| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0002938 | Spring engine | General | public | 2012-01-31 10:06 | 2012-01-31 16:02 | ||||
| Reporter | Niobium | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 85.0.1 | ||||||||
| Target Version | Fixed in Version | 86.0 | |||||||
| Summary | 0002938: Airmesh is 0 at x >= width and z >= height | ||||||||
| Description | The airmesh is 0 at x >= width and z >= height, no matter the nearby ground height (Tested on a few maps, DSD/tabula/etc, is easily visible when airmesh is drawn) This becomes an issue when a low cruise altitude plane moves away from the south-east corner of the map as it can cruise below the ground height (if the ground height is sufficiently high at the south-east corner) rendering it impervious to most weapons. | ||||||||
| Additional Information | See http://springrts.com/phpbb/viewtopic.php?f=44&t=27565 for a game where it was used by someone to keep their commander in a transport alive once their team had been killed, thereby stalling the game (Until it was nuked) | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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