| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0005285 | Spring engine | Lua | public | 2016-06-26 21:26 | 2016-12-23 16:05 | ||||
| Reporter | Code_Man | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | tweak | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Product Version | 101.0+git | ||||||||
| Target Version | Fixed in Version | 103.0 +git | |||||||
| Summary | 0005285: SetGroundMoveTypeData with "floatOnWater" key does nothing | ||||||||
| Description | The call: 'Spring.MoveCtrl.SetGroundMoveTypeData (unit, "floatOnWater", true)' does not do anything except give a message. From my understanding this is supposed to make a unit move on water, same things as "waterline = 0" tag would. I was told this functionality was not implemented, but i require this, or equal functionality for my game. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2016-12-23 16:05 |
MoveCtrl.SetMoveDef will do what you expect in 104.0. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-06-26 21:26 | Code_Man | New Issue | |
| 2016-12-23 16:05 | Kloot | Assigned To | => Kloot |
| 2016-12-23 16:05 | Kloot | Status | new => closed |
| 2016-12-23 16:05 | Kloot | Resolution | open => fixed |
| 2016-12-23 16:05 | Kloot | Fixed in Version | => 103.0 +git |
| 2016-12-23 16:05 | Kloot | Note Added: 0016991 | |


