2025-06-14 05:08 CEST

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IDProjectCategoryView StatusLast Update
0003302Spring engineGeneralpublic2012-10-13 00:26
Reportermsafwan 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version91.0 
Target VersionFixed in Version91.0.1+git 
Summary0003302: Total velocity loss during a prolonged unit-to-unit collision
DescriptionWhen 2 unit fly close together, in a direction parallel to each other (not an aircraft, but a flying units, like a circus act), all its velocity reduce to 0 even tho there was nothing that is stopping it (there is no head on collision, no wind, no wall).

It also appear to resist gravity, and they fall really slowly as result.

I found this bug during testing with jumping unit:
http://springrts.com/phpbb/viewtopic.php?f=12&t=28805&sid=ddb01158e00bb5234ba77a8b7da98ce7
Steps To Reproduce1) Launch unit(s) upward with impulses and make sure they are touching.
2) Unit will stop abruptly, and begin to fall.
3) Unit will also fall slower than normal.
Tagsphysic, simulation
Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2012-10-11 17:28 msafwan New Issue
2012-10-11 17:33 msafwan Tag Attached: physic
2012-10-11 17:33 msafwan Tag Attached: simulation
2012-10-11 20:21 Kloot Assigned To => Kloot
2012-10-11 20:21 Kloot Status new => assigned
2012-10-13 00:26 Kloot Status assigned => resolved
2012-10-13 00:26 Kloot Fixed in Version => 91.0.1+git
2012-10-13 00:26 Kloot Resolution open => fixed
+Issue History