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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003210 | Spring engine | General | public | 2012-07-19 09:10 | 2012-07-19 14:20 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | 89.0.1+git | |||||||
Summary | 0003210: Constructor stops before it enters build range | ||||||||
Description | Constructors can fail to walk in to build range. They walk almost into range, the nanoframe appears but they do not construct it because they seem to be too far away. I think this can always be reproduced by cornecro building corgrav (a small building) on a hill but it happens in other cases as well. http://zero-k.info/Battles/Detail/91951 - Happens a few times in this game http://zero-k.info/Battles/Detail/91953 - Happens near 1350, 2750 5:20 http://zero-k.info/Battles/Detail/91955 - Happens in the middle of the map at 6:40 with a geo plant (larger building). The constructors use the default value for buildrange3d | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-07-19 09:10 | Google_Frog | New Issue | |
2012-07-19 12:25 | Kloot | Assigned To | => Kloot |
2012-07-19 12:25 | Kloot | Status | new => confirmed |
2012-07-19 14:20 | Kloot | Status | confirmed => resolved |
2012-07-19 14:20 | Kloot | Fixed in Version | => 89.0.1+git |
2012-07-19 14:20 | Kloot | Resolution | open => fixed |