View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000326 | Spring engine | General | public | 2006-11-13 06:45 | 2006-12-11 20:21 |
| Reporter | ILMTitan | Assigned To | tvo | ||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000326: [Patch] A few things | ||||
| Description | 1. Removes the Fight-like behavior of move in airplanes. Fight can now be used to do this. 2. Restructured CCommandAI and its subclasses. CAirCAI now inherits from CMobileCAI. Functions for each command are included in their own "Execute[Command](Command &c)" virtual functions. 3. Units guarding slower units will now slow down and no longer make repeated "Arrived" sounds. 4. Removed the 2 SetDeltaSpeed() calls in StopEngine() and StartEngine(). Added a call to CommandAI::SlowUpdate() in Arrived(). This was an attempt to make movement between multiple waypoints smother, but was only partially sucessful. Units are still slowing down to hit the waypoint. Need to add some logic to disable that if there are more movement commands in the queue. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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Ok, I know I posted this here without much fanfare, but #1 at least really needs to be fixed. |
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Ack, I've seen the report, just didn't really have time to take a closer look. |
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committed |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-11-13 06:45 | ILMTitan | New Issue | |
| 2006-11-13 06:45 | ILMTitan | File Added: CommandAIReformat.patch | |
| 2006-12-02 06:27 | ILMTitan | Note Added: 0000450 | |
| 2006-12-05 16:50 | tvo | Note Added: 0000452 | |
| 2006-12-11 20:21 | tvo | Status | new => resolved |
| 2006-12-11 20:21 | tvo | Resolution | open => fixed |
| 2006-12-11 20:21 | tvo | Assigned To | => tvo |
| 2006-12-11 20:21 | tvo | Note Added: 0000461 |