View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005938 | Spring engine | General | public | 2018-03-23 02:40 | 2018-03-23 10:15 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | 104.0 +git | ||||
| Fixed in Version | 104.0 +git | ||||
| Summary | 0005938: 104.0.1-325-g9ad8116 maintenance Failed to allocate memory | ||||
| Description | https://github.com/ZeroK-RTS/CrashReports/issues/3889 This crash report has a stacktrace that may be useful. They may have just hit the memory limits of the engine since it was a long game. I don't think the number of units exceeded 1500 at any point. Here is the battle, but I do not recommend watching it: http://zero-k.info/Battles/Detail/492151 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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rts/Rendering/Env/Decals/GroundDecalHandler.cpp:674 rts/Rendering/Env/Decals/GroundDecalHandler.cpp:562 rts/Rendering/WorldDrawer.cpp:276 rts/Rendering/WorldDrawer.cpp:243 rts/Game/Game.cpp:1282 rts/System/SpringApp.cpp:768 rts/System/SpringApp.cpp:801 rts/System/Main.cpp:43 rts/System/Main.cpp:92 duplicate of 0005740 etc, decal code has been rewritten for 105 but can't be backported to maintenance easily. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-03-23 02:40 | Google_Frog | New Issue | |
| 2018-03-23 10:14 | Kloot | Assigned To | => Kloot |
| 2018-03-23 10:14 | Kloot | Status | new => closed |
| 2018-03-23 10:14 | Kloot | Resolution | open => fixed |
| 2018-03-23 10:14 | Kloot | Fixed in Version | => 104.0 +git |
| 2018-03-23 10:14 | Kloot | Note Added: 0018928 | |
| 2018-03-23 10:15 | Kloot | Note Edited: 0018928 |