View Issue Details

IDProjectCategoryView StatusLast Update
0006269Spring engineGeneralpublic2019-08-04 02:19
ReporterGoogle_Frog Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version104.0 +git 
Fixed in Version104.0 +git 
Summary0006269: 104.0.1-1329-g8b9c8ae maintenance A significant amount of desync
DescriptionI updated ZK to 104.0.1-1329-g8b9c8ae and players quickly noticed a significant amount of desync. I was not around at the time and so the engine was reverted after a few hours. The desync logs look like path cache issues. esainane reported that the maps of previous games would affect future games.

Here is a filter for the desync reports: https://github.com/ZeroK-RTS/CrashReports/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aopen+Spring+Desync+%5B104.0.1-1329-g8b9c8ae%5D+

Here is a game where some people uploaded their replays: https://zero-k.info/Battles/Detail/753133
Additional Information<esainane> The most immediately obvious thing for what seemed wrong is that the mexes looked like they were taken from a previous map
<esainane> That is, they really weren't at the location they should have been in titanduel
<esainane> It looked like springrts wasn't reading in new mex spots when the map changed
<esainane> Restarting every game working around that would make sense
TagsNo tags attached.
Checked infolog.txt for ErrorsIrrelevant

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
2019-08-01 17:10 Google_Frog New Issue
2019-08-02 23:52 Kloot Assigned To => Kloot
2019-08-02 23:52 Kloot Status new => assigned
2019-08-04 02:19 Kloot Status assigned => resolved
2019-08-04 02:19 Kloot Resolution open => fixed
2019-08-04 02:19 Kloot Fixed in Version => 104.0 +git