View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000202 | Spring engine | General | public | 2006-06-16 03:00 | 2006-09-22 12:28 |
| Reporter | ILMTitan | Assigned To | tvo | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000202: [patch] Changes to patrol. Addition of Fight. | ||||
| Description | *Added CMD_FIGHT = 16, which acts similar to patrol except that it does not repeat without the repeat command. Patrol now calls CMD_FIGHT internally and moves itself onto the end of the queue. Changes to Patrol: *Patrol commands now draw correctly onscreen. *Lacking air targets, fighters now will attack land tragets at move state 1, down from 2. *Commands queued after a patrol route will now be executed. *Units are better at staying on the patrol route. *Construction units now don't reclaim for resources already at maximum capacity while on patrol. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-06-16 03:00 | ILMTitan | New Issue | |
| 2006-06-16 03:00 | ILMTitan | File Added: Patrol-Fight.patch | |
| 2006-09-19 21:46 | tvo | Note Added: 0000367 | |
| 2006-09-19 21:46 | tvo | Summary | Changes to patrol. Addition of Fight. => [patch] Changes to patrol. Addition of Fight. |
| 2006-09-22 12:28 | tvo | Status | new => assigned |
| 2006-09-22 12:28 | tvo | Assigned To | => tvo |
| 2006-09-22 12:28 | tvo | Status | assigned => resolved |
| 2006-09-22 12:28 | tvo | Resolution | open => fixed |
| 2006-09-22 12:28 | tvo | Note Added: 0000385 |