| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003290 | Spring engine | General | public | 2012-09-27 22:57 | 2012-09-28 01:14 | ||||
| Reporter | Beherith | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 91.0 | ||||||||
| Target Version | Fixed in Version | 91.0.1+git | |||||||
| Summary | 0003290: Units get stuck in sea labs on build completion | ||||||||
| Description | When the lab has no rally point set, and its next 'circular rally point' (units exiting the lab start to group around it in a clockwise going circle) is an invalid or out of map position. | ||||||||
| Steps To Reproduce | To reproduce, watch the replay with BA 7.71 on DeltaSiegeX (not BA 7.72 because that has a hacky gadget fix for it) | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
| ||||||||
Notes |
|
|
Beherith (reporter) 2012-09-27 23:09 |
Ah, it happens on every lab placed near map edge, if the lab has no waypoint, and its next default waypoint would be out of map, the unit stays in the lab. |
Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-09-27 22:57 | Beherith | New Issue | |
| 2012-09-27 22:57 | Beherith | File Added: 20120927_225138_DeltaSiegeX_91.sdf | |
| 2012-09-27 23:09 | Beherith | Note Added: 0009226 | |
| 2012-09-27 23:45 | Kloot | Assigned To | => Kloot |
| 2012-09-27 23:45 | Kloot | Status | new => assigned |
| 2012-09-28 01:14 | Kloot | Status | assigned => resolved |
| 2012-09-28 01:14 | Kloot | Fixed in Version | => 91.0.1+git |
| 2012-09-28 01:14 | Kloot | Resolution | open => fixed |


