2025-07-30 08:48 CEST

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IDProjectCategoryView StatusLast Update
0001899Spring engineGeneralpublic2010-05-01 18:13
Reporterdfreeman 
Assigned TojK 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version0.81.2.1 
Target VersionFixed in Version0.82.0 
Summary0001899: Far-Textures all have the same team color
DescriptionThis is a dupe of 0001761. I can't add notes to a closed bug so I'm reopening it.

"Far-textures could be drawn with a shader and blended with the team-color dynamicaly, but I wouldn't bother going to such lengths unless it REALLY inconveniences you. :)"

Yes, this is quite inconvenient. From my point of view it renders the feature useless at a LOD distance of 100, which is what I'm using due to slow hardware. I prefer to have an icon distance of 100 because then I know who owns the units that are running at me.

Alternatively they could all have a boring colour that isn't noticeable and then add a feature to switch on TeamPlatter at the distance where the unit becomes low detail. Maybe on a unit-by-unit basis, depending on which ones have gone low detail. This would be helpful anyway, as at some distances you can't tell who owns the unit even without this rendering issue. I find myself zooming further out to get icons just so I can see the teams again.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
duplicate of 0001761closed Far-Textures all have the same team color 
related to 0001897resolvedjK Units and buildings disappear on low detail 
+Relationships

-Notes
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+Notes

-Issue History
Date Modified Username Field Change
2010-04-23 05:14 dfreeman New Issue
2010-04-23 08:22 hoijui Relationship added duplicate of 0001761
2010-04-25 12:59 zerver Relationship added related to 0001897
2010-05-01 18:13 jK Status new => resolved
2010-05-01 18:13 jK Fixed in Version => 0.82
2010-05-01 18:13 jK Resolution open => fixed
2010-05-01 18:13 jK Assigned To => jK
+Issue History