundDecals = 2
      GroundDetail = 200
      GroundScarAlphaFade = 1
      HardwareCursor = 1
      InputTextGeo = 0.26 0.73 0.02 0.028
      LastSelectedMap = FrozenFortress_v2
      LastSelectedMod = Balanced Annihilation $VERSION
      LastSelectedScript = Player vs. AI: NullAI 0.1
      LastSelectedSetting = WindowPosX
      MaxParticles = 20000
      ScreenshotCounter = 444
      ShadowMapSize = 2047
      Shadows = 1
      ShowFPS = 1
      ShowPlayerInfo = 0
      ShowSpeed = 1
      TreeRadius = 800
      UnitIconDist = 999
      UnitLodDist = 10000
      UsePBO = 0
      Water = 0
      WindowBorderless = 1
      WindowPosX = -12
      WindowPosY = -12
      WindowedEdgeMove = 0
      XResolutionWindowed = 3840
      YResolutionWindowed = 2160
      snd_volbattle = 26
      snd_volmaster = 0
      snd_volmusic = 200
      snd_volunitreply = 0
    ============== </User Config> ==============
    ============== <User System> ==============
      Spring 104.0.1-138-gf19449b maintenance
        Build Environment: boost-105500, GNU libstdc++ version 20130531
         Compiler Version: gcc-4.8.1
         Operating System: Microsoft Windows
    Microsoft Business Edition, 64-bit (build 9200)
    Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz; 16350MB RAM, 18782MB pagefile
         Binary Word Size: 32-bit emulated
         Deque Chunk Size: 128
            Process Clock: std::chrono::high_resolution_clock
       Physical CPU Cores: 4
        Logical CPU Cores: 8
    ============== </User System> ==============
    [good_fpu_init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [WatchDog::RegisterThread] registering controls for thread [main]
    [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
    	display=1 modes=43 bounds={x=0, y=0, w=3840, h=2160}
    		[ 1] 3840x2160x24bpp@60Hz
    		[ 3] 2560x1600x24bpp@60Hz
    		[ 5] 2560x1440x24bpp@60Hz
    		[11] 1920x1200x24bpp@60Hz
    		[13] 1920x1080x24bpp@60Hz
    		[17] 1680x1050x24bpp@60Hz
    		[21] 1600x1024x24bpp@60Hz
    		[23] 1600x900x24bpp@60Hz
    		[24] 1440x900x24bpp@60Hz
    		[29] 1280x800x24bpp@60Hz
    		[31] 1280x720x24bpp@60Hz
    	display=2 modes=46 bounds={x=3840, y=906, w=2560, h=1440}
    		[ 1] 2560x1440x24bpp@60Hz
    		[ 5] 1920x1200x24bpp@60Hz
    		[ 7] 1920x1080x24bpp@60Hz
    		[18] 1680x1050x24bpp@60Hz
    		[21] 1600x1024x24bpp@60Hz
    		[23] 1600x900x24bpp@60Hz
    		[24] 1440x900x24bpp@60Hz
    		[30] 1280x800x24bpp@60Hz
    		[32] 1280x720x24bpp@60Hz
    [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
    [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
    [GR::LogVersionInfo]
    	SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    	GL version  : 4.6.0 NVIDIA 388.31
    	GL vendor   : NVIDIA Corporation
    	GL renderer : GeForce GTX 970/PCIe/SSE2
    	GLSL version: 4.60 NVIDIA
    	GLEW version: 2.1.0
    	GPU memory  : 4096MB (total) / 1842MB (available)
    	SDL swap-int: 1
    	
