| |  | 0004872 | 1 | 99.0+git | minor | resolved (hokomoko) | 2015-07-02 | units walk to the location of a dead unit after killing with a commandfire weapon |
| |  | 0004868 | 1 | 99.0+git | major | resolved (jK) | 2015-07-02 | ZK's merl hit wrong spot |
| |  | 0004856 | 18 | 99.0 | major | resolved (jK) | 2015-07-02 | desync when watching demo recorded on the server side |
| |  | 0004853 | 3 | 99.0+git | minor | resolved (hokomoko) | 2015-07-01 | Metalmap visible outside LOS/Radar |
| |  | 0004850 | 4 | 99.0+git | major | resolved (hokomoko) | 2015-07-01 | 99.0.1-20 Gunship Jitter |
| |  | 0004843 | 1 | 99.0 | major | resolved (hokomoko) | 2015-06-30 | build order canceled when builder ordered to build at cons location |
| |  | 0004849 | 4 | 99.0 | crash | resolved (hokomoko) | 2015-06-30 | Crash when using CallAsUnit on a unit with no script |
| |  | 0004861 | 3 | 99.0+git | major | resolved (hokomoko) | 2015-06-30 | PushObjectDefProxyTable is broken |
| |  | 0004863 | 2 | 99.0 | feature | feedback (jK) | 2015-06-30 | 3d sounds always audible at high zoom levels |
| |  | 0004837 | 4 | 98.0.1+git | minor | resolved (abma) | 2015-06-30 | hang/deadlock(?) at exit (98.0.1-869-g1baa3f3) possible in rts/System/Platform/Linux/CrashHandler.cpp / LogStacktrace() |
| |  | 0004852 | 17 | 99.0 | crash | resolved (jK) | 2015-06-29 | spring 99 mass crash in 8vs8 battle |
| |  | 0004860 | 1 | 99.0 | major | resolved (hokomoko) | 2015-06-29 | maxgamespeed mod_option was passed to replay |
| |  | 0004847 | 3 | 99.0+git | minor | resolved (hokomoko) | 2015-06-27 | 99.0.1-17 Ghosted structures are missing |
| |  | 0004840 | 6 | | minor | resolved (cleanrock) | 2015-06-27 | debug build doesn't compile / buildbot seems to use release build |
| |  | 0004848 | 1 | 99.0+git | minor | resolved (jK) | 2015-06-27 | 99.0.1-17 I am forced to use legacy LOS |
| |  | 0004838 | 5 | 98.0 | minor | resolved (jK) | 2015-06-27 | shields are shaky instead of being drawn precisely centered on fast moving units, sometimes |
| |  | 0004842 | 1 | 99.0+git | crash | resolved (hokomoko) | 2015-06-26 | Crash related to new FeatureDrawer changes |
| |  | 0004698 | 12 | 98.0.1+git | block | resolved (jK) | 2015-06-25 | 98.0.1-423 practically hangs rendering (linux/nvidia/primusrun) |
| |  | 0004699 | 3 | 98.0.1+git | major | resolved (cleanrock) | 2015-06-25 | Soundhitwet is not played; always plays soundhitdry |
| |  | 0004637 | 4 | 98.0 | major | resolved (jK) | 2015-06-25 | the ping reported by GetPlayerInfo depends on the local game speed (desync when gadgets use this) |
| |  | 0004798 | 3 | | major | resolved (abma) | 2015-06-25 | Failling to build spring as he do not find java |
| |  | 0004833 | 16 | 98.0.1+git | major | resolved (hokomoko) | 2015-06-25 | 98.0.1-868 Desync |
| |  | 0004834 | 3 | 98.0.1+git | major | resolved (hokomoko) | 2015-06-24 | 98.0.1-868 LightningCannon problems |
| |  | 0001167 | 1 | | minor | resolved (Kloot) | 2015-06-22 | Gunships are drifting away |
| |  | 0004830 | 3 | 98.0.1+git | minor | resolved (jK) | 2015-06-21 | units without specific attack target given flip between targets |
