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| Reporter | jK | Assigned To | tvo | |
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| Priority | normal | Severity | minor | Reproducibility | have not tried |
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| Status | resolved | Resolution | fixed | |
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| Target Version | 0.82.0 | Fixed in Version | 0.81.2+git | |
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| Summary | 0001921: BlockShot & TargetWeight don't work with LuaUnitScripts |
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| Description | Those callins are handled on-demand and the engine just checks if they exists when the unit/weapon is created, but the LUS gets loaded later so they won't called for those. |
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| Additional Information | relevant files are: Weapon.cpp & GameHelper.cpp (class members are CWeapon::hasTargetWeight & CWeapon::hasBlockShot) |
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| Tags | No tags attached. |
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| Checked infolog.txt for Errors | |
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