    	ARB shader support        : 1
    	GLSL shader support       : 1
    	FBO extension support     : 1
    	NVX GPU mem-info support  : 1
    	ATI GPU mem-info support  : 0
    	NPOT-texture support      : 1 (1)
    	texture query-LOD support : 1 (1)
    	24-bit Z-buffer support   : 1 (-)
    	primitive-restart support : 1 (1)
    	clip-space control support: 1 (1)
    	frag-depth layout support : 1 (-)
    	
    	max. FBO samples             : 32
    	max. texture size            : 16384
    	max. texture anisotropy level: 16.000000
    	max. vec4 varyings/attributes: 31/16
    	max. draw-buffers            : 8
    	max. rec. indices/vertices   : 1048576/1048576
    	max. uniform buffer-bindings : 84
    	max. uniform block-size      : 64KB
    	
    	enable ATI-hacks : 0
    	compress MIP-maps: 0
    [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
    [VSync::SetInterval] interval=0 (disabled)
    [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (fullscreen::borderless)
    [WatchDog::RegisterThread] registering controls for thread [vfsi]
    Using read-write data directory: C:\Users\Flowris\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\base
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\maps
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\games
    Scanning: C:\Users\Flowris\Documents\My Games\Spring\packages
    [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 51ms
    [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
    [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
    [ThreadPool::SetThreadCount][2] workers=2
    [Threading] Main thread CPU affinity mask set: 252
    [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
    [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
    [f=-000001] [Sound] [Sound::InitThread][1]
    [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
    [f=-000001] [Sound] [Sound::InitThread][3] device=071686c0 context=06b2a410
    [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound]   Devices:
    [f=-000001] [Sound]     [Speakers (High Definition Audio Device)]
    [f=-000001] [Sound]     [Speakers (High Definition Audio Device)]
    [f=-000001] [Sound]     [Digital Audio (S/PDIF) (High Definition Audio Device)]
    [f=-000001] [Sound]     [Speakers (Samson C01U Pro Mic)]
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
    [f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
    [f=-000001] [Sound] Error:   Initializing EFX failed!
    [f=-000001] [Sound] [Sound::UpdateThread][2]
    [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
    [f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (fullscreen::borderless)
    [f=-000001] [CPreGame] server using IP localhost and port 8452
    [f=-000001] [NetProto::InitLocalClient] connecting to local server
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: FrozenFortress_v2
    [f=-000001] [PreGame::StartServer] checksums: game=0xE547868B map=0xB8EB61F5
    [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
    [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
    [f=-000001] [UDPListener] successfully bound socket on port 8452
    [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 2514ms
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: FrozenFortress_v2
    [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Balanced Annihilation $VERSION (archive: bagit.sdd)
    [f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Flowris\Documents\My Games\Spring\demos\20180206_173326_FrozenFortress_v2_104.0.1-138-gf19449b maintenance.sdfz"
    [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 469ms
    [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [LoadScreen::Init] single-threaded
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
    [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
    [f=-000001] Parsing Map Information
    [f=-000001] Loading SMF
    [f=-000001] Loading Map (113 MB)
    [f=-000001] Loading Radar Icons
    [f=-000001] Loading GameData Definitions
    [f=-000001] [defs.lua] loading all *Defs tables: 146ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 182ms
    [f=-000001] Loading Sound Definitions
    [f=-000001] [Sound]  parsed 28 sounds from gamedata/sounds.lua
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms
    [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
    [f=-000001] Creating Smooth Height Mesh
    [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 48ms
    [f=-000001] Creating QuadField & CEGs
    [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 17
    [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
    [f=-000001] Creating Unit Textures
    [f=-000001] Creating Sky
    [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
    [f=-000001] Loading Weapon Definitions
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 945ms
    [f=-000001] Loading Unit Definitions
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 70ms
    [f=-000001] Loading Feature Definitions
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms
    [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=-000001] Initializing Map Features
    [f=-000001] Creating ShadowHandler
    [f=-000001] Creating InfoTextureHandler
    [f=-000001] InfoTexture: shaders
    [f=-000001] Creating GroundDrawer
    [f=-000001] Loading Map Tiles
    [f=-000001] Loading Square Textures
    [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] Creating TreeDrawer
    [f=-000001] Loaded DecalsDrawer: Legacy
    [f=-000001] Creating ProjectileDrawer & UnitDrawer
    [f=-000001] Creating Projectile Textures
    [f=-000001] Warning: [CCEG::ParseExplosionCode] unknown op-code "t" in "true" at index 1
    [f=-000001] Warning: [CCEG::ParseExplosionCode] unknown op-code "u" in "true" at index 3
    [f=-000001] Warning: [CCEG::ParseExplosionCode] unknown op-code "e" in "true" at index 4
    [f=-000001] Warning: [CCEG::ParseExplosionCode] unknown op-code "t" in "true" at index 1
    [f=-000001] Warning: [CCEG::ParseExplosionCode] unknown op-code "u" in "true" at index 3
