2025-07-31 21:08 CEST

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IDProjectCategoryView StatusLast Update
0001398Spring engineGeneralpublic2009-05-22 21:53
Reporterzwzsg 
Assigned Tolurker 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.79.0.0 
Target VersionFixed in Version0.79.0.0+git 
Summary0001398: Can't spawn multiple CEG anymore
DescriptionUp to and including 0.78, code such as

ChargeFX() {
    while(!reloading) {
        emit-sfx 1024 from tip;
        sleep 20;
    }
}

Would spawn a particle every frame.

Since 0.79, it does not. Particles are much more spaced in time.

This breaks several effects in Kernel Panic, most notably the flame on top of obelisk.

Not limited to bos/cob emitted particle since same problem occurs on NX flag (zone set on fire by pointer secondary fire).
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0003463

zwzsg (reporter)

Nevermind 0.79.0.1 fixed it.
+Notes

-Issue History
Date Modified Username Field Change
2009-05-22 21:01 zwzsg New Issue
2009-05-22 21:50 zwzsg Note Added: 0003463
2009-05-22 21:53 lurker Status new => resolved
2009-05-22 21:53 lurker Fixed in Version => 0.79.0.0+git
2009-05-22 21:53 lurker Resolution open => fixed
2009-05-22 21:53 lurker Assigned To => lurker
+Issue History