| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001981 | Spring engine | General | public | 2010-07-12 00:47 | 2010-07-12 23:48 | ||||
| Reporter | hoijui | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | 0.81.0.0+git | |||||||
| Summary | 0001981: remember pause state after /skip | ||||||||
| Description | This can be helpful if you you know the exact frame a game crashed (infolog), and you want to examine the battlefield at that time (did units die, get created.. anything else happened that was special). usually it takes a long time to skip to there, and you do not want to sit there and wait till the ned of the skip and instantly press pause again. | ||||||||
| Steps To Reproduce | 1. play a demo 2. pause the game 3. use /skip f 100 the game will not be in paused state anymore.  | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files | 
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 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2010-07-12 00:47 | hoijui | New Issue | |
| 2010-07-12 23:48 | Kloot | Note Added: 0005086 | |
| 2010-07-12 23:48 | Kloot | Status | new => resolved | 
| 2010-07-12 23:48 | Kloot | Fixed in Version | => 0.81.0.0+git | 
| 2010-07-12 23:48 | Kloot | Resolution | open => fixed | 
| 2010-07-12 23:48 | Kloot | Assigned To | => Kloot | 

	