    [f=-000001] Warning: [CCEG::ParseExplosionCode] unknown op-code "e" in "true" at index 4
    [f=-000001] Creating Water
    [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
    [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 83ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
    [f=-000001] Loading LuaRules
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded synced gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded synced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded synced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded synced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Loaded synced gadget:  ARMSUB SURFACING Testing gadget  <armsubsurface.lua>
    [f=-000001] Loaded synced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded synced gadget:  Air Transports Handler  <air_transports.lua>
    [f=-000001] Loaded synced gadget:  Air Transports fix  <air_transports_fix.lua>
    [f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded synced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=-000001] Loaded synced gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=-000001] Loaded synced gadget:  Controls Unit's maxrange  <unit_custommaxranges.lua>
    [f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=-000001] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=-000001] Loaded synced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded synced gadget:  Debris physics      <feature_debris_physics.lua>
    [f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=-000001] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded synced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded synced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded synced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded synced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded synced gadget:  Fido Range Fix      <unit_fidorangefix.lua>
    [f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded synced gadget:  Missile smoke       <fx_missile_smoke.lua>
    [f=-000001] Loaded synced gadget:  NanoTC Platforms    <unit_nanotcplat.lua>
    [f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=-000001] Loaded synced gadget:  On/Off descriptions  <cmd_onoffdesc.lua>
    [f=-000001] Loaded synced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=-000001] Loaded synced gadget:  PlasmaAutoHighTraj  <unit_plasma_auto_hightraj.lua>
    [f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent build Hax   <unit_preventbuildhax.lua>
    [f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded synced gadget:  Remove Stop         <cmd_remove_stop.lua>
    [f=-000001] Loaded synced gadget:  Remove Wait         <cmd_remove_wait.lua>
    [f=-000001] Loaded synced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded synced gadget:  SeaPlatforms        <unit_sea_platform.lua>
    [f=-000001] Loaded synced gadget:  Shipyards Collisions  <unit_shipyardcollisions.lua>
    [f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=-000001] Loaded synced gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
    [f=-000001] Loaded synced gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
    [f=-000001] Loaded synced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded synced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded synced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded synced gadget:  game_No_Gib_Damage.lua  <game_no_gib_damage.lua>
    [f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded synced gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
    [f=-000001] Loaded synced gadget:  lups_thrusters.lua  <lups_thrusters.lua>
    [f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded synced gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
    [f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=-000001] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
    [f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded synced gadget:  Control Victory     <game_controlvictory.lua>
    [f=-000001] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=-000001] Loaded synced gadget:  Give Command        <cmd_give.lua>
    [f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded synced gadget:  Team Com Ends + dead allyteam blowup  <game_team_com_ends.lua>
    [f=-000001] Loaded synced gadget:  Undo Self Destruction Havoc  <cmd_undo.lua>
    [f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded synced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=-000001] Loaded synced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded synced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded synced gadget:  Profiler            <dbg_profiler.lua>
    [f=-000001] Loaded synced gadget:  Version Warning     <version_warning.lua>
    [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=-000001] Switching to Overview style camera
    [f=-000001] Switching to Spring style camera
    [f=-000001] Switching to Free style camera
    [f=-000001] Switching to Rotatable overhead camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Switching to FPS style camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
    [f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
    [f=-000001] armfgate, 600
    [f=-000001] armgate, 550
    [f=-000001] corfgate, 600
    [f=-000001] corgate, 550
    [f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=-000001] Loaded unsynced gadget:  gaia critter units  <gaia_critters.lua>
    [f=-000001] Loaded unsynced gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=-000001] Loaded unsynced gadget:  Map TerrainTypes    <map_terraintype.lua>
    [f=-000001] Loaded unsynced gadget:  Map Waterlevel      <map_waterlevel.lua>
    [f=-000001] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
    [f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
    [f=-000001] Loaded unsynced gadget:  ARMSUB SURFACING Testing gadget  <armsubsurface.lua>
    [f=-000001] Loaded unsynced gadget:  Activity Broadcast  <activity_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded unsynced gadget:  Air Transports Handler  <air_transports.lua>
