2019-06-19 03:09 CEST

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IDProjectCategoryView StatusLast Update
0006176Spring engineLuapublic2019-03-19 21:46
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritylowSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version104.0 +git 
Target VersionFixed in Version104.0 +git 
Summary0006176: Feature: A way to not watch unit shrapnel
DescriptionUnit shrapnel (the projectiles that are commonly created in scripts when a unit dies) seem to always call ProjectileCreated and ProjectileDestroyed. These callins report it has weaponID -1, which I think might mean "no ID". In any case, Script.SetWatchWeapon(-1, false) has no effect on whether ProjectileCreated and ProjectileDestroyed are called.

I don't need these callins at the moment and a lot of them can occur when many units die. I tested with 104.0.1-1105-gad33cc1 maintenance.
TagsNo tags attached.
Checked infolog.txt for lua ErrorsIrrelevant
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-Notes

~0019881

Kloot (developer)

Script.SetWatchProjectile(-1, false) will do this in 1125-g11f40a8+
+Notes

-Issue History
Date Modified Username Field Change
2019-03-19 03:51 Google_Frog New Issue
2019-03-19 12:35 Kloot Assigned To => Kloot
2019-03-19 12:35 Kloot Status new => assigned
2019-03-19 21:46 Kloot Status assigned => resolved
2019-03-19 21:46 Kloot Resolution open => fixed
2019-03-19 21:46 Kloot Fixed in Version => 104.0 +git
2019-03-19 21:46 Kloot Note Added: 0019881
+Issue History