| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0005065 | Spring engine | Lua | public | 2016-02-08 18:36 | 2016-02-09 01:38 | ||||
| Reporter | Floris | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 100.0+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0005065: using gl.Unit() over unfinished units makes drawing text in other widgets as black boxes | ||||||||
| Description | widget: highlight unit Text of build-eta/comnametags gets drawn as black boxes | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
| ||||||||
Notes |
|
|
hokomoko (developer) 2016-02-08 18:45 Last edited: 2016-02-08 18:46 |
steps to reproduce easily? game version? |
|
Kloot (developer) 2016-02-08 18:56 |
hmm... I know what the issue is here, but am undecided how to fix it. |
|
Anonymous (viewer) 2016-02-09 01:38 |
Fix 37c4219d0fa38251aa0cac7e35f574ddaf6cc754 committed to develop branch: fix 0005065, repo: spring changeset id: 6582 |
Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-02-08 18:36 | Floris | New Issue | |
| 2016-02-08 18:45 | hokomoko | Note Added: 0015669 | |
| 2016-02-08 18:46 | hokomoko | Note Edited: 0015669 | View Revisions |
| 2016-02-08 18:56 | Kloot | Note Added: 0015670 | |
| 2016-02-09 01:38 | Changeset attached | => spring develop 37c4219d | |
| 2016-02-09 01:38 | Anonymous | Note Added: 0015702 | |
| 2016-02-09 01:38 | Anonymous | Status | new => resolved |
| 2016-02-09 01:38 | Anonymous | Resolution | open => fixed |