    [f=-000001] Loaded unsynced gadget:  Air Transports fix  <air_transports_fix.lua>
    [f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded unsynced gadget:  Bet Engine          <cmd_bet_engine.lua>
    [f=-000001] Loaded unsynced gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
    [f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
    [f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded unsynced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
    [f=-000001] Loaded unsynced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
    [f=-000001] Loaded unsynced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
    [f=-000001] Loaded unsynced gadget:  FPS Broadcast       <fps_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Fido Range Fix      <unit_fidorangefix.lua>
    [f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded unsynced gadget:  NanoTC Platforms    <unit_nanotcplat.lua>
    [f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded unsynced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
    [f=-000001] Loaded unsynced gadget:  PlasmaAutoHighTraj  <unit_plasma_auto_hightraj.lua>
    [f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent build Hax   <unit_preventbuildhax.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
    [f=-000001] Loaded unsynced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
    [f=-000001] Loaded unsynced gadget:  SeaPlatforms        <unit_sea_platform.lua>
    [f=-000001] Loaded unsynced gadget:  Shipyards Collisions  <unit_shipyardcollisions.lua>
    [f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded unsynced gadget:  System info         <system_info.lua>
    [f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded unsynced gadget:  Thrusters           <lups_thrusters.lua>
    [f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded unsynced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
    [f=-000001] Loaded unsynced gadget:  Unally on demand    <cmd_alliance_break.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_onoffdesc.lua   <cmd_onoffdesc.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_stop.lua  <cmd_remove_stop.lua>
    [f=-000001] Loaded unsynced gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
    [f=-000001] Loaded unsynced gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
    [f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded unsynced gadget:  game_No_Gib_Damage.lua  <game_no_gib_damage.lua>
    [f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded unsynced gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    [f=-000001] Loaded unsynced gadget:  mo_ffa              <mo_ffa.lua>
    [f=-000001] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
    [f=-000001] Loaded unsynced gadget:  unit_custommaxranges.lua  <unit_custommaxranges.lua>
    [f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded unsynced gadget:  Control Victory     <game_controlvictory.lua>
    [f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=-000001] Loaded unsynced gadget:  Give Command        <cmd_give.lua>
    [f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded unsynced gadget:  Undo Self Destruction Havoc  <cmd_undo.lua>
    [f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded unsynced gadget:  resurrected param   <unit_resurrected.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Shield         <lups_shield.lua>
    [f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded unsynced gadget:  Fighter radius      <unit_fighterradius.lua>
    [f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] Loaded unsynced gadget:  Profiler            <dbg_profiler.lua>
    [f=-000001] Loaded unsynced gadget:  Version Warning     <version_warning.lua>
    [f=-000001] Loading LuaGaia
    [f=-000001] Loading LuaUI
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaUI Access Lock: enabled
    [f=-000001] LuaSocket Enabled: yes
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] LuaUI: Allowing User Widgets
    [f=-000001] Failed to load: gfx_darken_map.lua  (duplicate name)
    [f=-000001] Failed to load: gfx_outline.lua  (duplicate name)
    [f=-000001] Failed to load: gui_allyselectedunits.lua  (duplicate name)
    [f=-000001] [ChickenDefense: Chicken Team Colour] Deactivated!
    [f=-000001] [ChickenDefense: Chicken Panel] Deactivated!
    [f=-000001] Failed to load: gui_ecostats.lua  (duplicate name)
    [f=-000001] Failed to load: gui_enemy_spotter.lua  (duplicate name)
    [f=-000001] Failed to load: gui_fancy_selected_units.lua  (duplicate name)
    [f=-000001] Failed to load: gui_highlight_selectedunits.lua  (duplicate name)
    [f=-000001] Failed to load: gui_options.lua  (duplicate name)
    [f=-000001] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
    [f=-000001] Loading widget from mod:   Tooltip             <gui_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Widget Selector     <widget_selector.lua> ...
    [f=-000001] Loading widget from mod:   Unit Stats          <gui_unit_stats.lua> ...
    [f=-000001] Loading widget from mod:   Deferred rendering  <gfx_deferred_rendering.lua> ...
    [f=-000001] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=-000001] Loading widget from mod:   Top Bar             <gui_top_bar.lua> ...
    [f=-000001] Loading widget from mod:   TeamStats           <gui_teamstats.lua> ...
    [f=-000001] Loading widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=-000001] Loading widget from mod:   Player Color Palette  <gui_player_color_palette.lua> ...
    [f=-000001] Loading widget from mod:   Depth of Field      <gfx_dof.lua> ...
    [f=-000001] DoF shaderlog:
    [f=-000001] 0(29) : warning C7011: implicit cast from "int" to "float"
    0(32) : warning C7011: implicit cast from "int" to "float"
    0(32) : warning C7011: implicit cast from "int" to "float"
    0(46) : warning C7011: implicit cast from "int" to "float"
    0(49) : warning C7011: implicit cast from "int" to "float"
    0(49) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    0(53) : warning C7011: implicit cast from "int" to "float"
    
