| |  | 0004425 | 1 | 97.0.1+git | minor | resolved | 2016-02-20 | 97.0.1-3 Units bumping at desination |
| |  | 0005096 | 1 | 100.0+git | minor | resolved (Kloot) | 2016-02-18 | UnitCommand is missing from the gadget handler |
| |  | 0004212 | 5 | 95.0.1+git | tweak | resolved | 2016-02-18 | ready up doens't work correctly after rejoining |
| |  | 0004085 | 2 | 94.1.1+git | tweak | resolved | 2016-02-18 | If there is a sleep N; command in a killed() script, then corpsetype is not obeyed, and it will alway use corpsetype=1 |
| |  | 0005093 | 2 | 100.0+git | minor | resolved | 2016-02-17 | Unit shoots into terrain |
| |  | 0005094 | 4 | 100.0+git | major | resolved | 2016-02-16 | opengl errors |
| |  | 0004580 | 3 | 98.0 | major | resolved (abma) | 2016-02-16 | stuttering while under heavy load |
| |  | 0003622 | 2 | 94.1 | major | resolved (Kloot) | 2016-02-15 | Aircons vibrate while building |
| |  | 0004913 | 3 | 100.0 | minor | resolved (Kloot) | 2016-02-15 | gunships stop mid-air and start vibrating above target |
| |  | 0002631 | 3 | 0.82.7.1 | minor | resolved | 2016-02-15 | LuaUI/widgets.lua crashes on local widget error |
| |  | 0005089 | 1 | 100.0+git | crash | resolved (Kloot) | 2016-02-13 | heap-use-after-free at exit in Shader::IProgramObject::LoadFromID |
| |  | 0005086 | 2 | 100.0+git | major | resolved | 2016-02-13 | flickering when turning shadows off ingame |
| |  | 0000650 | 1 | | minor | resolved (Kloot) | 2016-02-12 | Refractive water doesn't show submerged things with dual screen minimap on Left |
| |  | 0003638 | | 94.1.1+git | minor | resolved (Kloot) | 2016-02-12 | constructor rotate the second |
| |  | 0003848 | | 94.1.1+git | minor | resolved (Kloot) | 2016-02-12 | Units circling around a point in water while trying to move elsewhere |
| |  | 0005085 | 2 | 100.0+git | major | resolved (Kloot) | 2016-02-12 | custom commands with queue=false partially clear the queue |
| |  | 0005083 | 1 | 100.0+git | minor | resolved | 2016-02-12 | Line build shows differrent positions than ones that are actually issued in commands. |
| |  | 0005080 | 3 | 100.0+git | minor | resolved (hokomoko) | 2016-02-11 | Activated/deactivated callin spam when non-fighter plane is guarding |
| |  | 0005077 | 4 | 100.0+git | major | resolved (hokomoko) | 2016-02-11 | Invisible units for some users |
| |  | 0005082 | 4 | 100.0+git | minor | resolved (Kloot) | 2016-02-11 | Disabling advunitshading results in units that do not recieve any lighting. |
| |  | 0005079 | 1 | 100.0+git | major | resolved (Kloot) | 2016-02-10 | Some aircraft have trouble landing |
| |  | 0005076 | 2 | 100.0+git | minor | resolved (hokomoko) | 2016-02-10 | Unitscript callin StopMoving() called twice |
| |  | 0005070 | 7 | | feature | new | 2016-02-09 | when you've transported nanos, their decals arent rotated to match the new building angle |
| |  | 0005075 | 1 | 100.0+git | major | resolved | 2016-02-09 | SetCameraState function clobbers screen-space drawing |
| |  | 0005066 | 5 | 100.0+git | minor | resolved (Kloot) | 2016-02-09 | Units get suddenly darkened at certain zoom level |
| |  | 0004687 | 1 | | minor | resolved | 2016-02-09 | Advanced model shading reflections are odd |
| |  | 0005069 | 4 | 100.0+git | minor | resolved | 2016-02-09 | decals are faint when no shadows are enabled |
| |  | 0005074 | 2 | 100.0+git | major | resolved | 2016-02-09 | Spring.IsPosIn{Los, Radar, AirLos} and Spring.GetPositionLosState now require allyTeamID |
| |  | 0005065 | 3 | 100.0+git | minor | resolved | 2016-02-09 | using gl.Unit() over unfinished units makes drawing text in other widgets as black boxes |
| |  | 0005067 | 6 | | minor | resolved (Kloot) | 2016-02-09 | spawned buildings have their decals with a small offset |
| |  | 0005071 | 1 | 100.0+git | minor | resolved (Kloot) | 2016-02-08 | /water 2 has light edges |
| |  | 0003923 | 1 | 94.1 | feature | resolved (Kloot) | 2016-02-07 | SMFTexAniso |
| |  | 0005062 | 1 | 100.0+git | minor | resolved (hokomoko) | 2016-02-07 | EmitSfx weapon direction control problems |
| |  | 0005057 | 2 | 100.0+git | major | resolved (Kloot) | 2016-02-05 | Unit orientation 90 degrees off |
| |  | 0004931 | 3 | 100.0 | minor | resolved | 2016-02-05 | CustomCmd does not draw if it has too many params. |
| |  | 0005007 | 2 | 100.0+git | minor | resolved | 2016-02-04 | "FBO incomplete: no attachments" in Creating ShadowHandler & DecalHandler |
| |  | 0004835 | 2 | 98.0.1+git | tweak | resolved (Kloot) | 2016-02-04 | change "Loading all definitions: 0.592000" -> "Loading all definitions: 592ms" |
| |  | 0004757 | 1 | 98.0.1+git | minor | resolved (Kloot) | 2016-02-03 | Bumpmapped water with BumpWaterRefraction=2 hides nanoframe lines underwater |
| |  | 0001743 | 5 | | minor | resolved (Kloot) | 2016-02-03 | Fading features conflicts with far texture |
| |  | 0002003 | 4 | 0.82.0 | tweak | resolved (Kloot) | 2016-02-03 | Features fade too fast |
| |  | 0004779 | 5 | 98.0.1+git | feature | resolved (Kloot) | 2016-02-02 | addon:GameFrame is called before other 'status' callins |
| | | 0004566 | 1 | 97.0.1+git | minor | resolved (Kloot) | 2016-02-02 | Engine trees are black/darker when falling over |
| |  | 0004589 | 2 | 98.0.1+git | major | resolved | 2016-02-02 | Dynamic Water produces graphical artifacts viewed from distance at an angle |
| |  | 0005052 | 6 | 100.0+git | crash | resolved (Kloot) | 2016-02-02 | crash in rts/Game/UI/MouseHandler.cpp:230 |
| |  | 0004947 | 1 | 100.0+git | major | resolved (Kloot) | 2016-02-02 | Compile error:Line Error C2955 'std::map': use of class template requires template argument list |
| |  | 0004951 | 4 | 100.0 | crash | resolved | 2016-02-02 | Crash when selecting unit |
| |  | 0005054 | 1 | 100.0+git | minor | resolved | 2016-02-02 | Distant features that are being faded do not get 1-bit transparency |
| |  | 0005053 | 1 | 100.0+git | minor | resolved | 2016-02-01 | Default command reveals unit real position instead of radar blip |
| |  | 0004498 | 2 | 97.0 | minor | resolved | 2016-02-01 | Turning and reversing vehicles ignores maxReverseVelocity when turnInPlaceSpeedLimit is higher. |
| |  | 0004497 | 1 | 97.0 | minor | resolved (Kloot) | 2016-02-01 | Unit in reverse seem to use BrakeRate to accelerate in reverse |