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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002448 | Spring engine | General | public | 2011-06-01 01:08 | 2011-06-01 15:06 | ||||
Reporter | Beherith | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.7+git | ||||||||
Target Version | Fixed in Version | 0.82.7+git | |||||||
Summary | 0002448: Game view turns all waterplanecolored when a unit is in view. | ||||||||
Description | Game view turns all waterplane colored when a unit is in view, about 70% of the time, depending on camera height and angle. Does not happen with no unit in view | ||||||||
Additional Information | win7 x64, 8800gt w recent drivers | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Beherith (reporter) 2011-06-01 01:28 |
Wierd, upon further testing, this only seems to happen when an Arm or Core commander are in view. All other units do not trigger this bug. Tested with BA 7.31 and 7.50 |
Kloot (developer) 2011-06-01 15:06 |
probably same issue as 0002450 (broken billboard matrix) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-06-01 01:08 | Beherith | New Issue | |
2011-06-01 01:08 | Beherith | File Added: screen00035.jpg | |
2011-06-01 01:08 | Beherith | File Added: screen00037.jpg | |
2011-06-01 01:28 | Beherith | Note Added: 0006687 | |
2011-06-01 15:06 | Kloot | Note Added: 0006694 | |
2011-06-01 15:06 | Kloot | Status | new => resolved |
2011-06-01 15:06 | Kloot | Fixed in Version | => 0.82.7+git |
2011-06-01 15:06 | Kloot | Resolution | open => fixed |
2011-06-01 15:06 | Kloot | Assigned To | => Kloot |