    [f=-000001] Loading widget from mod:   Shadow Quality Manager  <gfx_shadow_quality_manager.lua> ...
    [f=-000001] Set "shadows" config-parameter to 1
    [f=-000001] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=-000001] Loading widget from mod:   GUI-Shader          <api_gfx_gui_shader.lua> ...
    [f=-000001] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=-000001] Loading widget from mod:   BA cmdcolors        <gfx_mod_cmdcolors.lua> ...
    [f=-000001] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=-000001] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=-000001] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [f=-000001] Loading widget from mod:   Self-Destruct icons  <gui_selfd_icons.lua> ...
    [f=-000001] Loading widget from mod:   Resurrection Halos  <gui_resurrection_halos.lua> ...
    [f=-000001] Loading widget from mod:   Snow                <gfx_snow.lua> ...
    [f=-000001] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=-000001] Loading widget from mod:   Health Bars         <gui_healthbars.lua> ...
    [f=-000001] Loading widget from mod:   Map Info            <gui_mapinfo.lua> ...
    [f=-000001] Loading widget from user:  Ally Selected Units   <gui_allySelectedUnits.lua> ...
    [f=-000001] Loading widget from user:  Outline             <gfx_outline.lua> ...
    [f=-000001] Loading widget from user:  Highlight Selected Units  <gui_highlight_selectedunits.lua> ...
    [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=-000001] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList info  <gui_advplayerslist_displayinfo.lua> ...
    [f=-000001] frames-per-second indicator is disabled!
    [f=-000001] small digital clock is disabled!
    [f=-000001] simulation speed indicator is disabled!
    [f=-000001] Loading widget from mod:   Discord icon        <gui_discord.lua> ...
    [f=-000001] Loading widget from mod:   Clearmapmarks button  <gui_clearmapmarks.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList mascotte  <gui_advplayerslist_mascotte.lua> ...
    [f=-000001] Loading widget from mod:   AdvPlayersList lockcamera  <gui_advplayerslist_lockcamera.lua> ...
    [f=-000001] frames-per-second indicator is disabled!
    [f=-000001] small digital clock is disabled!
    [f=-000001] simulation speed indicator is disabled!
    [f=-000001] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=-000001] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=-000001] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
    [f=-000001] Loading widget from mod:   EMP + decloak range  <gui_emp_decloak_range.lua> ...
    [f=-000001] Loading widget from mod:   Ignore List API     <api_ignore.lua> ...
    [f=-000001] Loading widget from mod:   LOS View            <gfx_los_view.lua> ...
    [f=-000001] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=-000001] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=-000001] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=-000001] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=-000001] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=-000001] Loading widget from mod:   Show Orders         <gui_show_orders.lua> ...
    [f=-000001] Loading widget from mod:   SmartSelect         <unit_smart_select.lua> ...
    [f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=-000001] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=-000001] Loading widget from mod:   Statistics Collection  <stats_damage.lua> ...
    [f=-000001] Loading widget from mod:   Stop means Stop     <cmd_stop_selfd.lua> ...
    [f=-000001] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=-000001] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=-000001] Loading widget from mod:   gui_transport_weight_limit  <gui_transport_weight_limit.lua> ...
    [f=-000001] Loading widget from mod:   Alternate Chat Keys  <cmd_old_style_chat_keys.lua> ...
    [f=-000001] Loading widget from mod:   Auto First Build Facing  <unit_autofirstbuildfacing.lua> ...
    [f=-000001] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [f=-000001] Loading widget from mod:   BA LOS colors       <gui_ba_los_colors.lua> ...
    [f=-000001] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
