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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0006328 | Spring engine | Lua | public | 2019-11-06 02:04 | 2019-11-07 11:59 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 104.0 +git | ||||||||
Target Version | Fixed in Version | 104.0 +git | |||||||
Summary | 0006328: 104.0.1-1429-g1add37c maintenance Los check in GetUnitNearestEnemy is ignored | ||||||||
Description | Setting the third argument to true in GetUnitNearestEnemy is supposed to make the function only search over units that the allyTeam of the unit in the first argument can see. This no longer appears to be the case. Reported here: https://zero-k.info/Battles/Detail/790662 | ||||||||
Steps To Reproduce | I reproduced the issue by putting echos in around here: https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_tactical_ai.lua#L667 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | Yes | ||||||||
Attached Files |
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Date Modified | Username | Field | Change |
---|---|---|---|
2019-11-06 02:04 | Google_Frog | New Issue | |
2019-11-07 11:59 | Kloot | Assigned To | => Kloot |
2019-11-07 11:59 | Kloot | Status | new => resolved |
2019-11-07 11:59 | Kloot | Resolution | open => fixed |
2019-11-07 11:59 | Kloot | Fixed in Version | => 104.0 +git |