2025-07-20 00:30 CEST
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    PID # Product VersionSeverityStatusUpdatedSummary
  0004872199.0+gitminorresolved (hokomoko)2015-07-02units walk to the location of a dead unit after killing with a commandfire weapon
  0004868199.0+gitmajorresolved (jK)2015-07-02ZK's merl hit wrong spot
  00048561899.0majorresolved (jK)2015-07-02desync when watching demo recorded on the server side
  0004853399.0+gitminorresolved (hokomoko)2015-07-01Metalmap visible outside LOS/Radar
  0004850499.0+gitmajorresolved (hokomoko)2015-07-0199.0.1-20 Gunship Jitter
  0004843199.0majorresolved (hokomoko)2015-06-30build order canceled when builder ordered to build at cons location
  0004849499.0crashresolved (hokomoko)2015-06-30Crash when using CallAsUnit on a unit with no script
  0004861399.0+gitmajorresolved (hokomoko)2015-06-30PushObjectDefProxyTable is broken
  0004863299.0featurefeedback (jK)2015-06-303d sounds always audible at high zoom levels
  0004837498.0.1+gitminorresolved (abma)2015-06-30hang/deadlock(?) at exit (98.0.1-869-g1baa3f3) possible in rts/System/Platform/Linux/CrashHandler.cpp / LogStacktrace()
  00048521799.0crashresolved (jK)2015-06-29spring 99 mass crash in 8vs8 battle
  0004860199.0majorresolved (hokomoko)2015-06-29maxgamespeed mod_option was passed to replay
  0004847399.0+gitminorresolved (hokomoko)2015-06-2799.0.1-17 Ghosted structures are missing
  00048406minorresolved (cleanrock)2015-06-27debug build doesn't compile / buildbot seems to use release build
  0004848199.0+gitminorresolved (jK)2015-06-2799.0.1-17 I am forced to use legacy LOS
  0004838598.0minorresolved (jK)2015-06-27shields are shaky instead of being drawn precisely centered on fast moving units, sometimes
  0004842199.0+gitcrashresolved (hokomoko)2015-06-26Crash related to new FeatureDrawer changes
  00046981298.0.1+gitblockresolved (jK)2015-06-2598.0.1-423 practically hangs rendering (linux/nvidia/primusrun)
  0004699398.0.1+gitmajorresolved (cleanrock)2015-06-25Soundhitwet is not played; always plays soundhitdry
  0004637498.0majorresolved (jK)2015-06-25the ping reported by GetPlayerInfo depends on the local game speed (desync when gadgets use this)
  00047983majorresolved (abma)2015-06-25Failling to build spring as he do not find java
  00048331698.0.1+gitmajorresolved (hokomoko)2015-06-2598.0.1-868 Desync
  0004834398.0.1+gitmajorresolved (hokomoko)2015-06-2498.0.1-868 LightningCannon problems
  00011671minorresolved (Kloot)2015-06-22Gunships are drifting away
  0004830398.0.1+gitminorresolved (jK)2015-06-21units without specific attack target given flip between targets
  0004832498.0.1+gitcrashresolved (hokomoko)2015-06-2198.0.1-857 Acess Violation
  0004831498.0.1+gitminorresolved (hokomoko)2015-06-21NoWeapon doesn't do what it's supposed to do
  00048291minorresolved (abma)2015-06-20Invalid version format: 98.0.1-847-g61dee311 develop
  0004828798.0.1+gitcrashresolved (hokomoko)2015-06-20crash on 98.0.1-843-g3a3529e
  0004826198.0.1+gitminorresolved (hokomoko)2015-06-2098.0.1-841 Cannon EmitSfx weirdness
  0004824298.0.1+gitminorresolved (hokomoko)2015-06-2098.0.1-841 EmitSfx does not work with BeamLaser
  0004825298.0.1+gitminorresolved (hokomoko)2015-06-2098.0.1-841 Weapons fire from the wrong gun
  0004823298.0.1+gitminorresolved (hokomoko)2015-06-20fight and patrol broken for builders
  0004821298.0.1+gitmajorresolved (hokomoko)2015-06-19some units are unable to hit some targets
  0004822198.0.1+gitmajorresolved (hokomoko)2015-06-19commandfire units don't drop target after firing
  0004820598.0.1+gitcrashresolved (hokomoko)2015-06-19crash on 98.0.1-835-g5812f46
  00048183majorresolved (abma)2015-06-18Spring failing to load NullOOJavaAI using JavaInterface
  0004817498.0.1+gitminorresolved (abma)2015-06-1898.0.1-829 Freeze at game end
  0004616498.0minorresolved (hokomoko)2015-06-18Planes vibrating when entering repair pad
  00048131798.0.1+gitblockresolved (hokomoko)2015-06-18gunships stop mid-air and start vibrating
  0004811198.0.1+gitmajorresolved (jK)2015-06-1798.0.1-785 Bombers with attack then move queue fire secondary weapon and leave
  0004810398.0.1+gitmajorresolved (hokomoko)2015-06-1798.0.1-785 Water surface cannot be force fired
  0004814298.0.1+gitmajorresolved (hokomoko)2015-06-1798.0.1-785 allowDirectionalPathing lets units move into impassible areas
  00047801098.0.1+gitfeatureresolved (hokomoko)2015-06-16Feature: Old antinuke behaviour (no flyover target)
  0004806198.0.1+gitminorresolved (jK)2015-06-14Guard reveals undetected attackers location
  0004807198.0.1+gitcrashresolved (jK)2015-06-14SIGSEV in SmokeTrailProjectile.cpp:203
  0004797298.0.1+gitmajorresolved (hokomoko)2015-06-1398.0.1-722 Gunship strafe and chase problems
  0004800498.0.1+gitfeatureresolved (hokomoko)2015-06-12gadget:AllowWeaponTarget is not called for staionary units
  00048042minorresolved (abma)2015-06-12JavaOO wrapper seem to be badly installed into local .m2 repo
  0004801298.0.1+gitcrashresolved (jK)2015-06-10SIGFPE in ProjectileHandler.cpp:643 (spring-headless)

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