2025-07-31 02:19 CEST

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IDProjectCategoryView StatusLast Update
0001479Spring engineGeneralpublic2009-06-30 12:20
ReporterKDR_11k 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version0.79.1.0+git 
Summary0001479: Unit corpses don't have unit buildfacing
DescriptionThe corpse a unit leaves behind doesn't receive the same buildfacing as the unit had and thus ends up with the footprint the building would have if facing south instead of the facing it really had (it does copy the heading which affects the visible model but not the footprint).
Additional InformationReproduction is easy, just take a building that's rectangular (I tried it with the fedplant power plant in Gundam 1.2f3), build it facing east or west, spawn another unit (I used a zaku1), check the ground blocking with F2. Have the unit shoot the building dead in a way that leaves a blocking corpse. Check with F2 again, you'll notice the red area doesn't match the area the building previously occupied.

A severe effect of this is when a building is used to block a path (e.g. a long wall) and rotated the corpse will appear to be blocking the path but units can walk through it because the footprint the building had upon construction no longer matches the footprint of the feature left behind.
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Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2009-06-29 19:19 KDR_11k New Issue
2009-06-30 12:20 Kloot Status new => resolved
2009-06-30 12:20 Kloot Fixed in Version => 0.79.1.0+git
2009-06-30 12:20 Kloot Resolution open => fixed
2009-06-30 12:20 Kloot Assigned To => Kloot
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