2025-06-14 04:45 CEST

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IDProjectCategoryView StatusLast Update
0002938Spring engineGeneralpublic2012-01-31 16:02
ReporterNiobium 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version85.0.1 
Target VersionFixed in Version86.0 
Summary0002938: Airmesh is 0 at x >= width and z >= height
DescriptionThe airmesh is 0 at x >= width and z >= height, no matter the nearby ground height (Tested on a few maps, DSD/tabula/etc, is easily visible when airmesh is drawn)

This becomes an issue when a low cruise altitude plane moves away from the south-east corner of the map as it can cruise below the ground height (if the ground height is sufficiently high at the south-east corner) rendering it impervious to most weapons.
Additional InformationSee http://springrts.com/phpbb/viewtopic.php?f=44&t=27565 for a game where it was used by someone to keep their commander in a transport alive once their team had been killed, thereby stalling the game (Until it was nuked)
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Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2012-01-31 10:06 Niobium New Issue
2012-01-31 16:02 Kloot Status new => resolved
2012-01-31 16:02 Kloot Fixed in Version => 86.0
2012-01-31 16:02 Kloot Resolution open => fixed
2012-01-31 16:02 Kloot Assigned To => Kloot
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