    [f=-000001] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=-000001] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=-000001] Loading widget from mod:   Area Mex            <cmd_area_mex.lua> ...
    [f=-000001] Area Mex: Loaded for BA or NOTA
    [f=-000001] Mexmap detected - loading...
    [f=-000001] mexmap imported from LuaUI/Widgets_BA/MetalMaps/frozenfortress_v2.springmexmap
    [f=-000001] Loading widget from mod:   State Remover       <cmd_state_remove.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (In-game chat only)  <gui_red_chatonlyconsole.lua> ...
    [f=-000001] Loading widget from mod:   Red Console (Battle and autohosts)  <gui_red_battleroom.lua> ...
    [f=-000001] Loading widget from mod:   AllyCursors         <gui_ally_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=-000001] Loading widget from mod:   Selected Units Buttons  <gui_selected_units_buttons.lua> ...
    [f=-000001] Loading widget from mod:   Light Effects       <gfx_light_effects.lua> ...
    [f=-000001] Loading widget from mod:   Map Edge Extension  <map_edge_extension.lua> ...
    [f=-000001] Loading widget from user:  Fancy Selected Units  <gui_fancy_selected_units.lua> ...
    [f=-000001] Fancy Selected Units-dev:  loaded style... 'Solid Line'
    [f=-000001] Loading widget from mod:   Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=-000001] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=-000001] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=-000001] Loading widget from mod:   Auto Group          <unit_auto_group.lua> ...
    [f=-000001] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=-000001] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=-000001] Loading widget from mod:   DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
    [f=-000001] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=-000001] Loading widget from mod:   Passive builders    <unit_passive_builders.lua> ...
    [f=-000001] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=-000001] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=-000001] Loading widget from mod:   Idle Builders       <gui_idle_builders.lua> ...
    [f=-000001] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [f=-000001] Loading widget from mod:   Factory hold position  <cmd_fac_holdposition.lua> ...
    [f=-000001] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=-000001] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=-000001] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=-000001] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=-000001] Loading widget from mod:   First launch setup  <gfx_firstlaunchsetup.lua> ...
    [f=-000001] Loading widget from mod:   Cursors             <gfx_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=-000001] Loading widget from mod:   BA Hotkeys          <cmd_ba_hotkeys.lua> ...
    [f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=-000001] Loading widget from user:  Ecostats            <gui_ecostats.lua> ...
    [f=-000001] Ecostats: widget loaded in active player mode
    [f=-000001] Error: Spring 104.0.1-138-gf19449b maintenance has crashed.
    [f=-000001] Error: DLL information:
    [f=-000001] Error: 0x00400000	spring
    [f=-000001] Error: 0x774b0000	ntdll
    [f=-000001] Error: 0x74ba0000	KERNEL32
    [f=-000001] Error: 0x74990000	KERNELBASE
    [f=-000001] Error: 0x77320000	ADVAPI32
    [f=-000001] Error: 0x77160000	msvcrt
    [f=-000001] Error: 0x74c70000	sechost
    [f=-000001] Error: 0x773f0000	RPCRT4
    [f=-000001] Error: 0x73ed0000	SspiCli
    [f=-000001] Error: 0x73ec0000	CRYPTBASE
    [f=-000001] Error: 0x76f80000	bcryptPrimitives
    [f=-000001] Error: 0x76f60000	IMAGEHLP
    [f=-000001] Error: 0x75370000	ucrtbase
    [f=-000001] Error: 0x5bb90000	GLU32
    [f=-000001] Error: 0x754f0000	SHELL32
    [f=-000001] Error: 0x76fe0000	USER32
    [f=-000001] Error: 0x76970000	win32u
    [f=-000001] Error: 0x74160000	cfgmgr32
    [f=-000001] Error: 0x5bab0000	OPENGL32
    [f=-000001] Error: 0x74b70000	GDI32
    [f=-000001] Error: 0x77290000	shcore
    [f=-000001] Error: 0x745b0000	gdi32full
    [f=-000001] Error: 0x73f80000	msvcp_win
    [f=-000001] Error: 0x74210000	combase
    [f=-000001] Error: 0x76990000	windows.storage
    [f=-000001] Error: 0x747b0000	shlwapi
