| |  | 0005430 | 3 | 103.0 +git | minor | resolved | 2017-01-16 | falling assert on exit: rts/System/Threading/ThreadPool.h:93: virtual ITaskGroup::~ITaskGroup() |
| |  | 0005429 | 2 | 103.0 +git | minor | resolved | 2017-01-15 | Access violation with malformed _data.lua |
| |  | 0005428 | 3 | 103.0 +git | crash | resolved (Kloot) | 2017-01-14 | failed assert in rts/System/Threading/ThreadPool.h:110 |
| |  | 0005402 | 3 | 103.0 +git | minor | resolved (hokomoko) | 2017-01-14 | LuaMenu does not have Spring.SendLuaUIMsg |
| |  | 0005425 | 5 | 103.0 +git | crash | resolved (Kloot) | 2017-01-06 | 103.0.1-439 crash on exit |
| |  | 0005424 | 3 | 103.0 +git | crash | resolved | 2017-01-01 | 103.0.1-420 crash |
| |  | 0005423 | 5 | 103.0 +git | feature | resolved (Kloot) | 2016-12-24 | random number generation in defs.lua (-> and _post.lua) |
| |  | 0005419 | 3 | 103.0 +git | feature | resolved (gajop) | 2016-12-24 | VFS rapid tag -> game name function |
| |  | 0005396 | 2 | 103.0 +git | minor | resolved | 2016-12-23 | Units lack sensors on fire platforms |
| |  | 0005309 | 4 | 103.0 | minor | resolved (hokomoko) | 2016-12-17 | Performance issues |
| |  | 0005338 | 2 | 103.0 | major | resolved | 2016-12-17 | Buildings with levelground true will sometimes make weird grids of leveled ground |
| |  | 0005418 | 1 | | minor | resolved | 2016-12-16 | BasicMeshDrawer triggers assert in VBO::New |
| |  | 0005048 | 6 | 100.0 | crash | resolved (Kloot) | 2016-12-16 | Crash in Spring 100.0 with MCL |
| |  | 0005339 | 11 | 103.0 | crash | resolved | 2016-12-16 | Spring crashes when placing Geothermal |
| |  | 0005416 | 3 | | major | resolved (hokomoko) | 2016-12-15 | error: call of overloaded ‘gluOrtho2D(int, int, int, int)’ is ambiguous |
| |  | 0005415 | 12 | | block | resolved (cleanrock) | 2016-12-13 | ArchiveScan fails to extract appropriate map names |
| |  | 0005168 | 16 | 101.0+git | major | resolved (jK) | 2016-12-13 | strange water rendering |
| |  | 0005410 | 1 | 103.0 +git | crash | resolved (hokomoko) | 2016-12-09 | 103.0.1-325 hang on start |
| |  | 0000944 | | | minor | resolved (hokomoko) | 2016-12-07 | VFS.BASE, VFS.MOD, and VFS.MAP are unimplemented |
| |  | 0005404 | 1 | 103.0 +git | minor | resolved | 2016-12-07 | Spring.MoveCtrl.SetGunshipMoveTypeData called on tank will crash Spring |
| |  | 0005412 | 3 | 103.0 +git | minor | resolved (Kloot) | 2016-12-05 | GameRulesParams persist through Spring.Restart |
| |  | 0005400 | 1 | 103.0 +git | minor | resolved (Kloot) | 2016-12-04 | CEG ExploSpikes do not spawn in air |
| |  | 0005272 | 5 | 101.0+git | minor | resolved (Kloot) | 2016-12-03 | Units can take highly inefficient path |
| |  | 0005411 | 1 | 103.0 +git | minor | resolved (Kloot) | 2016-12-03 | Pathfinder doesn't find optimal/near-optimal paths |
| |  | 0005389 | 3 | 103.0 +git | minor | resolved (Kloot) | 2016-12-03 | Water reflections incorrectly positioned and scaled |
| |  | 0003877 | 5 | 94.1.1+git | feature | feedback | 2016-11-27 | parametrization of vehicles reverse |
| |  | 0005399 | 2 | 103.0 +git | minor | resolved (abma) | 2016-11-22 | stack translator seems to be broken |
| |  | 0005397 | 2 | 103.0 +git | crash | resolved (hokomoko) | 2016-11-19 | Spring.Reload doesn't reset losHandler |
| |  | 0005395 | 3 | 103.0 +git | minor | feedback (hokomoko) | 2016-11-18 | 103.0-290 Sea-coliding raytraces do not return if there is no land below the cursor. |
| |  | 0005394 | 1 | 103.0 +git | minor | resolved (hokomoko) | 2016-11-17 | 103.0-290 Floating structure UI is incorrect on land |
| |  | 0005393 | | 103.0 | minor | new | 2016-11-16 | add option to make nano blobs track the target if it moves |
| |  | 0005392 | | 103.0 | minor | new | 2016-11-16 | add options to control visual intensity of nano stream for builders |
| |  | 0005390 | 2 | 103.0 +git | minor | resolved (hokomoko) | 2016-11-15 | Placement UI of floating structures is incorrect on water |
| |  | 0005388 | 2 | 103.0 +git | block | resolved (hokomoko) | 2016-11-13 | 103-288 Desync |
| |  | 0005370 | 3 | | minor | resolved (hokomoko) | 2016-11-07 | preload of models makes zero-k heavily hang at start |
| |  | 0005386 | 4 | 103.0 +git | major | new | 2016-11-06 | 103-134 Units stuck on structures |
| |  | 0004572 | 5 | 97.0.1+git | minor | resolved (hokomoko) | 2016-11-05 | random number generator is not random in pregame |
| |  | 0004597 | 1 | 98.0 | minor | resolved (hokomoko) | 2016-11-05 | transport failed to load commander |
| |  | 0003818 | 3 | 94.1.1+git | minor | resolved (hokomoko) | 2016-11-05 | ArchiveScanner readds already existing archives |
| |  | 0003068 | 3 | | feature | resolved (hokomoko) | 2016-11-05 | Dediated transportiee tags |
| |  | 0002739 | 2 | 83.0 | minor | resolved (hokomoko) | 2016-11-05 | air transport problems (load/unload & mind own their own) |
| |  | 0002617 | | | minor | resolved (hokomoko) | 2016-11-05 | (master) blender assimp import broken |
| |  | 0005380 | | 103.0 | minor | resolved (hokomoko) | 2016-11-05 | CheckPieceNormals warning level is too low which results in infolog flooding |
| |  | 0005384 | 1 | 103.0 | minor | resolved (hokomoko) | 2016-11-05 | winningAllyTeams in demofiles is always '0' |
| |  | 0005345 | 4 | 103.0 | minor | resolved (hokomoko) | 2016-11-05 | TargetBorder seems to be broken again |
| |  | 0005385 | 2 | 103.0 +git | crash | resolved (hokomoko) | 2016-11-05 | 103.0-134 Network error on Spring.Reload for replay. |
| |  | 0005382 | | 103.0 +git | feature | new | 2016-10-29 | Unit limit manipulation |
| |  | 0005367 | 2 | 103.0 +git | crash | resolved (hokomoko) | 2016-10-22 | Access violation near game exit with Spring.Reload("") in ProjectileHandler.cpp:705 |
| |  | 0005355 | 8 | 103.0 +git | crash | resolved (hokomoko) | 2016-10-22 | 103.0.1-134 Crash on game start |
| |  | 0005378 | 1 | | minor | resolved (hokomoko) | 2016-10-22 | std build errors with gcc 6.2.1 |