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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0006282 | Spring engine | General | public | 2019-08-15 05:53 | 2019-08-15 10:28 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 104.0 +git | ||||||||
Target Version | Fixed in Version | 104.0 +git | |||||||
Summary | 0006282: 104.0.1-1344-g07bdbaf maintenance Simultaneously killing a wreck spawns duplicate debris | ||||||||
Description | A wreck that takes multiple instances of damage on the frame that it is killed spawns a copy of its debris (featureDead entry) for each instance. This can be exploited to turn a wreck worth X metal into a pile of debris worth 20*X metal. | ||||||||
Steps To Reproduce | I have reproduced this two ways. The original implementation does the following: * Spawn 20 shieldscout. * Spawn a staticmissilesilo_dead. * Spawn some constructors (say 4 cloakcon) and terraform the wreck into a hole. * Jump the shieldscout into the hole. * The units now jiggle on the wreck, dealing constant damage and eventually killing it. The previous method works with luarules disabled. The following method is easier. * Spawn 10 turretlaser in a line. * Spawn a staticmissilesilo_dead so that all the turretlaser can shoot it. * Shoot at the staticmissilesilo_dead until it dies. | ||||||||
Additional Information | A game in which this occurs early: http://zero-k.info/Battles/Detail/759144 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | Yes | ||||||||
Attached Files |
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Date Modified | Username | Field | Change |
---|---|---|---|
2019-08-15 05:53 | Google_Frog | New Issue | |
2019-08-15 05:53 | Google_Frog | File Added: killwreck.jpg | |
2019-08-15 10:28 | Kloot | Assigned To | => Kloot |
2019-08-15 10:28 | Kloot | Status | new => resolved |
2019-08-15 10:28 | Kloot | Resolution | open => fixed |
2019-08-15 10:28 | Kloot | Fixed in Version | => 104.0 +git |