    [f=-000001] Error: 0x76830000	kernel.appcore
    [f=-000001] Error: 0x768d0000	powrprof
    [f=-000001] Error: 0x74800000	profapi
    [f=-000001] Error: 0x77220000	WS2_32
    [f=-000001] Error: 0x6b800000	OpenAL32
    [f=-000001] Error: 0x70780000	vorbisfile
    [f=-000001] Error: 0x10000000	DevIL
    [f=-000001] Error: 0x74060000	ole32
    [f=-000001] Error: 0x62e80000	zlib1
    [f=-000001] Error: 0x70e40000	libfreetype-6
    [f=-000001] Error: 0x65180000	libfontconfig-1
    [f=-000001] Error: 0x6ef80000	glew32
    [f=-000001] Error: 0x6c740000	SDL2
    [f=-000001] Error: 0x773c0000	IMM32
    [f=-000001] Error: 0x64cc0000	vorbis
    [f=-000001] Error: 0x68140000	ogg
    [f=-000001] Error: 0x74710000	OLEAUT32
    [f=-000001] Error: 0x722c0000	WINMM
    [f=-000001] Error: 0x68f40000	libexpat-1
    [f=-000001] Error: 0x73ac0000	VERSION
    [f=-000001] Error: 0x72290000	WINMMBASE
    [f=-000001] Error: 0x5d5b0000	MSVCP80
    [f=-000001] Error: 0x5d510000	MSVCR80
    [f=-000001] Error: 0x73080000	nvapi
    [f=-000001] Error: 0x74e60000	SETUPAPI
    [f=-000001] Error: 0x72fe0000	dxgi
    [f=-000001] Error: 0x737e0000	uxtheme
    [f=-000001] Error: 0x74460000	MSCTF
    [f=-000001] Error: 0x72670000	dwmapi
    [f=-000001] Error: 0x59e90000	nvoglv32
    [f=-000001] Error: 0x72400000	WTSAPI32
    [f=-000001] Error: 0x71b70000	DEVOBJ
    [f=-000001] Error: 0x76920000	WINTRUST
    [f=-000001] Error: 0x773a0000	MSASN1
    [f=-000001] Error: 0x74cc0000	CRYPT32
    [f=-000001] Error: 0x71dc0000	ntmarta
    [f=-000001] Error: 0x6fa10000	nvspcap
    [f=-000001] Error: 0x70700000	WINSTA
    [f=-000001] Error: 0x76840000	clbcatq
    [f=-000001] Error: 0x69b60000	TextInputFramework
    [f=-000001] Error: 0x69920000	CoreUIComponents
    [f=-000001] Error: 0x69890000	CoreMessaging
    [f=-000001] Error: 0x6f570000	wintypes
    [f=-000001] Error: 0x59e80000	shfolder
    [f=-000001] Error: 0x6fc10000	MMDevApi
    [f=-000001] Error: 0x71c40000	PROPSYS
    [f=-000001] Error: 0x5c990000	dsound
    [f=-000001] Error: 0x6f910000	AUDIOSES
    [f=-000001] Error: 0x715a0000	AVRT
    [f=-000001] Error: 0x71fd0000	mswsock
    [f=-000001] Error: 0x71fc0000	wshqos
    [f=-000001] Error: 0x71fb0000	wshtcpip
    [f=-000001] Error: 0x71fa0000	wship6
    [f=-000001] Error: 0x72330000	DNSAPI
    [f=-000001] Error: 0x74e50000	NSI
    [f=-000001] Error: 0x723d0000	IPHLPAPI
    [f=-000001] Error: 0x71f30000	rasadhlp
    [f=-000001] Error: 0x71ee0000	fwpuclnt
    [f=-000001] Error: 0x72ec0000	bcrypt
    [f=-000001] Error: 0x6f670000	dbghelp
    [f=-000001] Error: Exception: Access violation (0xc0000005)
    [f=-000001] Error: Exception Address: 0x005edb48
    [f=-000001] Error: Stacktrace for Spring 104.0.1-138-gf19449b maintenance:
    [f=-000001] Error: 	[ProgCtr=005edb48 StackPtr=018a5044 FramePtr=018a5098]
    [f=-000001] Error: 	(0) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x005EDB48]
    [f=-000001] Error: 	(1) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x00922250]
    [f=-000001] Error: 	(2) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x00925639]
    [f=-000001] Error: 	(3) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x00BF5496]
    [f=-000001] Error: 	(4) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x00922510]
    [f=-000001] Error: 	(5) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x009226B3]
    [f=-000001] Error: 	(6) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x00913832]
    [f=-000001] Error: 	(7) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x009194DF]
    [f=-000001] Error: 	(8) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x00922250]
    [f=-000001] Error: 	(9) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x00925639]
    [f=-000001] Error: 	(10) C:\Users\Flowris\Documents\My Games\Spring\engine\104.0.1-138-gf19449b maintenance\spring.exe [0x00BF5496]
    [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main]
    [f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-138-gf19449b maintenance.
    [f=-000001] Warning: 	(in threads: {main,load,audio,vfsi}={0,1,0,0})
    [f=-000001] Error: [ExitSpringProcess] errorMsg="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Flowris\Documents\My Games\Spring\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1
    
