View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0002125 | Spring engine | Lua | public | 2010-09-16 19:00 | 2010-09-16 20:32 | ||||
Reporter | FLOZi | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.5 | ||||||||
Target Version | Fixed in Version | 0.82.5.1 | |||||||
Summary | 0002125: SetUnitNoDraw no longer hides the unit icon as well as the model | ||||||||
Description | Prior to 0.82 using SetUnitNoDraw would stop a units icon (playing field icon, not minimap) being rendered as well as its model. This is no longer the case. If this change was on purpose, perhaps a SetUnitNoIcon callout could be added to return the functionality. Also a unit set to no draw will still draw its shadow. | ||||||||
Additional Information | Observable with latest release of S44 when you load infantry into trucks (the gadget unit_hideTransported.lua sets transported infantry to no draw, solely in order to hide their icons) | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|