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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002452 | Spring engine | General | public | 2011-06-01 01:19 | 2011-06-01 22:40 | ||||
Reporter | Beherith | ||||||||
Assigned To | zerver | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.7+git | ||||||||
Target Version | Fixed in Version | 0.82.7+git | |||||||
Summary | 0002452: Minimap progressively gets more corrupt with time when dynamicsun is on | ||||||||
Description | Minimap slowly gets more and more corrupted (wierd progressive top-down moving banding) while dynamicsun is on. Turning it off stops further corruption, turning back on continues. Accelerate game to see the effect quickly. | ||||||||
Additional Information | win7 x64, 8800GT 0.82.3-1915-g23695d2 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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zerver (reporter) 2011-06-01 02:57 |
This is not corruption, rather an optimization. To update the entire shading texture would just be too slow, therefore it is done line by line, in an interlaced fashion. At normal game speed, the corruption should be insignificant. |
Beherith (reporter) 2011-06-01 08:52 Last edited: 2011-06-01 14:15 |
The corruption is very annoying because of the way it gets interpolated. Even no update is better than this. At normal game speed, the corruption doesnt look too major until quite a few minutes in. |
zerver (reporter) 2011-06-01 13:06 |
Okay, could you show a screenshot from running at normal speed? Maybe we have different settings or something. It is true that if you have low FPS (this affects the update speed) the minimap could end up looking a bit striped. But the fat stripes on your screenshot is something I have never seen. |
Beherith (reporter) 2011-06-01 14:16 |
Screenshot is from game at normal speed. The striping can be reproduced/amplified by letting the game run for a few minutes then resizing your minimap. |
zerver (reporter) 2011-06-01 22:14 |
Okay, got it. Will switch to regular update instead of interlaced. |
zerver (reporter) 2011-06-01 22:39 |
https://github.com/spring/spring/commit/023d335f57fe6f24f650dd51e0be5cfc6a001ee3 This solution is not perfect either, you will see a line sweeping across the minimap as it gets updated. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-06-01 01:19 | Beherith | New Issue | |
2011-06-01 01:19 | Beherith | File Added: screen00045.jpg | |
2011-06-01 02:57 | zerver | Note Added: 0006689 | |
2011-06-01 08:52 | Beherith | Note Added: 0006690 | |
2011-06-01 13:06 | zerver | Note Added: 0006692 | |
2011-06-01 14:15 | Beherith | Note Edited: 0006690 | |
2011-06-01 14:16 | Beherith | Note Added: 0006693 | |
2011-06-01 22:14 | zerver | Note Added: 0006700 | |
2011-06-01 22:14 | zerver | Status | new => assigned |
2011-06-01 22:14 | zerver | Assigned To | => zerver |
2011-06-01 22:39 | zerver | Note Added: 0006701 | |
2011-06-01 22:39 | zerver | Status | assigned => resolved |
2011-06-01 22:40 | zerver | Fixed in Version | => 0.82.7+git |
2011-06-01 22:40 | zerver | Resolution | open => fixed |