    txt file icon infolog.txt (49,471 bytes) 2018-02-06 17:34 +

-Relationships
+Relationships

-Notes

~0018780

Kloot (developer)

Last edited: 2018-02-06 17:21

View 2 revisions

infolog?

~0018782

Floris (reporter)

i must note its not a real problem for me because i can just check if user is spec or not

~0018783

Kloot (developer)

rts/Lua/LuaSyncedRead.cpp:1735
rts/lib/lua/src/ldo.cpp:321
rts/lib/lua/src/lvm.cpp:613
/opt/mxe/tmp-gcc/gcc-4.8.1.build/i686-w64-mingw32/libgcc/./gthr-default.h:628
rts/lib/lua/src/ldo.cpp:378
rts/lib/lua/src/ldo.cpp:465
rts/System/Misc/SpringTime.h:35
rts/lib/lua/src/lbaselib.cpp:378
rts/lib/lua/src/ldo.cpp:321
rts/lib/lua/src/lvm.cpp:613

strange-ish trace, also doesn't reproduce in a quick test with 151.

~0018784

Kloot (developer)

Last edited: 2018-02-06 17:47

View 2 revisions

fixed in upstream maintenance, the "for (int unitDefID = 0;" would cause "unitDefHandler->GetUnitDefByID(unitDefID)" to return a nullptr

+Notes

-Issue History
Date Modified Username Field Change
2018-02-06 16:44 Floris New Issue
2018-02-06 17:21 Kloot Note Added: 0018780
2018-02-06 17:21 Kloot Note Edited: 0018780 View Revisions
2018-02-06 17:34 Floris File Added: infolog.txt
2018-02-06 17:34 Floris Note Added: 0018782
2018-02-06 17:40 Kloot Note Added: 0018783
2018-02-06 17:44 Kloot Assigned To => Kloot
2018-02-06 17:44 Kloot Status new => resolved
2018-02-06 17:44 Kloot Resolution open => fixed
2018-02-06 17:44 Kloot Fixed in Version => 104.0 +git
2018-02-06 17:44 Kloot Note Added: 0018784
2018-02-06 17:47 Kloot Note Edited: 0018784 View Revisions
+Issue History