View Issue Details

IDProjectCategoryView StatusLast Update
0001262Spring engineGeneralpublic2009-07-25 16:10
Reportersmoth Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Fixed in Version0.79.1.0+git 
Summary0001262: Units do not use collision primitives for aiming.
DescriptionWhen a unit aims at a target, considers a firing solution(line of fire) it will still treat the unit's sphere as the actual area to target.

This is problematic because:
a) the unit will still think it is blocked by the sphere
b) if the sphere center is not the collision center, the unit will miss.
Additional InformationIf videos, screenshots etc you guys know where to find me.
TagsNo tags attached.
Checked infolog.txt for Errors

Relationships

related to 0001171 resolvedKloot units still cant shoot through units that have a n extremly smal lhitshpere. 

Activities

KDR_11k

2009-01-18 21:49

reporter   ~0003213

From what I can tell a) is about avoidFriendly and b) is about where the unitPos is reported (uses the model center, not the collision shape center).

hoijui

2009-07-25 16:07

reporter   ~0003776

does this mean it is no bug at all?

Kloot

2009-07-25 16:10

developer   ~0003777

It was, but the aimpoint can now be explicitly controlled (reference from a few months ago: http://springrts.com/phpbb/viewtopic.php?f=21&t=18437 ).

Issue History

Date Modified Username Field Change
2009-01-15 06:03 smoth New Issue
2009-01-18 21:49 KDR_11k Note Added: 0003213
2009-01-18 22:44 Kloot Relationship added related to 0001171
2009-07-25 16:07 hoijui Note Added: 0003776
2009-07-25 16:10 Kloot Note Added: 0003777
2009-07-25 16:10 Kloot Status new => resolved
2009-07-25 16:10 Kloot Fixed in Version => 0.79.1.0+git
2009-07-25 16:10 Kloot Resolution open => fixed
2009-07-25 16:10 Kloot Assigned To => Kloot