2025-07-26 05:40 CEST
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    PID # Product VersionSeverityStatusUpdatedSummary
  0004425197.0.1+gitminorresolved2016-02-2097.0.1-3 Units bumping at desination
  00050961100.0+gitminorresolved (Kloot)2016-02-18UnitCommand is missing from the gadget handler
  0004212595.0.1+gittweakresolved2016-02-18ready up doens't work correctly after rejoining
  0004085294.1.1+gittweakresolved2016-02-18If there is a sleep N; command in a killed() script, then corpsetype is not obeyed, and it will alway use corpsetype=1
  00050932100.0+gitminorresolved2016-02-17Unit shoots into terrain
  00050944100.0+gitmajorresolved2016-02-16opengl errors
  0004580398.0majorresolved (abma)2016-02-16stuttering while under heavy load
  0003622294.1majorresolved (Kloot)2016-02-15Aircons vibrate while building
  00049133100.0minorresolved (Kloot)2016-02-15gunships stop mid-air and start vibrating above target
  000263130.82.7.1minorresolved2016-02-15LuaUI/widgets.lua crashes on local widget error
  00050891100.0+gitcrashresolved (Kloot)2016-02-13heap-use-after-free at exit in Shader::IProgramObject::LoadFromID
  00050862100.0+gitmajorresolved2016-02-13flickering when turning shadows off ingame
  00006501minorresolved (Kloot)2016-02-12Refractive water doesn't show submerged things with dual screen minimap on Left
  0003638 94.1.1+gitminorresolved (Kloot)2016-02-12constructor rotate the second
  0003848 94.1.1+gitminorresolved (Kloot)2016-02-12Units circling around a point in water while trying to move elsewhere
  00050852100.0+gitmajorresolved (Kloot)2016-02-12custom commands with queue=false partially clear the queue
  00050831100.0+gitminorresolved2016-02-12Line build shows differrent positions than ones that are actually issued in commands.
  00050803100.0+gitminorresolved (hokomoko)2016-02-11Activated/deactivated callin spam when non-fighter plane is guarding
  00050774100.0+gitmajorresolved (hokomoko)2016-02-11Invisible units for some users
  00050824100.0+gitminorresolved (Kloot)2016-02-11Disabling advunitshading results in units that do not recieve any lighting.
  00050791100.0+gitmajorresolved (Kloot)2016-02-10Some aircraft have trouble landing
  00050762100.0+gitminorresolved (hokomoko)2016-02-10Unitscript callin StopMoving() called twice
  00050707featurenew2016-02-09when you've transported nanos, their decals arent rotated to match the new building angle
  00050751100.0+gitmajorresolved2016-02-09SetCameraState function clobbers screen-space drawing
  00050665100.0+gitminorresolved (Kloot)2016-02-09Units get suddenly darkened at certain zoom level
  00046871minorresolved2016-02-09Advanced model shading reflections are odd
  00050694100.0+gitminorresolved2016-02-09decals are faint when no shadows are enabled
  00050742100.0+gitmajorresolved2016-02-09Spring.IsPosIn{Los, Radar, AirLos} and Spring.GetPositionLosState now require allyTeamID
  00050653100.0+gitminorresolved2016-02-09using gl.Unit() over unfinished units makes drawing text in other widgets as black boxes
  00050676minorresolved (Kloot)2016-02-09spawned buildings have their decals with a small offset
  00050711100.0+gitminorresolved (Kloot)2016-02-08/water 2 has light edges
  0003923194.1featureresolved (Kloot)2016-02-07SMFTexAniso
  00050621100.0+gitminorresolved (hokomoko)2016-02-07EmitSfx weapon direction control problems
  00050572100.0+gitmajorresolved (Kloot)2016-02-05Unit orientation 90 degrees off
  00049313100.0minorresolved2016-02-05CustomCmd does not draw if it has too many params.
  00050072100.0+gitminorresolved2016-02-04"FBO incomplete: no attachments" in Creating ShadowHandler & DecalHandler
  0004835298.0.1+gittweakresolved (Kloot)2016-02-04change "Loading all definitions: 0.592000" -> "Loading all definitions: 592ms"
  0004757198.0.1+gitminorresolved (Kloot)2016-02-03Bumpmapped water with BumpWaterRefraction=2 hides nanoframe lines underwater
  00017435minorresolved (Kloot)2016-02-03Fading features conflicts with far texture
  000200340.82.0tweakresolved (Kloot)2016-02-03Features fade too fast
  0004779598.0.1+gitfeatureresolved (Kloot)2016-02-02addon:GameFrame is called before other 'status' callins
   0004566197.0.1+gitminorresolved (Kloot)2016-02-02Engine trees are black/darker when falling over
  0004589298.0.1+gitmajorresolved2016-02-02Dynamic Water produces graphical artifacts viewed from distance at an angle
  00050526100.0+gitcrashresolved (Kloot)2016-02-02crash in rts/Game/UI/MouseHandler.cpp:230
  00049471100.0+gitmajorresolved (Kloot)2016-02-02Compile error:Line Error C2955 'std::map': use of class template requires template argument list
  00049514100.0crashresolved2016-02-02Crash when selecting unit
  00050541100.0+gitminorresolved2016-02-02Distant features that are being faded do not get 1-bit transparency
  00050531100.0+gitminorresolved2016-02-01Default command reveals unit real position instead of radar blip
  0004498297.0minorresolved2016-02-01Turning and reversing vehicles ignores maxReverseVelocity when turnInPlaceSpeedLimit is higher.
  0004497197.0minorresolved (Kloot)2016-02-01Unit in reverse seem to use BrakeRate to accelerate in reverse

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