2025-07-27 02:04 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0005070Spring engineGeneralpublic2016-02-09 23:20
ReporterFloris 
Assigned To 
PrioritylowSeverityfeatureReproducibilityhave not tried
StatusnewResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0005070: when you've transported nanos, their decals arent rotated to match the new building angle
Description(in BA: i minimized this effect by blurring the decal, so its hard to notice atm)
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0015683

Floris (reporter)

Last edited: 2016-02-08 19:55

View 2 revisions

note this isn't an 101 related issue, this was before aswell

~0015703

gajop (developer)

A better way of phrasing this is "decals don't rotate with buildings" and I can confirm that. See https://www.youtube.com/watch?v=aJAdDz1Rfyk for example

~0015704

Kloot (developer)

decals expect buildings to be axis-aligned (could be worked around visually like 0005067 but might end up looking strange if the ground deforms)

~0015713

hokomoko (developer)

As an idea to the future, there's much potential benefit in making a sane way of drawing on the ground. At the moment all scars, decals and things that mods draw on the ground clip often due to land deformation/unevenness/detail.

Not sure about how a correct implementation would look like as my graphics fu could use some improvement, but I'd be happy to implement it for 102 with a bit of guidance.

~0015714

silentwings (reporter)

Last edited: 2016-02-09 18:37

View 3 revisions

Another thing that could be helped along the same lines is gl.DrawGroundCircle, which draws a circle in the x-z plane, irrespective of y co-ordinates, projected onto the ground. In practice, many use cases would rather draw the intersection of the ground with a spherical shell of given radius.

~0015715

Kloot (developer)

"a sane way of drawing on the ground"

Is already half-implemented for decals in DecalsDrawerGL4, but I don't know about its present state.

~0015716

jK (developer)

| Is already half-implemented for decals in DecalsDrawerGL4, but I don't know about its present state.

* lighting formula isn't finished (I tried to add normalmaps, but never finished that)
* offscreen culling is missing
+Notes

-Issue History
Date Modified Username Field Change
2016-02-08 19:54 Floris New Issue
2016-02-08 19:55 Floris Note Added: 0015683
2016-02-08 19:55 Floris Note Edited: 0015683 View Revisions
2016-02-09 01:40 gajop Note Added: 0015703
2016-02-09 02:01 Kloot Note Added: 0015704
2016-02-09 17:25 Kloot Priority normal => low
2016-02-09 17:25 Kloot Severity minor => feature
2016-02-09 17:34 hokomoko Note Added: 0015713
2016-02-09 18:27 silentwings Note Added: 0015714
2016-02-09 18:29 silentwings Note Edited: 0015714 View Revisions
2016-02-09 18:37 silentwings Note Edited: 0015714 View Revisions
2016-02-09 18:44 Kloot Note Added: 0015715
2016-02-09 23:20 jK Note Added: 0015716
+Issue History