| |  | 0004832 | 4 | 98.0.1+git | crash | resolved (hokomoko) | 2015-06-21 | 98.0.1-857 Acess Violation |
| |  | 0004831 | 4 | 98.0.1+git | minor | resolved (hokomoko) | 2015-06-21 | NoWeapon doesn't do what it's supposed to do |
| |  | 0004829 | 1 | | minor | resolved (abma) | 2015-06-20 | Invalid version format: 98.0.1-847-g61dee311 develop |
| |  | 0004828 | 7 | 98.0.1+git | crash | resolved (hokomoko) | 2015-06-20 | crash on 98.0.1-843-g3a3529e |
| |  | 0004826 | 1 | 98.0.1+git | minor | resolved (hokomoko) | 2015-06-20 | 98.0.1-841 Cannon EmitSfx weirdness |
| |  | 0004824 | 2 | 98.0.1+git | minor | resolved (hokomoko) | 2015-06-20 | 98.0.1-841 EmitSfx does not work with BeamLaser |
| |  | 0004825 | 2 | 98.0.1+git | minor | resolved (hokomoko) | 2015-06-20 | 98.0.1-841 Weapons fire from the wrong gun |
| |  | 0004823 | 2 | 98.0.1+git | minor | resolved (hokomoko) | 2015-06-20 | fight and patrol broken for builders |
| |  | 0004821 | 2 | 98.0.1+git | major | resolved (hokomoko) | 2015-06-19 | some units are unable to hit some targets |
| |  | 0004822 | 1 | 98.0.1+git | major | resolved (hokomoko) | 2015-06-19 | commandfire units don't drop target after firing |
| |  | 0004820 | 5 | 98.0.1+git | crash | resolved (hokomoko) | 2015-06-19 | crash on 98.0.1-835-g5812f46 |
| |  | 0004818 | 3 | | major | resolved (abma) | 2015-06-18 | Spring failing to load NullOOJavaAI using JavaInterface |
| |  | 0004817 | 4 | 98.0.1+git | minor | resolved (abma) | 2015-06-18 | 98.0.1-829 Freeze at game end |
| |  | 0004616 | 4 | 98.0 | minor | resolved (hokomoko) | 2015-06-18 | Planes vibrating when entering repair pad |
| |  | 0004813 | 17 | 98.0.1+git | block | resolved (hokomoko) | 2015-06-18 | gunships stop mid-air and start vibrating |
| |  | 0004811 | 1 | 98.0.1+git | major | resolved (jK) | 2015-06-17 | 98.0.1-785 Bombers with attack then move queue fire secondary weapon and leave |
| |  | 0004810 | 3 | 98.0.1+git | major | resolved (hokomoko) | 2015-06-17 | 98.0.1-785 Water surface cannot be force fired |
| |  | 0004814 | 2 | 98.0.1+git | major | resolved (hokomoko) | 2015-06-17 | 98.0.1-785 allowDirectionalPathing lets units move into impassible areas |
| |  | 0004780 | 10 | 98.0.1+git | feature | resolved (hokomoko) | 2015-06-16 | Feature: Old antinuke behaviour (no flyover target) |
| |  | 0004806 | 1 | 98.0.1+git | minor | resolved (jK) | 2015-06-14 | Guard reveals undetected attackers location |
| |  | 0004807 | 1 | 98.0.1+git | crash | resolved (jK) | 2015-06-14 | SIGSEV in SmokeTrailProjectile.cpp:203 |
| |  | 0004797 | 2 | 98.0.1+git | major | resolved (hokomoko) | 2015-06-13 | 98.0.1-722 Gunship strafe and chase problems |
| |  | 0004800 | 4 | 98.0.1+git | feature | resolved (hokomoko) | 2015-06-12 | gadget:AllowWeaponTarget is not called for staionary units |
| |  | 0004804 | 2 | | minor | resolved (abma) | 2015-06-12 | JavaOO wrapper seem to be badly installed into local .m2 repo |
| |  | 0004801 | 2 | 98.0.1+git | crash | resolved (jK) | 2015-06-10 | SIGFPE in ProjectileHandler.cpp:643 (spring-headless) |