View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0003302 | Spring engine | General | public | 2012-10-11 17:28 | 2012-10-13 00:26 | ||||
Reporter | msafwan | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 91.0 | ||||||||
Target Version | Fixed in Version | 91.0.1+git | |||||||
Summary | 0003302: Total velocity loss during a prolonged unit-to-unit collision | ||||||||
Description | When 2 unit fly close together, in a direction parallel to each other (not an aircraft, but a flying units, like a circus act), all its velocity reduce to 0 even tho there was nothing that is stopping it (there is no head on collision, no wind, no wall). It also appear to resist gravity, and they fall really slowly as result. I found this bug during testing with jumping unit: http://springrts.com/phpbb/viewtopic.php?f=12&t=28805&sid=ddb01158e00bb5234ba77a8b7da98ce7 | ||||||||
Steps To Reproduce | 1) Launch unit(s) upward with impulses and make sure they are touching. 2) Unit will stop abruptly, and begin to fall. 3) Unit will also fall slower than normal. | ||||||||
Tags | physic, simulation | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2012-10-11 17:28 | msafwan | New Issue | |
2012-10-11 17:33 | msafwan | Tag Attached: physic | |
2012-10-11 17:33 | msafwan | Tag Attached: simulation | |
2012-10-11 20:21 | Kloot | Assigned To | => Kloot |
2012-10-11 20:21 | Kloot | Status | new => assigned |
2012-10-13 00:26 | Kloot | Status | assigned => resolved |
2012-10-13 00:26 | Kloot | Fixed in Version | => 91.0.1+git |
2012-10-13 00:26 | Kloot | Resolution | open => fixed |