2020-01-21 09:27 CET
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    PID # Product VersionSeverityStatusUpdatedSummary
  00002852blockresolved (tvo)2006-09-10SVN Version 20xx - 2070 do not compile on Ubuntu Edgy AMD 64
  00002721majorresolved (tvo)2006-08-13BEAMTIME = 0 Can cause a SYSTEM STOP error
  00002351minorresolved (tvo)2006-07-06crash in svn
  00002263majorresolved (tvo)2006-07-06Build bug can still detect enemy units outside LOS
  00001813majorresolved (colorblind)2006-07-06Attack isn't canceled when enemy unit goes outside LOS
  00002222featureresolved (tvo)2006-07-06[Patch] Smarter unit behavior for multiple weapons and those with arcs
  00002251tweakresolved (tvo)2006-07-06[Patch] Some additions and fixes to the AI interface
  00002231tweakresolved (jcnossen)2006-07-03[patch] Isairbase fix
  00001954featureresolved (tvo)2006-06-22New patch for map markers
  00002032minorresolved (tvo)2006-06-22Allied chat broken with Japanse keyboards
  00001372tweakresolved (tvo)2006-06-22Pathfinding improvements please.
  00001411crashresolved (SJ)2006-06-22"Access Violation, No RTTI Data"
  00001931crashresolved (jcnossen)2006-06-120.72b1 test release crashes on Nvidia Geforce4 MX 440
  00001981featureresolved (jcnossen)2006-06-12[patch] Tooltip for enemy radar dots
  00001862minorresolved (tvo)2006-06-04F3 doesn't take you to the last marker
  00001853featureresolved (tvo)2006-06-03Wrecks and Feature's should display a tooltip
  00001901minorresolved (patmo98)2006-06-02Impulsefactor/movement from explosions stops affecting units after a certain model size.
  00001793featureresolved (tvo)2006-05-25Some specific Commander settings don't work in Spring yet
  00001692crashresolved (tvo)2006-05-24Spring crashes at startup + leaves the resolution changed
  0000109 trivialresolved (tvo)2006-05-24Some crashes on linux (maybe other platforms) won't restore video modes, etc...
  00001782minorresolved (SJ)2006-05-19New cursorzoom misbehaves when zooming out
  00001711majorresolved (SJ)2006-05-16Torpedo Planes are Bugged Again
  00001751minorresolved (tvo)2006-05-12Shaders filenames are wrong for latest SVN (2006-05-11)
  00001642crashresolved (tvo)2006-05-01Creating sky crash with fix
  00001302majorresolved (tvo)2006-04-21Subs won?é??t shoot
  00001602blockresolved (tvo)2006-04-21Compile error when DIRECT_CONTROL_ALLOWED is not defined
  00000853majorresolved (tvo)2006-04-11Graphic bug: Water edges screwed up
  00001161minorresolved (tvo)2006-04-11Cloakcosts are doubled
  00001211trivialresolved (tvo)2006-03-10Meh, just doesn't look nice could speed up debug build, by like 0.00001 mili seconds
  00001136minorresolved (tvo)2006-03-10Units do not report when they're under attack
  00000893minorresolved (tvo)2006-03-09Off-screen attack klaxon no longer works unless spectating
  0000112 minorresolved (tvo)2006-03-07rotating camera w/ Shift key rotates extremely fast
  0000086 majorresolved (tvo)2006-03-03Units get stuck inside buildings
  0000106 trivialresolved (tvo)2006-03-03SCONS cannot detect CPU-type on Xeon-type machines due to bad/wrong 'detect.py'
  00000964majorresolved (tvo)2006-03-03Spring crashes while generating texture from "bitmaps/loadpictures/start1.jpg"
  00000941featureresolved (tvo)2006-03-01Keyboard mapping for Mouse1, Mouse2 aswell.
  0000095 minorresolved (tvo)2006-03-01"z" and "x" keys dont work any more for spacing
  0000077 majorresolved (tvo)2006-03-01F2 view bugged
  00000712featureresolved (tvo)2006-02-27"Space Building" not mapped to keystrokes.
  00000783minorresolved (fnordia)2006-02-27Display frequency settings don't work
  00000811minorresolved (tvo)2006-02-27GUI no longer updates repeat on/off and high/low trajectory status
  00000742featureresolved (tvo)2006-02-26please add a depth buffer settings
  0000080 minorresolved (tvo)2006-02-26Right Shift no longer speeds camera speed scroll
  0000076 crashresolved (tvo)2006-02-26Some maps no longer work
  00000571minorresolved (jcnossen)2006-02-01Various small things.
  00000344minorresolved (tvo)2005-12-14spring segfault before main() under linux
  00000132majorresolved (jcnossen)2005-12-10'Black Ground' effect - based in Skybox