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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003308 | Spring engine | General | public | 2012-10-23 16:05 | 2012-10-23 21:52 | ||||
Reporter | KingRaptor | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 91.0 | ||||||||
Target Version | Fixed in Version | 91.0.1+git | |||||||
Summary | 0003308: Partly reclaiming factory allows unit teleportation/remote destruction | ||||||||
Description | This issue occurs in games with reclaim = { unitMethod = 0 } in modrules. If a factory starts a unit and is then partly reclaimed, the unit it was building can be finished separately and used as normal. Re-finishing the factory causes the unit to teleport back to the factory, as if it had just been finished. Destroying the factory causes the unit to vanish. ZK works around this with a gadget that cancels unit construction if the parent factory is partly reclaimed, but as it uses an expensive callin (AllowUnitBuildStep) and this is a bug in any case, an engine fix is desirable. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-10-23 16:05 | KingRaptor | New Issue | |
2012-10-23 18:03 | Kloot | Assigned To | => Kloot |
2012-10-23 18:03 | Kloot | Status | new => assigned |
2012-10-23 21:52 | Kloot | Status | assigned => resolved |
2012-10-23 21:52 | Kloot | Fixed in Version | => 91.0.1+git |
2012-10-23 21:52 | Kloot | Resolution | open => fixed |