2024-04-25 10:51 CEST

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IDProjectCategoryView StatusLast Update
0002479Spring engineGeneralpublic2011-06-17 14:20
Reporterabma 
Assigned ToKloot 
PrioritynormalSeverityblockReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.82.7+git 
Target Version83.0Fixed in Version0.82.7+git 
Summary0002479: (master) move/patrol orders (especially for vehicles) seem to timeout
Descriptionto reproduce:

/cheat
/give armflash
let the unit climb a hill / cross map.

the unit will stop after a few seconds moving
Additional Informationthe same happens with a patrol order...
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0006753

abma (administrator)

looks like this happens more often on hilly terrain.

~0006762

Kloot (developer)

AFAICS movement behavior is back to normal after 2fcbbb4853264061dd4953cbc05b78954399b33e. Reopen if you find more problem cases.
+Notes

-Issue History
Date Modified Username Field Change
2011-06-16 17:55 abma New Issue
2011-06-16 17:55 abma Graphics Card => unknown
2011-06-16 17:56 abma Target Version => 0.83.0
2011-06-16 18:12 abma Severity minor => major
2011-06-16 18:12 abma Summary (master) patroling units sometimes return in the middle of two waypoints => (master) move/patrol orders seem to timeout
2011-06-16 18:15 abma Description Updated
2011-06-16 18:15 abma Additional Information Updated
2011-06-16 18:15 abma Note Added: 0006753
2011-06-16 23:04 abma Description Updated
2011-06-16 23:04 abma Additional Information Updated
2011-06-16 23:05 abma Severity major => block
2011-06-16 23:08 abma Summary (master) move/patrol orders seem to timeout => (master) move/patrol orders (especially for vehicles) seem to timeout
2011-06-17 14:20 Kloot Note Added: 0006762
2011-06-17 14:20 Kloot Status new => resolved
2011-06-17 14:20 Kloot Fixed in Version => 0.82.7+git
2011-06-17 14:20 Kloot Resolution open => fixed
2011-06-17 14:20 Kloot Assigned To => Kloot
+Issue History