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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001921 | Spring engine | Unit Scripting | public | 2010-05-11 00:55 | 2010-06-12 12:41 | ||||
Reporter | jK | ||||||||
Assigned To | tvo | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | 0.82.0 | Fixed in Version | 0.81.2+git | ||||||
Summary | 0001921: BlockShot & TargetWeight don't work with LuaUnitScripts | ||||||||
Description | Those callins are handled on-demand and the engine just checks if they exists when the unit/weapon is created, but the LUS gets loaded later so they won't called for those. | ||||||||
Additional Information | relevant files are: Weapon.cpp & GameHelper.cpp (class members are CWeapon::hasTargetWeight & CWeapon::hasBlockShot) | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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tvo (reporter) 2010-06-12 12:41 |
fixed in http://github.com/spring/spring/commit/3e3fa51cf4847dc8052c8b1d6035510769fdef8a |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-05-11 00:55 | jK | New Issue | |
2010-05-16 16:16 | tvo | Target Version | => 0.82 |
2010-06-12 12:41 | tvo | Note Added: 0004974 | |
2010-06-12 12:41 | tvo | Status | new => resolved |
2010-06-12 12:41 | tvo | Fixed in Version | => 0.81.2+git |
2010-06-12 12:41 | tvo | Resolution | open => fixed |
2010-06-12 12:41 | tvo | Assigned To | => tvo |