2025-06-14 04:42 CEST

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IDProjectCategoryView StatusLast Update
0001921Spring engineUnit Scriptingpublic2010-06-12 12:41
ReporterjK 
Assigned Totvo 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version 
Target Version0.82.0Fixed in Version0.81.2+git 
Summary0001921: BlockShot & TargetWeight don't work with LuaUnitScripts
DescriptionThose callins are handled on-demand and the engine just checks if they exists when the unit/weapon is created, but the LUS gets loaded later so they won't called for those.
Additional Informationrelevant files are: Weapon.cpp & GameHelper.cpp (class members are CWeapon::hasTargetWeight & CWeapon::hasBlockShot)
TagsNo tags attached.
Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2010-05-11 00:55 jK New Issue
2010-05-16 16:16 tvo Target Version => 0.82
2010-06-12 12:41 tvo Note Added: 0004974
2010-06-12 12:41 tvo Status new => resolved
2010-06-12 12:41 tvo Fixed in Version => 0.81.2+git
2010-06-12 12:41 tvo Resolution open => fixed
2010-06-12 12:41 tvo Assigned To => tvo
+Issue History