View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004085 | Spring engine | General | public | 2013-10-26 13:20 | 2016-02-18 00:05 |
| Reporter | Beherith | Assigned To | |||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 94.1.1+git | ||||
| Summary | 0004085: If there is a sleep N; command in a killed() script, then corpsetype is not obeyed, and it will alway use corpsetype=1 | ||||
| Description | I wanted to make a killed() BOS script that had delayed explodes, and adding sleep commands to the script results in the corpsetype not being obeyed. | ||||
| Steps To Reproduce | Add sleep to the default corpsetype class in the bos, compile and selfd the unit. The standard wreck remains. | ||||
| Additional Information | If fully supporting animations in killed is too much work, then just ignore this, I just thought it would be cool for larger units. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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LUS it? Does what you want work in the equivalent LUS? Turn/Move then sleep then return appears to work in lua. Here is an example http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/dante.lua |
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Fix 4785bdcc9298b564d20e22c918889f57ee8748fc committed to develop branch: fix 0004085, repo: spring changeset id: 6639 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-10-26 13:20 | Beherith | New Issue | |
| 2013-10-26 14:45 | Google_Frog | Note Added: 0011848 | |
| 2013-10-26 14:48 | Google_Frog | Note Edited: 0011848 | |
| 2016-02-18 00:05 | Changeset attached | => spring develop 4785bdcc | |
| 2016-02-18 00:05 | Anonymous | Note Added: 0015821 | |
| 2016-02-18 00:05 | Anonymous | Status | new => resolved |
| 2016-02-18 00:05 | Anonymous | Resolution | open => fixed |